add new talents

This commit is contained in:
Evil Factory
2021-10-28 18:55:18 -03:00
parent 07f7aba4f2
commit 5712589ef3

View File

@@ -368,15 +368,27 @@ namespace Barotrauma
UserData.RegisterType<ContentPackage>();
UserData.RegisterType<SubmarineBody>();
UserData.RegisterType<Explosion>();
UserData.RegisterType<ServerSettings>();
UserData.RegisterType<AIController>();
UserData.RegisterType<EnemyAIController>();
UserData.RegisterType<HumanAIController>();
UserData.RegisterType<AICharacter>();
UserData.RegisterType<AITarget>();
UserData.RegisterType<AITargetMemory>();
UserData.RegisterType<ServerSettings>();
UserData.RegisterType<TalentPrefab>();
UserData.RegisterType<TalentOption>();
UserData.RegisterType<TalentSubTree>();
UserData.RegisterType<TalentTree>();
UserData.RegisterType<CharacterTalent>();
UserData.RegisterType<PrefabCollection<ItemPrefab>>();
UserData.RegisterType<PrefabCollection<JobPrefab>>();
UserData.RegisterType<PrefabCollection<CharacterPrefab>>();
UserData.RegisterType<PrefabCollection<AfflictionPrefab>>();
UserData.RegisterType<PrefabCollection<TalentPrefab>>();
UserData.RegisterType<GameSession>();
UserData.RegisterType<CampaignMode>();
UserData.RegisterType<InputType>();