Lua messages/errors message colours!
This commit is contained in:
@@ -79,7 +79,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (var c in GameMain.Server.ConnectedClients)
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage(errorMsg, c, ChatMessageType.Console);
|
||||
GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", errorMsg, ChatMessageType.Console, null, textColor: Color.Red), c);
|
||||
}
|
||||
|
||||
GameServer.Log(errorMsg, ServerLog.MessageType.Error);
|
||||
@@ -93,8 +93,6 @@ namespace Barotrauma
|
||||
if (message == null) { message = "nil"; }
|
||||
string str = message.ToString();
|
||||
|
||||
Console.WriteLine(str);
|
||||
|
||||
for (int i = 0; i < str.Length; i += 1024)
|
||||
{
|
||||
string subStr = str.Substring(i, Math.Min(1024, str.Length - i));
|
||||
@@ -105,14 +103,15 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (var c in GameMain.Server.ConnectedClients)
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage(subStr, c, ChatMessageType.Console);
|
||||
GameMain.Server.SendDirectChatMessage(ChatMessage.Create("", subStr, ChatMessageType.Console, null, textColor: Color.MediumPurple), c);
|
||||
}
|
||||
|
||||
GameServer.Log("[LUA] " + subStr, ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
#else
|
||||
DebugConsole.NewMessage("[LUA] " + message.ToString());
|
||||
#endif
|
||||
|
||||
DebugConsole.NewMessage(message.ToString(), Color.MediumPurple);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user