Joonas Rikkonen
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f65d73ca74
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(3950185ea) Progress on credits
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2019-05-07 13:21:06 +03:00 |
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Joonas Rikkonen
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5af8170ac6
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(372c6e60a) More automatic text scaling + merge fix
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2019-05-06 14:15:40 +03:00 |
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Joonas Rikkonen
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47abb30bef
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(2a2494e33) Fixed tutorial names not being translated
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2019-05-06 11:37:28 +03:00 |
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Joonas Rikkonen
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323c8e7b95
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(141ad0eda) Fixed tutorial button text not being translated
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2019-05-06 11:36:54 +03:00 |
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Joonas Rikkonen
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029f5fccda
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(8df97f638) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-06 11:35:46 +03:00 |
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Joonas Rikkonen
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26eaf244ed
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(b17b66c5f) updated remora and drone
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2019-05-06 11:35:29 +03:00 |
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Joonas Rikkonen
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192159811c
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(e4a7630aa) Made the "privacy policy" text in the main menu a clickable link
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2019-05-06 11:34:53 +03:00 |
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Joonas Rikkonen
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cffaef3c3c
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(4dba94638) Legacy save file support (= save files present in Data/Saves will still be usable)
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2019-05-06 11:29:24 +03:00 |
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Joonas Rikkonen
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5999a66681
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(ac4fc6f29) Fixed EventInput crashing in 32-bit windows builds
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2019-05-06 11:28:13 +03:00 |
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Joonas Rikkonen
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0bd876e17d
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(18c3d51e4) Display current year in the copyright notices
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2019-05-06 11:25:29 +03:00 |
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Joonas Rikkonen
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38b2f261b7
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(0abd4ae6c) Added some legal stuff to the main menu
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2019-05-06 11:24:55 +03:00 |
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Joonas Rikkonen
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fb21005258
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(6f4bea467) Updated doors
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2019-05-03 13:43:47 +03:00 |
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Joonas Rikkonen
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fbb7daed00
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(0c3442136) Merge branch 'dev' into docking-interface
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2019-05-03 13:41:23 +03:00 |
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Joonas Rikkonen
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b551ae7999
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(c1468d39d) Overhauled docking interface (WIP)
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2019-05-03 13:39:54 +03:00 |
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Joonas Rikkonen
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2aec2414be
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(12d32b875) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-26 11:25:25 +03:00 |
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Joonas Rikkonen
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3eb883fbb3
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(9253f5b70) Added libvlc.so to LinuxClient
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2019-04-26 11:25:10 +03:00 |
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Joonas Rikkonen
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010411d434
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(66fc3d1f9) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-26 11:18:31 +03:00 |
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Joonas Rikkonen
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d425064a3b
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(28c455ff7) Improve the ai repair tool usage.
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2019-04-26 11:18:14 +03:00 |
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Joonas Rikkonen
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8e15be3d42
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(57e816cad) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-26 11:15:52 +03:00 |
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Joonas Rikkonen
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fa25735e9f
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(3851196d8) Show the campaign disclaimer when entering the New Game or Tutorials tab for the first time.
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2019-04-26 11:15:37 +03:00 |
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Joonas Rikkonen
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ee1672408f
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(0bf65db0b) Removed: ContextualTutorial structure from tutorials.xml
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2019-04-26 11:14:15 +03:00 |
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Joonas Rikkonen
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a7f56ced21
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(3cc40bf1d) Added prefabs for new autodoors. Replaced doors in Dugong and Bunyip
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2019-04-26 11:13:43 +03:00 |
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Joonas Rikkonen
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f3fbaedb42
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(a0a15e2cb) Removed: ContextualTutorial related calls
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2019-04-26 11:13:25 +03:00 |
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Joonas Rikkonen
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1aa88d90cb
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(ddcbb7983) Added: Disabling of SteamWorkshop on MacOS for now
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2019-04-25 18:08:37 +03:00 |
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Joonas Rikkonen
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e83dba2959
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(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
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2019-04-25 18:07:37 +03:00 |
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Joonas Rikkonen
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5aa433f582
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(456e67c5d) Fixed: Missing comma when using release builds
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2019-04-25 17:46:59 +03:00 |
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Joonas Rikkonen
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bd07acf26d
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(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
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2019-04-16 17:11:49 +03:00 |
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Joonas Rikkonen
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24794932dc
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(b1ed113e0) Randomize map seed when opening the "new game" tab. Closes #1399
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2019-04-08 13:37:12 +03:00 |
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Joonas Rikkonen
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19b451ff17
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(5ddee76aa) Workshop UI improvements #2
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2019-04-05 16:15:40 +03:00 |
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Joonas Rikkonen
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7c4f8fcb88
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(153cbd717) Fix reset button not refreshing the settings frame. Fix a text tag.
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2019-04-04 11:11:24 +03:00 |
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Joonas Rikkonen
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16c558a859
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(7c1aa6679) Reset settings frame when controls are reset, added a button for resetting to default controls & tooltips for the control reset buttons, split keybind textboxes into two columns
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2019-04-04 11:10:43 +03:00 |
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Joonas Rikkonen
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cc122f2bbf
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(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
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2019-04-04 11:10:29 +03:00 |
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Joonas Rikkonen
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b08a31a68f
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(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
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2019-04-04 11:10:14 +03:00 |
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Joonas Rikkonen
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41da4e24a9
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(cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-04 11:09:45 +03:00 |
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Joonas Rikkonen
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1966bcb4ab
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(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
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2019-04-04 11:09:32 +03:00 |
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Joonas Rikkonen
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a3425a0432
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(bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row
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2019-04-04 11:08:49 +03:00 |
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Joonas Rikkonen
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7eb03ea6b3
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(874c38a79) Show keybindings for use or shoot in the tooltips.
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2019-04-04 11:08:33 +03:00 |
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Joonas Rikkonen
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d4752bb6a0
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(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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2019-04-04 11:08:18 +03:00 |
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Joonas Rikkonen
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7491b06a5d
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(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
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2019-04-04 11:08:02 +03:00 |
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Joonas Rikkonen
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79ea41e6c9
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(4f4395b00) Reduced the size of the disallowed item interface area around the chatbox
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2019-04-04 11:07:45 +03:00 |
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Joonas Rikkonen
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5f05322fdb
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(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
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2019-04-04 11:06:12 +03:00 |
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Joonas Rikkonen
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4e525633bf
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(575357b4b) Made settings and quit buttons larger
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2019-04-03 16:29:06 +03:00 |
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Joonas Rikkonen
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0ecfc426ff
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(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:22:12 +03:00 |
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Joonas Rikkonen
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0dd1823eb1
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(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
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2019-04-03 16:21:57 +03:00 |
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Joonas Rikkonen
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e4eb6c131c
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(c225b9831) Fixed crashing if none of the selected content packages contain location portraits suitable for the main menu.
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2019-04-03 16:20:52 +03:00 |
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Joonas Rikkonen
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6332a6e077
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(c896c51fb) Display submarine preview in the "new game" menu, layout tweaks
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2019-04-01 22:52:31 +03:00 |
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Joonas Rikkonen
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a3eabfabac
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(2400ab447) Revert "Improved New Game panel" (easier to do the columns with layoutgroups than by setting the contents to half the width)
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2019-04-01 22:51:50 +03:00 |
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Joonas Rikkonen
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508bd960be
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(b378675eb) Improved New Game panel
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2019-04-01 22:51:21 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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