for some reason you can move files but not delete, so i might aswell send them directly into the trash bin 🚊
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@@ -447,16 +447,24 @@ namespace Barotrauma
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msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
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{
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File.Delete("Barotrauma.dll");
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File.Delete("Barotrauma.deps.json");
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msg.Close();
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File.Move("Barotrauma.dll.original", "Barotrauma.dll");
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File.Move("Barotrauma.deps.json.original", "Barotrauma.deps.json");
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try
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{
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System.IO.File.Move("Barotrauma.dll", "Barotrauma.dll.todelete", true);
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System.IO.File.Move("Barotrauma.deps.json", "Barotrauma.deps.json.todelete", true);
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System.IO.File.Move("Barotrauma.dll.original", "Barotrauma.dll", true);
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System.IO.File.Move("Barotrauma.deps.json.original", "Barotrauma.deps.json", true);
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}catch(Exception e)
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{
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new GUIMessageBox("Error", "Error: " + e.ToString());
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return false;
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}
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new GUIMessageBox("Restart", "Restart your game to apply the changes.");
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msg.Close();
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return true;
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};
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@@ -252,15 +252,18 @@ namespace Barotrauma
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ZipFile.ExtractToDirectory("Mods/LuaForBarotrauma/clientside_files.zip", ".", true);
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File.Move("Barotrauma.dll", "Barotrauma.dll.temp");
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File.Move("Barotrauma.deps.json", "Barotrauma.deps.json.temp");
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File.Move("Barotrauma.dll", "Barotrauma.dll.temp", true);
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File.Move("Barotrauma.deps.json", "Barotrauma.deps.json.temp", true);
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File.Move("RestSharp.dll", "RestSharp.dll.temp", true);
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File.Move("Barotrauma.dll.original", "Barotrauma.dll");
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File.Move("Barotrauma.deps.json.original", "Barotrauma.deps.json");
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File.Move("RestSharp.dll.original", "RestSharp.dll", true);
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File.Move("Barotrauma.dll.temp", "Barotrauma.dll.original");
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File.Move("Barotrauma.deps.json.temp", "Barotrauma.deps.json.original");
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}catch(Exception e)
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File.Move("Barotrauma.dll.temp", "Barotrauma.dll.original", true);
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File.Move("Barotrauma.deps.json.temp", "Barotrauma.deps.json.original", true);
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}
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catch (Exception e)
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{
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LuaSetup.luaSetup.HandleLuaException(e);
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