(57e816cad) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-04-26 11:15:52 +03:00
parent fa25735e9f
commit 8e15be3d42
9 changed files with 19 additions and 69 deletions
@@ -44,7 +44,6 @@
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\SinglePlayerCampaign.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\BasicTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\CaptainTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\ContextualTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\DoctorTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\EditorTutorial.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Source\GameSession\GameModes\Tutorials\EngineerTutorial.cs" />
@@ -1551,14 +1551,7 @@ namespace Barotrauma
{
if (Tutorial.Initialized)
{
if (GameMain.GameSession.GameMode is SinglePlayerCampaign)
{
((SinglePlayerCampaign)GameMain.GameSession.GameMode).ContextualTutorial.Stop();
}
else
{
((TutorialMode)GameMain.GameSession.GameMode).Tutorial.Stop();
}
((TutorialMode)GameMain.GameSession.GameMode).Tutorial.Stop();
}
if (GameSettings.SendUserStatistics)
@@ -65,11 +65,6 @@ namespace Barotrauma
endTimer = 5.0f;
isRunning = true;
CrewManager.InitSinglePlayerRound();
if (ContextualTutorial.Initialized)
{
ContextualTutorial.Start();
}
}
public bool TryHireCharacter(Location location, CharacterInfo characterInfo)
@@ -175,11 +170,6 @@ namespace Barotrauma
base.Update(deltaTime);
if (ContextualTutorial.Initialized)
{
ContextualTutorial.Update(deltaTime);
}
if (!GUI.DisableHUD && !GUI.DisableUpperHUD)
{
endRoundButton.UpdateManually(deltaTime);
@@ -440,12 +430,6 @@ namespace Barotrauma
new XAttribute("cheatsenabled", CheatsEnabled));
CrewManager.Save(modeElement);
Map.Save(modeElement);
if (ContextualTutorial.Initialized)
{
ContextualTutorial.SavePartiallyComplete(modeElement);
}
element.Add(modeElement);
}
}
@@ -1,4 +1,4 @@
using System.Collections.Generic;
/*using System.Collections.Generic;
using System.Xml.Linq;
using System;
using Microsoft.Xna.Framework;
@@ -9,6 +9,11 @@ namespace Barotrauma.Tutorials
{
class ContextualTutorial : Tutorial
{
public ContextualTutorial(XElement element) : base(element)
{
//Name = "ContextualTutorial";
}
public static bool Selected = false;
private Steering navConsole;
@@ -32,11 +37,6 @@ namespace Barotrauma.Tutorials
private float medicalTutorialTimer = 0.0f;
private const float medicalTutorialDelay = 2.0f;
public ContextualTutorial(XElement element) : base(element)
{
Name = "ContextualTutorial";
}
public override void Initialize()
{
base.Initialize();
@@ -517,4 +517,4 @@ namespace Barotrauma.Tutorials
Stop();
}
}
}
}*/
@@ -22,9 +22,6 @@ namespace Barotrauma.Tutorials
private Action infoBoxClosedCallback;
protected XElement configElement;
private enum TutorialType { None, Scenario, Contextual };
private TutorialType tutorialType = TutorialType.None;
protected VideoPlayer videoPlayer;
protected enum TutorialContentTypes { None = 0, Video = 1, ManualVideo = 2, TextOnly = 3 };
protected string playableContentPath;
@@ -164,7 +161,6 @@ namespace Barotrauma.Tutorials
configElement = element;
Name = element.GetAttributeString("name", "Unnamed");
completed = GameMain.Config.CompletedTutorialNames.Contains(Name);
Enum.TryParse(element.GetAttributeString("tutorialtype", "Scenario"), true, out tutorialType);
playableContentPath = element.GetAttributeString("playablecontentpath", "");
segments = new List<TutorialSegment>();
@@ -324,7 +324,6 @@ namespace Barotrauma
false, null, "");
foreach (Tutorial tutorial in Tutorial.Tutorials)
{
if (tutorial is ContextualTutorial) continue;
var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.Name, textAlignment: Alignment.Center, font: GUI.LargeFont)
{
UserData = tutorial
@@ -364,9 +364,18 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\airlock doors.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\AutoDoor.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\AutoHatch.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\Automatic Bilge Pump.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\WindowedAutoDoor.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\door2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -481,33 +490,6 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Map\OutpostWall_C.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\1_CommandReactor\BaroTutorial_CommandReactor.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\2_NavConsole\BaroTutorial_NavConsole.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\3_Flood\BaroTutorial_Flood.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\4_Reactor\BaroTutorial_Reactor.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\5_EnemyOnSonar\BaroTutorial_EnemyOnSonar.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\6_Degrading2\BaroTutorial_Degrading.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\7_Medical\BaroTutorial_Medical.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\8_Approach1\BaroTutorial_Approach.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\9_SwitchCharacter\BaroTutorial_SwitchCharacter.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialVideos\tutorial_command.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -2191,7 +2173,7 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\Berilia.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\Dugong_Tutorial.sub">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
@@ -3151,9 +3133,6 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Water\SplashLoop.ogg" />
<None Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialSub.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Ambient\Ambient1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
@@ -3350,7 +3329,7 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\Remora.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\RemoraDrone.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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