Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Lua/LuaSetup.cs
2021-10-03 12:13:45 -03:00

503 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Barotrauma.Networking;
using MoonSharp.Interpreter;
using Microsoft.Xna.Framework;
using System.Threading.Tasks;
using Barotrauma.Items.Components;
using System.Diagnostics;
using System.Linq;
using MoonSharp.Interpreter.Interop;
using System.Reflection;
#if CLIENT
using Microsoft.Xna.Framework.Graphics;
#endif
namespace Barotrauma
{
partial class LuaSetup
{
public static LuaSetup luaSetup;
public Script lua;
public LuaHook hook;
public LuaGame game;
public LuaNetworking networking;
public LuaScriptLoader luaScriptLoader;
public void HandleLuaException(Exception ex)
{
if (ex is InterpreterException)
{
if (((InterpreterException)ex).DecoratedMessage == null)
PrintMessage(((InterpreterException)ex).Message);
else
PrintMessage(((InterpreterException)ex).DecoratedMessage);
}
else
{
PrintMessage(ex.ToString());
}
}
public void PrintMessage(object message)
{
if (message == null) { message = "nil"; }
string str = message.ToString();
Console.WriteLine(str);
for (int i = 0; i < str.Length; i += 1024)
{
string subStr = str.Substring(i, Math.Min(1024, str.Length - i));
#if SERVER
if (GameMain.Server != null)
{
foreach (var c in GameMain.Server.ConnectedClients)
{
GameMain.Server.SendDirectChatMessage(subStr, c, ChatMessageType.Console);
}
GameServer.Log("[LUA] " + subStr, ServerLog.MessageType.ServerMessage);
}
#else
DebugConsole.NewMessage("[LUA] " + message.ToString());
#endif
}
}
public void PrintMessageNoLog(object message)
{
if (message == null) { message = "nil"; }
Console.WriteLine(message.ToString());
}
public DynValue DoString(string code, Table globalContext = null, string codeStringFriendly = null)
{
try
{
return lua.DoString(code, globalContext, codeStringFriendly);
}
catch (Exception e)
{
HandleLuaException(e);
}
return null;
}
public DynValue DoFile(string file, Table globalContext = null, string codeStringFriendly = null)
{
try
{
return lua.DoFile(file, globalContext, codeStringFriendly);
}
catch (Exception e)
{
HandleLuaException(e);
}
return null;
}
public DynValue LoadString(string file, Table globalContext = null, string codeStringFriendly = null)
{
try
{
return lua.LoadString(file, globalContext, codeStringFriendly);
}
catch (Exception e)
{
HandleLuaException(e);
}
return null;
}
public DynValue LoadFile(string file, Table globalContext = null, string codeStringFriendly = null)
{
try
{
return lua.LoadFile(file, globalContext, codeStringFriendly);
}
catch (Exception e)
{
HandleLuaException(e);
}
return null;
}
public DynValue Require(string modname, Table globalContext)
{
try
{
return lua.Call(lua.RequireModule(modname, globalContext));
}
catch (Exception e)
{
HandleLuaException(e);
}
return null;
}
public static DynValue CreateUserDataSafe(object o)
{
if (o == null)
return DynValue.Nil;
return UserData.Create(o);
}
public object CallFunction(object function, object[] arguments)
{
return lua.Call(function, arguments);
}
public void SetModulePaths(string[] str)
{
luaScriptLoader.ModulePaths = str;
}
public float TestFunction(float value)
{
return value * 2;
}
// messy solution
private object HandleCall(object arg1, ScriptExecutionContext arg2, CallbackArguments arg3)
{
var what = arg3.RawGet(0, true);
var code = "return " + what.UserData.Descriptor.Type.Name + ".__new(";
var tbl = new Table(lua);
tbl[what.UserData.Descriptor.Type.Name] = what;
for(var i=1; i < arg3.Count; i++)
{
if (i == arg3.Count - 1)
code = code + "arg" + i;
else
code = code + "arg" + i + ",";
tbl["arg" + i] = arg3.RawGet(i, true);
}
code = code + ")";
try
{
return lua.DoString(code, tbl);
}
catch(Exception e)
{
HandleLuaException(e);
}
return null;
}
private void AddCallMetaMember(IUserDataDescriptor IUDD)
{
var descriptor = (StandardUserDataDescriptor)IUDD;
descriptor.RemoveMetaMember("__call");
descriptor.AddMetaMember("__call", new ObjectCallbackMemberDescriptor("__call", HandleCall));
}
public void Stop()
{
hook.Call("stop", new object[] { });
hook = new LuaHook(null);
game = new LuaGame(null);
networking = new LuaNetworking(null);
luaScriptLoader = null;
luaSetup = null;
}
public void Initialize()
{
Stop();
luaSetup = this;
PrintMessage("Lua!");
luaScriptLoader = new LuaScriptLoader(this);
luaScriptLoader.ModulePaths = new string[] { };
LuaCustomConverters.RegisterAll();
UserData.RegisterType<TraitorMessageType>();
UserData.RegisterType<JobPrefab>();
UserData.RegisterType<Job>();
UserData.RegisterType<Point>();
UserData.RegisterType<Level.InterestingPosition>();
UserData.RegisterType<Level.PositionType>();
UserData.RegisterType<Level>();
UserData.RegisterType<Items.Components.Steering>();
UserData.RegisterType<ServerLog.MessageType>();
UserData.RegisterType<SpawnType>();
UserData.RegisterType<ChatMessageType>();
UserData.RegisterType<WayPoint>();
UserData.RegisterType<Character>();
UserData.RegisterType<Item>();
UserData.RegisterType<Submarine>();
UserData.RegisterType<Client>();
UserData.RegisterType<LuaPlayer>();
UserData.RegisterType<LuaHook>();
UserData.RegisterType<LuaGame>();
UserData.RegisterType<LuaRandom>();
UserData.RegisterType<LuaTimer>();
UserData.RegisterType<LuaFile>();
UserData.RegisterType<LuaNetworking>();
UserData.RegisterType<CauseOfDeathType>();
UserData.RegisterType<AfflictionPrefab>();
UserData.RegisterType<Affliction>();
UserData.RegisterType<CharacterHealth>();
UserData.RegisterType<AnimController>();
UserData.RegisterType<Limb>();
UserData.RegisterType<Ragdoll>();
UserData.RegisterType<ChatMessage>();
UserData.RegisterType<CharacterHealth.LimbHealth>();
UserData.RegisterType<InputType>();
UserData.RegisterType<AttackResult>();
UserData.RegisterType<Entity>();
UserData.RegisterType<EntitySpawner>();
UserData.RegisterType<MapEntity>();
UserData.RegisterType<MapEntityPrefab>();
UserData.RegisterType<CauseOfDeath>();
UserData.RegisterType<CharacterTeamType>();
UserData.RegisterType<Connection>();
UserData.RegisterType<ItemComponent>();
UserData.RegisterType<WifiComponent>();
UserData.RegisterType<LightComponent>();
UserData.RegisterType<Holdable>();
UserData.RegisterType<CustomInterface>();
UserData.RegisterType<Inventory>();
UserData.RegisterType<ItemContainer>();
UserData.RegisterType<PowerContainer>();
UserData.RegisterType<Pickable>();
UserData.RegisterType<Reactor>();
UserData.RegisterType<CharacterInventory>();
UserData.RegisterType<Hull>();
UserData.RegisterType<Gap>();
UserData.RegisterType<PhysicsBody>();
UserData.RegisterType<InvSlotType>();
UserData.RegisterType<ItemPrefab>();
UserData.RegisterType<SerializableProperty>();
UserData.RegisterType<StatusEffect>();
UserData.RegisterType<CustomInterface.CustomInterfaceElement>();
UserData.RegisterType<FireSource>();
UserData.RegisterType<Fabricator>();
UserData.RegisterType<Pair<JobPrefab, int>>();
UserData.RegisterType<ContentPackage>();
UserData.RegisterType<SubmarineBody>();
UserData.RegisterType<Explosion>();
UserData.RegisterType<AIController>();
UserData.RegisterType<EnemyAIController>();
UserData.RegisterType<HumanAIController>();
UserData.RegisterType<AICharacter>();
UserData.RegisterType<AITarget>();
UserData.RegisterType<AITargetMemory>();
UserData.RegisterType<ServerSettings>();
UserData.RegisterType<PrefabCollection<ItemPrefab>>();
UserData.RegisterType<PrefabCollection<JobPrefab>>();
UserData.RegisterType<GameSession>();
UserData.RegisterType<CampaignMode>();
UserData.RegisterType<InputType>();
UserData.RegisterType<Key>();
UserData.RegisterType<NetLobbyScreen>();
UserData.RegisterType<IWriteMessage>();
UserData.RegisterType<IReadMessage>();
UserData.RegisterType<ServerPacketHeader>();
UserData.RegisterType<ClientPacketHeader>();
UserData.RegisterType<DeliveryMethod>();
UserData.RegisterType<RelayComponent>();
UserData.RegisterType<MemoryComponent>();
UserData.RegisterType<Rand.RandSync>();
UserData.RegisterType<Skill>();
UserData.RegisterType<SkillPrefab>();
AddCallMetaMember(UserData.RegisterType<Vector2>());
AddCallMetaMember(UserData.RegisterType<Vector3>());
AddCallMetaMember(UserData.RegisterType<Vector4>());
AddCallMetaMember(UserData.RegisterType<CharacterInfo>());
AddCallMetaMember(UserData.RegisterType<Signal>());
AddCallMetaMember(UserData.RegisterType<Color>());
AddCallMetaMember(UserData.RegisterType<Point>());
AddCallMetaMember(UserData.RegisterType<Rectangle>());
AddCallMetaMember(UserData.RegisterType<SubmarineInfo>());
#if SERVER
#elif CLIENT
UserData.RegisterType<LuaGUI>();
UserData.RegisterType<ChatBox>();
UserData.RegisterType<GUICanvas>();
UserData.RegisterType<Anchor>();
UserData.RegisterType<Alignment>();
UserData.RegisterType<Pivot>();
UserData.RegisterType<Texture2D>();
AddCallMetaMember(UserData.RegisterType<Sprite>());
AddCallMetaMember(UserData.RegisterType<GUILayoutGroup>());
AddCallMetaMember(UserData.RegisterType<GUITextBox>());
AddCallMetaMember(UserData.RegisterType<GUITextBlock>());
AddCallMetaMember(UserData.RegisterType<GUIButton>());
AddCallMetaMember(UserData.RegisterType<RectTransform>());
AddCallMetaMember(UserData.RegisterType<GUIFrame>());
AddCallMetaMember(UserData.RegisterType<GUITickBox>());
AddCallMetaMember(UserData.RegisterType<GUICustomComponent>());
AddCallMetaMember(UserData.RegisterType<GUIImage>());
AddCallMetaMember(UserData.RegisterType<GUIListBox>());
#endif
lua = new Script(CoreModules.Preset_SoftSandbox);
lua.Options.DebugPrint = PrintMessage;
lua.Options.ScriptLoader = luaScriptLoader;
hook = new LuaHook(this);
game = new LuaGame(this);
networking = new LuaNetworking(this);
lua.Globals["TestFunction"] = (Func<float, float>)TestFunction;
lua.Globals["printNoLog"] = (Action<object>)PrintMessageNoLog;
lua.Globals["dofile"] = (Func<string, Table, string, DynValue>)DoFile;
lua.Globals["loadfile"] = (Func<string, Table, string, DynValue>)LoadFile;
lua.Globals["require"] = (Func<string, Table, DynValue>)Require;
lua.Globals["dostring"] = (Func<string, Table, string, DynValue>)DoString;
lua.Globals["load"] = (Func<string, Table, string, DynValue>)LoadString;
lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
lua.Globals["Player"] = new LuaPlayer();
lua.Globals["Game"] = game;
lua.Globals["Hook"] = hook;
lua.Globals["Random"] = new LuaRandom();
lua.Globals["Timer"] = new LuaTimer(this);
lua.Globals["File"] = UserData.CreateStatic<LuaFile>();
lua.Globals["Networking"] = networking;
lua.Globals["WayPoint"] = UserData.CreateStatic<WayPoint>();
lua.Globals["SpawnType"] = UserData.CreateStatic<SpawnType>();
lua.Globals["ChatMessageType"] = UserData.CreateStatic<ChatMessageType>();
lua.Globals["ServerLog_MessageType"] = UserData.CreateStatic<ServerLog.MessageType>();
lua.Globals["Submarine"] = UserData.CreateStatic<Submarine>();
lua.Globals["Client"] = UserData.CreateStatic<Client>();
lua.Globals["Character"] = UserData.CreateStatic<Character>();
lua.Globals["CharacterInfo"] = UserData.CreateStatic<CharacterInfo>();
lua.Globals["Item"] = UserData.CreateStatic<Item>();
lua.Globals["ItemPrefab"] = UserData.CreateStatic<ItemPrefab>();
lua.Globals["Level"] = UserData.CreateStatic<Level>();
lua.Globals["PositionType"] = UserData.CreateStatic<Level.PositionType>();
lua.Globals["JobPrefab"] = UserData.CreateStatic<JobPrefab>();
lua.Globals["TraitorMessageType"] = UserData.CreateStatic<TraitorMessageType>();
lua.Globals["CauseOfDeathType"] = UserData.CreateStatic<CauseOfDeathType>();
lua.Globals["AfflictionPrefab"] = UserData.CreateStatic<AfflictionPrefab>();
lua.Globals["CharacterTeamType"] = UserData.CreateStatic<CharacterTeamType>();
lua.Globals["Vector2"] = UserData.CreateStatic<Vector2>();
lua.Globals["Vector3"] = UserData.CreateStatic<Vector3>();
lua.Globals["Vector4"] = UserData.CreateStatic<Vector4>();
lua.Globals["Color"] = UserData.CreateStatic<Color>();
lua.Globals["Point"] = UserData.CreateStatic<Point>();
lua.Globals["ChatMessage"] = UserData.CreateStatic<ChatMessage>();
lua.Globals["Hull"] = UserData.CreateStatic<Hull>();
lua.Globals["InvSlotType"] = UserData.CreateStatic<InvSlotType>();
lua.Globals["Gap"] = UserData.CreateStatic<Gap>();
lua.Globals["ContentPackage"] = UserData.CreateStatic<ContentPackage>();
lua.Globals["ClientPermissions"] = UserData.CreateStatic<ClientPermissions>();
lua.Globals["Signal"] = UserData.CreateStatic<Signal>();
lua.Globals["DeliveryMethod"] = UserData.CreateStatic<DeliveryMethod>();
lua.Globals["ClientPacketHeader"] = UserData.CreateStatic<ClientPacketHeader>();
lua.Globals["ServerPacketHeader"] = UserData.CreateStatic<ServerPacketHeader>();
lua.Globals["RandSync"] = UserData.CreateStatic<Rand.RandSync>();
lua.Globals["SubmarineInfo"] = UserData.CreateStatic<SubmarineInfo>();
lua.Globals["Rectangle"] = UserData.CreateStatic<Rectangle>();
lua.Globals["Entity"] = UserData.CreateStatic<Entity>();
#if SERVER
#elif CLIENT
lua.Globals["GUI"] = new LuaGUI(this);
lua.Globals["Sprite"] = UserData.CreateStatic<Sprite>();
#endif
// obsolete
lua.Globals["CreateVector2"] = (Func<float, float, Vector2>)CreateVector2;
lua.Globals["CreateVector3"] = (Func<float, float, float, Vector3>)CreateVector3;
lua.Globals["CreateVector4"] = (Func<float, float, float, float, Vector4>)CreateVector4;
bool isServer = true;
#if SERVER
isServer = true;
#else
isServer = false;
#endif
lua.Globals["SERVER"] = isServer;
lua.Globals["CLIENT"] = !isServer;
LuaDocs.GenerateDocs(typeof(EntitySpawner));
if (File.Exists("Lua/MoonsharpSetup.lua")) // try the default loader
DoFile("Lua/MoonsharpSetup.lua");
else if (File.Exists("Mods/LuaForBarotrauma/Lua/MoonsharpSetup.lua")) // in case its the workshop version
DoFile("Mods/LuaForBarotrauma/Lua/MoonsharpSetup.lua");
else // fallback to c# script loading
{
List<string> modulePaths = new List<string>();
foreach (string d in Directory.GetDirectories("Mods"))
{
modulePaths.Add(d + "/Lua/?.lua");
if (Directory.Exists(d + "/Lua/Autorun"))
{
luaScriptLoader.RunFolder(d + "/Lua/Autorun");
}
}
luaScriptLoader.ModulePaths = modulePaths.ToArray();
}
}
public LuaSetup()
{
hook = new LuaHook(null);
game = new LuaGame(null);
networking = new LuaNetworking(null);
}
}
}