inputtype and key

This commit is contained in:
Evil Factory
2021-09-19 16:04:26 -03:00
parent 6c1cd3c5d3
commit d6652fdaa9

View File

@@ -278,7 +278,9 @@ namespace Barotrauma
UserData.RegisterType<PrefabCollection<JobPrefab>>();
UserData.RegisterType<GameSession>();
UserData.RegisterType<CampaignMode>();
UserData.RegisterType<InputType>();
UserData.RegisterType<Key>();
lua = new Script(CoreModules.Preset_SoftSandbox);
lua.Options.DebugPrint = PrintMessage;