Lua messages/errors message colours!

This commit is contained in:
Evil Factory
2022-02-24 16:06:27 -03:00
parent f31142b754
commit 3d39a84850

View File

@@ -79,7 +79,7 @@ namespace Barotrauma
{
foreach (var c in GameMain.Server.ConnectedClients)
{
GameMain.Server.SendDirectChatMessage(errorMsg, c, ChatMessageType.Console);
GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", errorMsg, ChatMessageType.Console, null, textColor: Color.Red), c);
}
GameServer.Log(errorMsg, ServerLog.MessageType.Error);
@@ -93,8 +93,6 @@ namespace Barotrauma
if (message == null) { message = "nil"; }
string str = message.ToString();
Console.WriteLine(str);
for (int i = 0; i < str.Length; i += 1024)
{
string subStr = str.Substring(i, Math.Min(1024, str.Length - i));
@@ -105,14 +103,15 @@ namespace Barotrauma
{
foreach (var c in GameMain.Server.ConnectedClients)
{
GameMain.Server.SendDirectChatMessage(subStr, c, ChatMessageType.Console);
GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", subStr, ChatMessageType.Console, null, textColor: Color.MediumPurple), c);
}
GameServer.Log("[LUA] " + subStr, ServerLog.MessageType.ServerMessage);
}
#else
DebugConsole.NewMessage("[LUA] " + message.ToString());
#endif
DebugConsole.NewMessage(message.ToString(), Color.MediumPurple);
}
}