Commit Graph

103 Commits

Author SHA1 Message Date
Joonas Rikkonen f8405fedb4 (ce6f2672e) Additional verbose logging 2019-06-13 11:45:20 +03:00
Joonas Rikkonen bea7b58ff3 (a410fd46c) Trying to help the merge script through a jungle of merges 2019-06-04 16:37:31 +03:00
Joonas Rikkonen 6332cfd55f (81d7f4c1c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-18 17:44:13 +03:00
Joonas Rikkonen 71d1738498 (76e16f98e) Use outdoorsteering when far enough from the sub. Increase the wait until reachable time a bit. 2019-05-18 17:43:38 +03:00
Joonas Rikkonen 78b67de866 (e9f10995d) Merge branch 'bugreporterUI' into dev 2019-05-18 17:43:00 +03:00
Joonas Rikkonen 3a2310e547 (3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position 2019-05-18 17:42:41 +03:00
Joonas Rikkonen da693c20fa (7bfeac605) More space for the labels in the Pump interface 2019-05-18 17:42:20 +03:00
Joonas Rikkonen 11d08f4f70 (2df363efc) Refactor avoiding, because the previous method wasn't working well. It now should work better, but requires a heading vector. Add some notes on how to improve the method. TODO: revisit fishes. 2019-05-18 17:41:58 +03:00
Joonas Rikkonen f1d794cb39 (86c9256b3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-18 17:35:10 +03:00
Joonas Rikkonen 65a914e5ed (0b29f1236) Added: Scaling to mouse cursor size 2019-05-18 17:34:53 +03:00
Joonas Rikkonen 038fc74b72 (2a8f78c27) Don't allow floating ice chunks to spawn near either end of the level 2019-05-18 17:34:04 +03:00
Joonas Rikkonen cb83984e80 (4ca668169) Fixed: Conflict 2019-05-16 05:58:48 +03:00
Joonas Rikkonen 257889b9cc (42b18ccca) Allow to return to the initial combat mode after retreating. Implement reloading (disabled because only reloads one ammunition) -> TODO: only load ammunition when found in the inventory. Implement a generic method for removing subobjectives and resetting the reference. Refuel the repair tool. 2019-05-16 05:58:15 +03:00
Joonas Rikkonen 18b6775457 (aee208587) Option to configure multiple sprite variants for a LevelObject, implemented new ice/rock sprites 2019-05-16 05:57:58 +03:00
Joonas Rikkonen bec7aadfa9 (af16ecdfa) Merge branch 'dev' into human-ai 2019-05-16 05:14:00 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen 809fa5adb0 (ef2bdb136) Fixed "biome "none" not found" console error when loading level generation params 2019-05-03 13:51:22 +03:00
Joonas Rikkonen 8c678e3977 (9f9b86b9b) Fixed tutorial level generation params being used in normal levels. 2019-05-03 13:50:49 +03:00
Joonas Rikkonen fbb7daed00 (0c3442136) Merge branch 'dev' into docking-interface 2019-05-03 13:41:23 +03:00
Joonas Rikkonen b551ae7999 (c1468d39d) Overhauled docking interface (WIP) 2019-05-03 13:39:54 +03:00
Joonas Rikkonen e83dba2959 (42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev 2019-04-25 18:07:37 +03:00
Joonas Rikkonen cc122f2bbf (b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test 2019-04-04 11:10:29 +03:00
Joonas Rikkonen b08a31a68f (33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it. 2019-04-04 11:10:14 +03:00
Joonas Rikkonen a3425a0432 (bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row 2019-04-04 11:08:49 +03:00
Joonas Rikkonen 7eb03ea6b3 (874c38a79) Show keybindings for use or shoot in the tooltips. 2019-04-04 11:08:33 +03:00
Joonas Rikkonen d4752bb6a0 (9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time. 2019-04-04 11:08:18 +03:00
Joonas Rikkonen 7491b06a5d (bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults. 2019-04-04 11:08:02 +03:00
Joonas Rikkonen 79ea41e6c9 (4f4395b00) Reduced the size of the disallowed item interface area around the chatbox 2019-04-04 11:07:45 +03:00
Joonas Rikkonen 5f05322fdb (fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server. 2019-04-04 11:06:12 +03:00
Joonas Rikkonen 1f94e174ef (50a891840) Lazy deformable LevelObject sprite loading 2019-04-03 16:25:31 +03:00
Joonas Rikkonen 92713cf587 (d041dfb1b) Implemented lazy sprite loading (= the texture isn't loaded until it's accessed for the first time). Atm only used in LevelObjectPrefabs and location portraits. 2019-04-03 16:25:02 +03:00
Joonas Rikkonen 0ecfc426ff (45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-03 16:22:12 +03:00
Joonas Rikkonen 0dd1823eb1 (44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs 2019-04-03 16:21:57 +03:00
Joonas Rikkonen 0844f1eae4 (8e2e6e4da) Physics error prevention: - Use the ApplyForce/ApplyImpulse method overrides that clamp the resulting velocity to a value (in this case NetConfig.MaxPhysicsBodyVelocity, 64 m/s). Without this, explosions and attacks for example could apply arbitrarily large forces to bodies, causing physics errors in Ragdoll.CheckValidity. - Make sure angular velocity still has a sane value after applying an impulse to a specific point of a collider. 2019-04-03 16:21:22 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen fa2a338d73 (b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server. 2019-03-31 19:12:27 +03:00
Joonas Rikkonen 8668647049 (866621cd8) Display a warning on the status monitor when docked to an outpost ("Docked to X, undock before attempting to maneuver the submarine"). 2019-03-31 19:12:13 +03:00
Joonas Rikkonen 080ac78ded (5c35a640e) Update tutorial-rework with dev 2019-03-27 20:52:47 +02:00
Joonas Rikkonen 3f82c9a2cb (f417b026f) Fetched: Changes for playing video tutorial from local branch 2019-03-27 20:45:14 +02:00
Joonas Rikkonen 965a378f0e (5d67aa3f5) Merge remote-tracking branch 'origin/dev' into enemy-ai 2019-03-25 19:50:58 +02:00
Joonas Rikkonen fd5d2b86af (a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping. 2019-03-25 19:50:02 +02:00
Joonas Rikkonen 19d5ed5d66 (14f26adfa) Take the position of a sub's docking port into account when determining where to place outposts. Humpback's docking port for example is 600 units to the right from the sub's centerpoint, which prevented it from docking in some levels because the left side of the sub hit the wall at the left side of the outpost. Closes #1028 2019-03-25 19:49:48 +02:00
Joonas Rikkonen 26594e2c6c (4b33eda28) Merge branch 'dev' into enemy-ai 2019-03-25 19:49:34 +02:00
Joonas Rikkonen 5ec6a7fba9 (325184804) Fix distance based attacks not registering if they hit a submarine. 2019-03-25 19:49:05 +02:00
juanjp600 13fcf6f166 (27eca7ad9) Some network optimization: - Don't create network events for hulls that are very far from all clients (e.g. ruin hulls). - Don't create network events for triggers that are set to limit the triggerer's velocity when there are no triggerers. 2019-03-25 10:58:07 -03:00
Joonas Rikkonen c2e8263927 f9e8100...ccacceb
commit ccacceb16a184f00ecd384eede64ca9c4fab08a0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 25 14:05:59 2019 +0200

    NetEntityEventManager checks the length of the event data (and logs an error if it's too long) before checking if there's still room to keep writing events in the packet. Checking the available room first could lead to situations where an excessively large event can't fit to any packet, "soft-locking" the EventManager without any error messages.

commit 5ac8259372aa900adc724aa4da1fd81af41ca195
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 25 13:41:52 2019 +0200

    Don't display disabled limbs on sonar (i.e. severed limbs that have "faded out")

commit 5f84df73ad86be96f3678c450351b3905e7317a4
Merge: b981f1635 dc429d6c4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 25 13:41:16 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

commit b981f163575b2bfc9a83b9925c94eca19b9d4554
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 25 13:36:19 2019 +0200

    Multiplayer campaign fixes:
    - Server uses a different temp folder to decompress save/sub files into than the clients. Should fix files occasionally getting corrupted and exceptions when trying to read the files when hosting a server from the main executable.
    - Some additional debug logging.
    - Use the base names of the adjacent locations as level seeds (i.e. "Vorta" instead of "Vorta Outpost"). The levels should not change when the type (and full name) of the location changes.

commit 42c5d18df77fc7acd5873d8e25f20bdd31b1ed76
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 25 13:31:06 2019 +0200

    Don't transfer files through the network when sending them to the owner of the server (i.e. a client hosting directly from the main executable), but simply tell the client where the file is located.

commit dc429d6c450f4893fe29c51d3c830527e587a871
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date:   Mon Mar 25 13:30:26 2019 +0200

    Added labels next to periscopes in Humpback and Dugong

commit 789f02a87a2917dd2ae378f136cbe8dd3236c60d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 25 13:29:29 2019 +0200

    If loading a submarine fails, wait a bit and retry up to 4 times. Fixes loading occasionally failing when running multiple instances of the game from the same directory.

commit be9ea3a58832992b6226917117247e1bf1efeff9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 25 11:03:36 2019 +0200

    Fixed a bunch of disconnection messages being in an incorrect format & DisconnectUnauthClient not getting the messages from the xml

commit c6f744b4d6b3520720010f5cd4f22a25b42bfc8b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 25 10:43:10 2019 +0200

    Log entity event errors into server logs when verbose logging is enabled
2019-03-25 14:30:00 +02:00
Joonas Rikkonen 27917ee376 7b471b5...483f2ad
commit 483f2ad4fd9d91b9763d25df592a899cdf39ba67
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 19:19:01 2019 +0200

    Instead of making coilgun bolts continuously deteriorate to give them a lifetime of 5 seconds, simply create a delayed status effect that removes them after 5 seconds of being launched.

commit 00b8d48d4d1d933e76a6c0d7df5320c50dc0a07d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 19:16:40 2019 +0200

    Wait at least 0.15 seconds before creating a new condition update event for an item. Some rapidly deteriorating items (e.g. coilgun bolt, faraday artifacts) would otherwise cause new events to be created at an excessively high rate.

commit 84e6948a4898dd040b2a84eb5f1ad97c20dfc69f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 19:14:58 2019 +0200

    Server can send multiple network event packets per update if there's too many events to fit in one packet (up to 4 packets per update).

commit 40797e91d67f965ac6d292367fef5386214abbdb
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 17:34:49 2019 +0200

    NetEntityEvent changes:
    - Don't restrict the number of events per message, but instead write as many events as the packet can fit (up to a maximum of 1024 bytes to leave some space for other types of data (event IDs, chat messages and such)).
    - Decrease the delay after which events can be resent (RTT * 1.5 -> RTT).

commit bfefbb5d7da3ce6a5fe9cb7ff733ec5df37a8a15
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 14:31:03 2019 +0200

    Fixed FixDurationLowSkill & FixDurationHighSkill parameters in Repairable being case-sensitive, causing almost none of the xml values to be used. + Moved client-specific repairable methods to the client project, and server-specific to the server project.

commit 311f67c6c6b8d2cd9f4f4ca820e42316938c4f17
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 24 14:09:10 2019 +0200

    Fixed "trying to add a dead character to crewmanager" errors when attempting to revive a character killed by some other affliction than internal damage, bleeding or burns. Closes #1341
2019-03-24 19:21:41 +02:00
Joonas Rikkonen 044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen 74f32d14d4 e08c5e7...2ad9b5d
commit 2ad9b5de40f128e8413f1ad5f568a4bc006d0971
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 20:11:41 2019 +0200

    v0.8.9.3

commit 2d64da9d1e0d10f9ccb08d6e3fbc45d69fcda368
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 18:08:10 2019 +0200

    Randomize the races and the heads in the net lobby. TODO: remember the previous heads and check that the next in line is unique (not exactly the same as the current).

commit 09f74ab37692291ca070bac5dbc53eef395fb1cf
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 16:30:16 2019 +0200

    AI characters can give treatment to characters who aren't unconscious, fixed AI characters attempting to treat dead characters. Closes #1083

commit a8fea2450cf4ef0b80a8fc809aee339bc39b28c6
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 16:28:23 2019 +0200

    Fixed horizontal docking ports failing to find the hull prefab

commit dd5a7a4f09195ecfeb82605e1e73ea22607694e7
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 16:02:52 2019 +0200

    halved the hitpoints for baby moloch

commit 92ae260558ece991560d83819168ef51d5267a66
Merge: 75fe087d7 8f451825e
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:44:08 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 75fe087d7263b46611fb0aad5c91c616e22ad41b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:43:12 2019 +0200

    Update the ai block in the moloch boss config file.

commit caf11944294dfe66b5d302888baecbfddad7293a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:42:42 2019 +0200

    Remove the lowercase version of the moloch boss config file.

commit b422feece1e620c427fa62d41c2b847b6b8837e9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:41:40 2019 +0200

    Fix molochbaby character name in the config file.

commit 913762516dd17921c185de2cb912333f2e5230dd
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:41:22 2019 +0200

    Include the baby moloch files in the project.

commit 8f451825e95b415b1262f984d83828c379d36ea2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:36:50 2019 +0200

    Added molochbaby to the project file

commit 2078307f255f432c19fcbbc0b690acf5655f3c99
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:33:08 2019 +0200

    Disable creating humanoids in the wizard for now, because it can go wrong in so many ways.

commit 55a931795ac5f60699033c4ff484a9a2d0ae9b7e
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:32:18 2019 +0200

    Unfreeze when adjusting the joint scale, because the limbs are not otherwise updated to the joint positions.

commit 2c92373ccbf331c545c830c9780f450b116f0359
Author: Iiro Enges <iiro@fakefish.fi>
Date:   Wed Feb 6 15:28:22 2019 +0200

    Tinted baby moloch to differentiate from the adult version (for testing purposes)

commit f05be351cdf8a6073702e988ed1861f665399048
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:26:52 2019 +0200

    Fixed automatic temperature control setting turbine output above 100 if the power consumption is higher than what the reactor can generate. Caused "failed to write an event for the entity" errors in MP when the server tried to write the targetTurbineOutput using WriteRangedSingle with a maximum value of 100. Closes #1085

commit 7b737ebbea41fd5b7825a6c6373e578c1b1c91fd
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 15:15:59 2019 +0200

    Baby moloch, doo doo doo doo doo doo

commit f5d13649915ba761bbc6fe78370c607905e2d5f8
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 15:15:04 2019 +0200

    Small fixes and tweaks to gun performance dependent on skill of user.

commit 4bf61738c6da08d771dedf1c96160cc76e0b4dd7
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 15:14:11 2019 +0200

    New staggered swarm medium difficulty event

commit 3e593f46850987ba074d9b26d59d08eeeddd1d70
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:05:43 2019 +0200

    Removed incorrect item name/description instructions fron EnglishVanilla.xml. Correct instructions are at the beginning of the file.

commit ce33a523e440a5b5037b84ca96bebf1f977e0aa8
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:00:48 2019 +0200

    Attempt to fix "attempted to move pull joint extremely far" errors (#895). I think they were (at least for the most part) caused by characters switching to simple physics mode and then moving a significant distance, and when the character switched back to normal animation, the pull joints were still somewhere far away and lerping them to the position of the collider failed (because the lerped position triggers the error).

commit c8212e3eff6d9272c9d38b833743b0f33b3611a2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 13:54:15 2019 +0200

    Fixed nullref exception when teleporting from a sub to ruins or vice versa. Closes #1037

commit 0d812394944eb05be4291be7b56593cc4def6d0f
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date:   Wed Feb 6 13:34:58 2019 +0200

    Made regular ruin walls much more durable (500 -> 5000)

commit c9a4d9d6f6c9c767ecd8cf34f917db9da852f4bf
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date:   Wed Feb 6 13:34:26 2019 +0200

    Rebalanced Humpback battery grid, added toggles for using backup power

commit 47617a6d54f933714dffeca5fa311776e9d0523c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:17:57 2019 +0200

    Remove the lowercase variant of moloch's config file from the source control.

commit 640662835684464e4a66b106b1958e5a9fde8a0c
Merge: 80e91f96b 7861d00a6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:10:00 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 80e91f96bf5f1e9f89c5a6e4695292298a802b06
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:09:37 2019 +0200

    Fix a null reference exception.

commit 91b16aaa7aacc658cb36325ea85944802166ef53
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:09:26 2019 +0200

    Instead of having a bad sight, make the Hammerhead deaf. Add "provocative" priority tag, remove "sonar". Make slightly less aggressive towards weaker.

commit a383c136f6f6915163e98c472ec7ba7f575ea479
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:02:00 2019 +0200

    Add "provocative" tag on Moloch and Mudraptor targeting priorities. Tweak moloch priorities a bit.

commit 7861d00a609f2555a19f510d72591bd0330f607e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 12:53:37 2019 +0200

    Attempt to fix/diagnose "collection was modified; enumeration operation may not execute" exceptions when using the fixhulls command (see #1011). Haven't been able to reproduce this issue.

commit 1d1321c60e8815b3beaffb81bfb9c5f5c2528297
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:52:29 2019 +0200

    Add "provocative" tag that can be used as a red flag for the monsters. Add the tag on the diving scooter. Also add an ai target with sound ranges.

commit 8530f4c9e4b1c444687cadbf615a9ade0440262b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:50:43 2019 +0200

    Propulsion can now make sound that attracts the enemies. The sound is on when the propulsion is active.

commit 291f12676e5148da1a83d4dd72071381c1ae73e3
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:49:39 2019 +0200

    If a target item is held by a character, attack the character instead.

commit 2aeaa9eaa51f3ed3db71f7853efef37bf5998838
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:46:27 2019 +0200

    Allow to define min and max sound ranges.

commit 3bf5d2383cbcc33fa862a79c06756e6d9f20a753
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:42:57 2019 +0200

    Adjust the ai debug info.

commit 369355ffef340875335c0d81d9a2c9a4bfac898b
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:40:30 2019 +0200

    ContextualTutorial Update cleanup

commit 101387adc1308ad87e3134ab2960d3032f725735
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:34:07 2019 +0200

    Formatting

commit cc44eff21d57d93e4b0a67249af2135e5782e3c3
Merge: 9a338a2d4 33d1cd1be
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:31:54 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 9a338a2d440ff12426171fe9c3121efb934b6803
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:31:50 2019 +0200

    Modified: ContextualTutorial dismissal logic to use buttons instead of the press any key logic

commit 33d1cd1beb61862a91bce16ebeb5090a8969cf1b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 12:07:21 2019 +0200

    Fixed spectate button staying disabled if starting a round fails (due to a missing sub file for example). Closes #1066

commit 8935825146203725759463278e7776a42d84a6a0
Merge: 2cdc96214 9fd3de63b
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 11:45:06 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 2cdc96214e2285bfa83a566ed8bc2aed4156c31d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 11:44:56 2019 +0200

    Added: Saving of the download size to the Workshop.Item, allows displaying the file size for non-downloaded content in SteamWorshopScreen. Closes #1052

commit 9fd3de63bc08e06a924bf5ec8a8b2938a647282f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 11:34:38 2019 +0200

    Watchmen cannot be dragged or grabbed, fixed watchmen imploding continuously if they end up outside. Closes #1072

commit eb3fca43d77e79f04e0ae80daac53b7e2c1e37f7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 11:14:06 2019 +0200

    Fixed server not sending PowerContainer events until the charge of the PowerContainer has changed by more then 100% (i.e. never). Closes #1068

commit 5b3b71bab75489714f72ce55621f6da7d5ec8d94
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 10:59:09 2019 +0200

    Prevent locations from being generated too close to each other. Closes #1048

commit b032b36a50b60432f565cab0178de749585562ad
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 10:48:43 2019 +0200

    Fixed a couple of errors in the translation instructions in EnglishVanilla.xml

commit a31b2f257ef863f2cdd1504a3a15356f95262225
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 09:34:11 2019 +0200

    Show inventory icons in the sprite editor.

commit fb7a69d6179824dde0a44d27ce5143a1a25d0147
Author: Roni Kovaniemi <roni.kovaniemi@gmail.com>
Date:   Wed Feb 6 02:18:44 2019 +0200

    Improved background smoke texture

commit 888e86a0e7d6e6a70feb2b87ea16cee17adcfd76
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Tue Feb 5 11:36:06 2019 -0300

    whoops strikes again

commit 67e94c6bb9e59b20bc1b9f3cb796780d1c2141f7
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 16:32:45 2019 +0200

    Adjust the min and max values for the sight range and add a todo note.

commit ad0becdf175a66c963b2cbea5259b435c250ffa6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 16:31:47 2019 +0200

    Refactor the sound range calculation. It was way off.

commit adc0aa96be5426dbb845e4138acab87c44c935ba
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 16:31:18 2019 +0200

    Improve the ai target debug info.

commit 9230ba0865896d5740898993ab3389659a4cbb4a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Tue Feb 5 10:53:51 2019 -0300

    Attempted audio buffer queue fix

commit dfbc61628de37a60acbaa208934957a9d892eb99
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 15:18:34 2019 +0200

    Fixed: Rubber ducks not floating like a good duck should

commit 8b8523dad99b5c1db271ac13e48975487a7c7c99
Merge: 509c67594 c0156c3d3
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 14:34:59 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 509c6759484750d44a154a7f1703f92d0d6e1692
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 14:34:53 2019 +0200

    Fixed: Holdable items retaining their pushing ability even when the user is stunned or unconscious. Closes #1061

commit c0156c3d350b64309c8068f437ddd57765f0b911
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 13:46:32 2019 +0200

    If no limb is selected, select the limb with the most critical affliction. Re-evaluate when new affliction is received. Sort afflictions so that dmg/sec is prioritized. Implements the feature request #1033.

commit 4a056c6e9b78f3d6f43574b1b9ff5493d36565b0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 13:25:57 2019 +0200

    Fixed order messages not being visible in single player if the character issuing the order has no headset. Closes #1030

commit 357b14fb4f4b1a56a04d192c17a2ce8e0ab7405e
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Feb 5 12:52:40 2019 +0200

    new load tips

commit 1f158760e1ed79968f10647c0a2931d2c603281e
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Feb 5 12:52:20 2019 +0200

    minor formatting tweak to xml

commit c53438151043174e18fbfe979ac3b3b862d24255
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 12:48:47 2019 +0200

    Stop Steam auth session of a client when they disconnect. Probably fixes servers reporting incorrect player counts (#1049)?

commit 2073b170e4fdd5cedd998ff9d01f37842995194b
Merge: 9914631c7 9b912a7bf
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 12:43:05 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 9914631c7eb30c02913cd4ed44f7b7827169ad83
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 12:42:53 2019 +0200

    Fixed: Fabricator allowing new items to be created when the output is not empty, resulting in wasted materials.

commit 9b912a7bf16bd121bbe8b7eae20f4a253a9e1eba
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 12:33:00 2019 +0200

    Fixed LOS effect not working on ruins when looking at them from inside a sub

commit aeaf190c6d3b45d4d12654926acbe223dc4f5888
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 11:57:17 2019 +0200

    Pressing the radio chat hotkey doesn't deselect the chatbox. Closes #1044
2019-03-18 21:12:20 +02:00