(28c455ff7) Improve the ai repair tool usage.
This commit is contained in:
@@ -44,6 +44,7 @@
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\SinglePlayerCampaign.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\BasicTutorial.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\CaptainTutorial.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\ContextualTutorial.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\DoctorTutorial.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\EditorTutorial.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\EngineerTutorial.cs" />
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@@ -1551,7 +1551,14 @@ namespace Barotrauma
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{
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if (Tutorial.Initialized)
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{
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((TutorialMode)GameMain.GameSession.GameMode).Tutorial.Stop();
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if (GameMain.GameSession.GameMode is SinglePlayerCampaign)
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{
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((SinglePlayerCampaign)GameMain.GameSession.GameMode).ContextualTutorial.Stop();
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}
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else
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{
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((TutorialMode)GameMain.GameSession.GameMode).Tutorial.Stop();
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}
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}
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if (GameSettings.SendUserStatistics)
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@@ -41,19 +41,32 @@ namespace Barotrauma
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InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
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GUI.Style.Apply(InnerFrame, "", this);
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InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
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GUI.Style.Apply(InnerFrame, "", this);
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Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
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Tag = tag;
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if (height == 0)
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{
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string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);
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string[] lines = wrappedText.Split('\n');
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foreach (string line in lines)
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{
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height += (int)GUI.Font.MeasureString(line).Y;
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}
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height += string.IsNullOrWhiteSpace(headerText) ? 220 : 220 - headerHeight;
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}
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InnerFrame.RectTransform.NonScaledSize = new Point(InnerFrame.Rect.Width, height);
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Header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
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headerText, textAlignment: Alignment.Center, wrap: true);
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Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
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GUI.Style.Apply(Header, "", this);
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if (!string.IsNullOrWhiteSpace(text))
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if (height == 0)
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{
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Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
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text, textAlignment: textAlignment, wrap: true);
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Text.RectTransform.MinSize = new Point(0, Text.Rect.Height);
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GUI.Style.Apply(Text, "", this);
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}
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@@ -63,18 +76,7 @@ namespace Barotrauma
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AbsoluteSpacing = 5,
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IgnoreLayoutGroups = true
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};
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buttonContainer.RectTransform.NonScaledSize = buttonContainer.RectTransform.MinSize = buttonContainer.RectTransform.MaxSize =
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new Point(buttonContainer.Rect.Width, (int)(30 * GUI.Scale));
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if (height == 0)
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{
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height += Header.Rect.Height + Content.AbsoluteSpacing;
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height += (Text == null ? 0 : Text.Rect.Height) + Content.AbsoluteSpacing;
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height += buttonContainer.Rect.Height;
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InnerFrame.RectTransform.NonScaledSize = new Point(InnerFrame.Rect.Width, (int)(height / Content.RectTransform.RelativeSize.Y));
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}
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Buttons = new List<GUIButton>(buttons.Length);
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for (int i = 0; i < buttons.Length; i++)
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{
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@@ -717,7 +717,7 @@ namespace Barotrauma
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PerformanceCounter.DrawTimeGraph.Update(sw.ElapsedTicks / (float)TimeSpan.TicksPerMillisecond);
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}
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public void ShowCampaignDisclaimer(Action onContinue)
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public void ShowCampaignDisclaimer()
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{
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var msgBox = new GUIMessageBox(TextManager.Get("CampaignDisclaimerTitle"), TextManager.Get("CampaignDisclaimerText"),
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new string[] { TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("OK") });
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@@ -726,15 +726,13 @@ namespace Barotrauma
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{
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var roadMap = new GUIMessageBox(TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("CampaignRoadMapText"),
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new string[] { TextManager.Get("Back"), TextManager.Get("OK") });
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roadMap.Buttons[0].OnClicked = (_, __) => { ShowCampaignDisclaimer(); return true; };
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roadMap.Buttons[0].OnClicked += roadMap.Close;
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roadMap.Buttons[0].OnClicked += (_, __) => { ShowCampaignDisclaimer(onContinue); return true; };
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roadMap.Buttons[1].OnClicked += roadMap.Close;
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roadMap.Buttons[1].OnClicked += (_, __) => { onContinue?.Invoke(); return true; };
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return true;
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};
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msgBox.Buttons[0].OnClicked += msgBox.Close;
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msgBox.Buttons[1].OnClicked += msgBox.Close;
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msgBox.Buttons[1].OnClicked += (_, __) => { onContinue?.Invoke(); return true; };
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Config.CampaignDisclaimerShown = true;
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Config.SaveNewPlayerConfig();
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@@ -65,6 +65,11 @@ namespace Barotrauma
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endTimer = 5.0f;
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isRunning = true;
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CrewManager.InitSinglePlayerRound();
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if (ContextualTutorial.Initialized)
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{
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ContextualTutorial.Start();
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}
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}
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public bool TryHireCharacter(Location location, CharacterInfo characterInfo)
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@@ -170,6 +175,11 @@ namespace Barotrauma
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base.Update(deltaTime);
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if (ContextualTutorial.Initialized)
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{
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ContextualTutorial.Update(deltaTime);
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}
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if (!GUI.DisableHUD && !GUI.DisableUpperHUD)
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{
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endRoundButton.UpdateManually(deltaTime);
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@@ -430,6 +440,12 @@ namespace Barotrauma
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new XAttribute("cheatsenabled", CheatsEnabled));
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CrewManager.Save(modeElement);
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Map.Save(modeElement);
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if (ContextualTutorial.Initialized)
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{
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ContextualTutorial.SavePartiallyComplete(modeElement);
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}
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element.Add(modeElement);
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}
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}
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@@ -1,4 +1,4 @@
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/*using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using System;
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using Microsoft.Xna.Framework;
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@@ -9,11 +9,6 @@ namespace Barotrauma.Tutorials
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{
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class ContextualTutorial : Tutorial
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{
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public ContextualTutorial(XElement element) : base(element)
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{
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//Name = "ContextualTutorial";
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}
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public static bool Selected = false;
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private Steering navConsole;
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@@ -37,6 +32,11 @@ namespace Barotrauma.Tutorials
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private float medicalTutorialTimer = 0.0f;
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private const float medicalTutorialDelay = 2.0f;
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public ContextualTutorial(XElement element) : base(element)
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{
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Name = "ContextualTutorial";
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}
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public override void Initialize()
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{
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base.Initialize();
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@@ -517,4 +517,4 @@ namespace Barotrauma.Tutorials
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Stop();
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}
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}
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}*/
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}
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@@ -22,6 +22,9 @@ namespace Barotrauma.Tutorials
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private Action infoBoxClosedCallback;
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protected XElement configElement;
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private enum TutorialType { None, Scenario, Contextual };
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private TutorialType tutorialType = TutorialType.None;
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protected VideoPlayer videoPlayer;
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protected enum TutorialContentTypes { None = 0, Video = 1, ManualVideo = 2, TextOnly = 3 };
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protected string playableContentPath;
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@@ -161,6 +164,7 @@ namespace Barotrauma.Tutorials
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configElement = element;
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Name = element.GetAttributeString("name", "Unnamed");
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completed = GameMain.Config.CompletedTutorialNames.Contains(Name);
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Enum.TryParse(element.GetAttributeString("tutorialtype", "Scenario"), true, out tutorialType);
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playableContentPath = element.GetAttributeString("playablecontentpath", "");
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segments = new List<TutorialSegment>();
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@@ -514,12 +518,12 @@ namespace Barotrauma.Tutorials
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if (title.Length > 0)
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{
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var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform),
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var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), infoContent.RectTransform),
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title, font: GUI.VideoTitleFont, textAlignment: Alignment.Center, textColor: new Color(253, 174, 0));
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titleBlock.TextScale = textScale;
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}
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var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), text, wrap: true);
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var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), infoContent.RectTransform), text, wrap: true);
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infoBoxClosedCallback = callback;
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@@ -22,7 +22,7 @@ namespace Barotrauma
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drawRect = new Rectangle(
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(int)(drawRect.X * scale) + drawArea.Center.X, -((int)((drawRect.Y - drawRect.Height) * scale) + drawArea.Center.Y),
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(int)(drawRect.Width * scale), (int)(drawRect.Height * scale));
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entity.First.DrawPlacing(spriteBatch, drawRect, entity.First.Scale * scale);
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entity.First.DrawPlacing(spriteBatch, drawRect, scale);
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}
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}
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@@ -34,7 +34,7 @@ namespace Barotrauma
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{
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Rectangle drawRect = entity.Second;
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drawRect.Location += Submarine.MouseToWorldGrid(cam, Submarine.MainSub).ToPoint();
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entity.First.DrawPlacing(spriteBatch, drawRect, entity.First.Scale);
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entity.First.DrawPlacing(spriteBatch, drawRect);
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}
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}
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@@ -324,6 +324,7 @@ namespace Barotrauma
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false, null, "");
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foreach (Tutorial tutorial in Tutorial.Tutorials)
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{
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if (tutorial is ContextualTutorial) continue;
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var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.Name, textAlignment: Alignment.Center, font: GUI.LargeFont)
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{
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UserData = tutorial
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@@ -397,12 +398,6 @@ namespace Barotrauma
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switch (selectedTab)
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{
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case Tab.NewGame:
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if (!GameMain.Config.CampaignDisclaimerShown)
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{
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selectedTab = 0;
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GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.NewGame); });
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return true;
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}
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campaignSetupUI.CreateDefaultSaveName();
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campaignSetupUI.RandomizeSeed();
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campaignSetupUI.UpdateSubList(Submarine.SavedSubmarines);
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@@ -421,12 +416,6 @@ namespace Barotrauma
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case Tab.HostServer:
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break;
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case Tab.Tutorials:
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if (!GameMain.Config.CampaignDisclaimerShown)
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{
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selectedTab = 0;
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GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.Tutorials); });
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return true;
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}
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UpdateTutorialList();
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break;
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case Tab.CharacterEditor:
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@@ -74,11 +74,14 @@
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<Character file="Content/Characters/Hammerhead/Hammerhead.xml" />
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<Outpost file="Content/Map/Outposts/Outpost.sub" />
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<Submarine file="Submarines/Orca.sub" />
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<Submarine file="Submarines/Berilia.sub" />
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<Submarine file="Submarines/Typhon.sub" />
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<Submarine file="Submarines/Selkie.sub" />
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<Submarine file="Submarines/Bunyip.sub" />
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<Submarine file="Submarines/Humpback.sub" />
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<Submarine file="Submarines/Dugong.sub" />
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<Submarine file="Submarines/Remora.sub" />
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<Submarine file="Submarines/RemoraDrone.sub" />
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<Submarine file="Submarines/Venture.sub" />
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<Text file="Content/Texts/EnglishVanilla.xml" />
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<UIStyle file="Content/UI/style.xml"/>
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@@ -364,18 +364,9 @@
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\airlock doors.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\AutoDoor.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\AutoHatch.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\Automatic Bilge Pump.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\WindowedAutoDoor.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\door2.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@@ -490,6 +481,33 @@
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<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_C.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\1_CommandReactor\BaroTutorial_CommandReactor.mp4">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\2_NavConsole\BaroTutorial_NavConsole.mp4">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\3_Flood\BaroTutorial_Flood.mp4">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\4_Reactor\BaroTutorial_Reactor.mp4">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\5_EnemyOnSonar\BaroTutorial_EnemyOnSonar.mp4">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\6_Degrading2\BaroTutorial_Degrading.mp4">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\7_Medical\BaroTutorial_Medical.mp4">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\8_Approach1\BaroTutorial_Approach.mp4">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
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</Content>
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||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\9_SwitchCharacter\BaroTutorial_SwitchCharacter.mp4">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
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||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_command.mp4">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
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</Content>
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@@ -2173,7 +2191,7 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Submarines\Berilia.sub">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
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||||
<None Include="$(MSBuildThisFileDirectory)Submarines\Dugong_Tutorial.sub">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
|
||||
@@ -3133,6 +3151,9 @@
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
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||||
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Water\SplashLoop.ogg" />
|
||||
<None Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialSub.sub">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Ambient\Ambient1.ogg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
@@ -3329,10 +3350,10 @@
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
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||||
<None Include="$(MSBuildThisFileDirectory)Submarines\Remora.sub">
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||||
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MSBuildThisFileDirectory)Submarines\RemoraDrone.sub">
|
||||
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
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||||
<None Include="$(MSBuildThisFileDirectory)Submarines\Selkie.sub">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
|
||||
@@ -293,10 +293,35 @@ namespace Barotrauma.Items.Components
|
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//steer closer if almost in range
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if (dist > Range)
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{
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Vector2 standPos = leak.IsHorizontal ? new Vector2(Math.Sign(-fromItemToLeak.X), 0.0f) : new Vector2(0.0f, Math.Sign(-fromItemToLeak.Y) * 0.5f);
|
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standPos = leak.WorldPosition + standPos * Range;
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Vector2 dir = Vector2.Normalize(standPos - character.WorldPosition);
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||||
character.AIController.SteeringManager.SteeringManual(deltaTime, dir / 2);
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||||
Vector2 standPos = new Vector2(Math.Sign(-fromItemToLeak.X), Math.Sign(-fromItemToLeak.Y)) / 2;
|
||||
if (!character.AnimController.InWater)
|
||||
{
|
||||
if (leak.IsHorizontal)
|
||||
{
|
||||
standPos.X *= 2;
|
||||
standPos.Y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
standPos.X = 0;
|
||||
}
|
||||
}
|
||||
if (character.AIController.SteeringManager is IndoorsSteeringManager indoorSteering)
|
||||
{
|
||||
if (indoorSteering.CurrentPath != null && !indoorSteering.IsPathDirty && indoorSteering.CurrentPath.Unreachable)
|
||||
{
|
||||
Vector2 dir = Vector2.Normalize(standPos - character.WorldPosition);
|
||||
character.AIController.SteeringManager.SteeringManual(deltaTime, dir / 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
character.AIController.SteeringManager.SteeringSeek(standPos);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
character.AIController.SteeringManager.SteeringSeek(standPos);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -305,30 +330,29 @@ namespace Barotrauma.Items.Components
|
||||
// Too close -> steer away
|
||||
character.AIController.SteeringManager.SteeringManual(deltaTime, Vector2.Normalize(character.SimPosition - leak.SimPosition) / 2);
|
||||
}
|
||||
else
|
||||
else if (dist <= Range)
|
||||
{
|
||||
// In range
|
||||
character.AIController.SteeringManager.Reset();
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
sinTime += deltaTime;
|
||||
character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
|
||||
if (item.RequireAimToUse)
|
||||
{
|
||||
character.SetInput(InputType.Aim, false, true);
|
||||
}
|
||||
|
||||
// Press the trigger only when the tool is approximately facing the target.
|
||||
// If the character is climbing, ignore the check, because we cannot aim while climbing.
|
||||
if (VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak) < MathHelper.PiOver4)
|
||||
var angle = VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak);
|
||||
if (angle < MathHelper.PiOver4)
|
||||
{
|
||||
character.SetInput(InputType.Shoot, false, true);
|
||||
Use(deltaTime, character);
|
||||
}
|
||||
else
|
||||
{
|
||||
sinTime -= deltaTime * 2;
|
||||
}
|
||||
|
||||
bool leakFixed = (leak.Open <= 0.0f || leak.Removed) &&
|
||||
(leak.ConnectedWall == null || leak.ConnectedWall.Sections.Average(s => s.damage) < 1);
|
||||
|
||||
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Reference in New Issue
Block a user