Joonas Rikkonen
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fedde72056
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(35fabe831) Fixed different EntitySpawner error messages having the same identifier (preventing successive errors from being reported to GameAnalytics after one has been reported)
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2019-04-29 21:07:28 +03:00 |
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Joonas Rikkonen
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8f94ee1eed
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(a0156ed0f) Fixed characters running more slowly when their torso is in a different hull than the feet (for example in Humpback's bilge). Happened because the surfaceY value (water level) in empty hulls is at the bottom of the hull, and in this case the character was partially below the bottom, which got interpreted as being waist-deep in water.
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2019-04-29 21:07:13 +03:00 |
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Joonas Rikkonen
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2be015f6f6
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(34e0d61d6) New versions of autodoors, using oscillators
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2019-04-29 21:06:58 +03:00 |
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Joonas Rikkonen
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b97f64fdb1
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(085c471a3) Added libMonoPosixHelper.so
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2019-04-29 21:06:42 +03:00 |
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Joonas Rikkonen
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788c51143b
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(55f425031) Tutorial outpost visual pass
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2019-04-29 21:06:26 +03:00 |
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Joonas Rikkonen
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4023fab047
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(48ce3248e) Improve wall targeting and fix releasing the target when latched on to a wall.
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2019-04-29 21:06:11 +03:00 |
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Joonas Rikkonen
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205f808f84
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(5b377538a) Adjust crawler attacks a bit.
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2019-04-29 21:05:53 +03:00 |
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Joonas Rikkonen
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45e0d2f663
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(99e6eb7c7) Fixed "attempted to access a potentially removed ragdoll" in SoundPlayer.Update, set Character.Controlled to null if the character is removed to prevent this from happening elsewhere
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2019-04-29 21:05:37 +03:00 |
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Joonas Rikkonen
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46f5bd5b15
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(99a5e8cf8) Fix bots not using the ladders when swimming on the water surface. + merge fix
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2019-04-26 11:29:14 +03:00 |
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Joonas Rikkonen
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2aec2414be
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(12d32b875) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-26 11:25:25 +03:00 |
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Joonas Rikkonen
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3eb883fbb3
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(9253f5b70) Added libvlc.so to LinuxClient
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2019-04-26 11:25:10 +03:00 |
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Joonas Rikkonen
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8919bf5c10
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(2cf47ee24) Cherry pick some steering fixes from the human-ai branch: fix ladder usage while swimming.
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2019-04-26 11:18:47 +03:00 |
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Joonas Rikkonen
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e83dba2959
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(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
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2019-04-25 18:07:37 +03:00 |
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Joonas Rikkonen
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d98c245183
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(714944a46) - Item triggers can be used to define areas that cause the item to be highlighted, not just areas that the player has to be inside to interact with the item. - Triggers take item scale into account. - Added triggers around the integrated buttons in the new hatch/window variants (-> fixes hatches not being highlighted by putting the cursor on the button when there's a ladder next to the player).
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2019-04-25 17:46:26 +03:00 |
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Joonas Rikkonen
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7d65c53bb6
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(090be439c) Fix the bots not reacting to enemy attacks.
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2019-04-25 17:46:08 +03:00 |
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Joonas Rikkonen
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9b8d0ffc51
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(17bb71ed5) Fix repair tool not being used if the repair target is not within interaction area. Fixes repairing items with the welding tool. Partial fix to #63 (dev).
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2019-04-25 17:45:33 +03:00 |
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Joonas Rikkonen
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c983e5fb36
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(4ffec29f1) More reliable monster footstep sounds: instead of relying on the feet to hit the floor with enough force to trigger an impact sound, play the sounds manually at appropriate times in the walking cycle
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2019-04-24 11:50:24 +03:00 |
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Joonas Rikkonen
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ba6a4450eb
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(3f55858c9) Made the volume and range parameters of SoundPlayer.PlaySound optional: if they're omitted, the values defined in the sound xml are used.
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2019-04-24 11:49:27 +03:00 |
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Joonas Rikkonen
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5f3e23f75f
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(1bd090dc7) Show the audio icon next to characters that are speaking in the single player crew menu
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2019-04-23 15:50:00 +03:00 |
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Joonas Rikkonen
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da3e325ffc
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(58b5b8b6a) Fixed nullref exception when trying to spawn items with the "spawnitem" command when a round is not running
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2019-04-18 12:33:25 +03:00 |
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Joonas Rikkonen
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ade4ef48b6
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(241123ab2) Some checks to prevent crashing if a limb has an invalid health index
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2019-04-18 12:04:24 +03:00 |
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Joonas Rikkonen
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04791aa8e6
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(7e211a3c4) Fixed crashing if an attack xml includes afflictions that cannot be found
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2019-04-18 12:04:08 +03:00 |
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Joonas Rikkonen
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fdacc4534b
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(c14dcd3d6) Support for multi-target monster missions
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2019-04-18 12:03:07 +03:00 |
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Joonas Rikkonen
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aed2c71806
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(24c49c72a) Added swarm behavior to crawlers. Any group of monsters spawned by a single MonsterEvent will now act as a swarm if they have SwarmBehavior defined in their xml
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2019-04-18 12:02:35 +03:00 |
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Joonas Rikkonen
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e0fe737c3b
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(60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
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2019-04-16 17:16:14 +03:00 |
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Joonas Rikkonen
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3c147c1653
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(cb10c219e) Allow to set the vitality for a character without afflicting damage. Make a bunch of properties of Attack class publicly accessible.
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2019-04-16 17:13:01 +03:00 |
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Joonas Rikkonen
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0c42ad1572
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(22ec3a281) Add a boolean that controls whether or not the enemy attacks outposts and the characters inside it.
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2019-04-16 17:12:43 +03:00 |
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Joonas Rikkonen
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6262b3ea54
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(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:12:09 +03:00 |
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Joonas Rikkonen
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bd07acf26d
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(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
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2019-04-16 17:11:49 +03:00 |
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Joonas Rikkonen
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b8b61ebb02
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(a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix
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2019-04-15 14:12:14 +03:00 |
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Joonas Rikkonen
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8f310256b5
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(2bbea6767) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 13:43:07 +03:00 |
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Joonas Rikkonen
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fe235eb37a
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(2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should).
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2019-04-15 13:42:37 +03:00 |
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Joonas Rikkonen
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918fac9e5e
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(6c6831abf) Some new sounds, fixed damage sounds not being played if no damage modifiers are applied
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2019-04-15 13:42:08 +03:00 |
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Joonas Rikkonen
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d3481c1dd6
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(eaf02c38d) If the character has no mentionable afflictions, automatically select the limb with highest dmg on it (if none selected) to be displayed in the health interface.
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2019-04-15 12:10:33 +03:00 |
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Joonas Rikkonen
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373554ddfb
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(461eade89) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
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2019-04-15 12:09:36 +03:00 |
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Joonas Rikkonen
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8a42bb3bbd
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(add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla
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2019-04-15 12:09:22 +03:00 |
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Joonas Rikkonen
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c4c49dfb10
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(5f6bab490) Fixed AI characters being unable to open doors w/ the built-in buttons
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2019-04-15 12:08:11 +03:00 |
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Joonas Rikkonen
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66de47f041
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(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
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2019-04-15 12:06:58 +03:00 |
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Joonas Rikkonen
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0f2e09b65e
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(62261c6e6) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 12:06:03 +03:00 |
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Joonas Rikkonen
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a9ad6d0504
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(02db081a3) Fixed treatment suggestions not working correctly for some items because they were using incorrect affliction identifiers (there's no affliction with the identifier "damage"). Now the treatments can be defined using either the identifier or type of the affliction.
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2019-04-15 12:05:34 +03:00 |
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Joonas Rikkonen
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921e4ef818
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(aff19d6cd) Don't reset the hull timer if cannot complete the divinggearobjective, because it might cause performance issues. Reduce the timer instead so that new hull is searched once per sec at max.
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2019-04-15 12:05:20 +03:00 |
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Joonas Rikkonen
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a3344fc23b
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(01ee2b7fd) More pronounced limping animation, don't restrict movement as much when legs are heavily damaged
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2019-04-15 12:05:07 +03:00 |
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Joonas Rikkonen
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29f902f0bb
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(18bb55660) Add unreachable targets on the unreachables list. Reset the list when a new combat objective begins. Don't immediately find a new hull target if the current hull is unsafe. Instead wait a sec at max. Fixes #1417.
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2019-04-15 12:01:48 +03:00 |
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Joonas Rikkonen
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cc0e217e82
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(e1476e522) Cleanup.
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2019-04-15 12:01:32 +03:00 |
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Joonas Rikkonen
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e8c67f94c3
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(a8e725a96) Optimized AIObjectiveFindSafety.FindBestHull. TODO: optimize further, causes huge lag spikes if the character can't find a path (see #1417)
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2019-04-15 12:01:04 +03:00 |
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Joonas Rikkonen
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b705b1579c
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(c12fe7d80) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 12:00:49 +03:00 |
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Joonas Rikkonen
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b4ec36f5bb
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(2fc72545e) new texts regarding missions and beacons.
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2019-04-15 12:00:35 +03:00 |
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Joonas Rikkonen
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455fbb013f
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(158a62970) Don't allow to replace an existing character. TODO: should make this possible later on, but requires additional logic. Fixes #1375.
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2019-04-15 12:00:21 +03:00 |
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Joonas Rikkonen
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d7e41d95af
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(bb287fabc) Decreased simple physics distance, sonar now displays characters that are in simple physics mode
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2019-04-11 18:28:38 +03:00 |
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Joonas Rikkonen
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a57b7184fb
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(f6c34b377) Fix crawlers not reacting to any targets if properly latched on walls.
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2019-04-11 18:26:42 +03:00 |
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