(3950185ea) Progress on credits
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@@ -14,7 +14,7 @@ namespace Barotrauma
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{
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class MainMenuScreen : Screen
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{
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public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10 }
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public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10, Credits = 11 }
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private GUIComponent buttonsParent;
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@@ -34,6 +34,8 @@ namespace Barotrauma
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private Sprite backgroundSprite;
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private Sprite backgroundVignette;
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private CreditsPlayer creditsPlayer;
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#region Creation
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public MainMenuScreen(GameMain game)
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{
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@@ -232,9 +234,9 @@ namespace Barotrauma
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//spacing
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new GUIFrame(new RectTransform(new Vector2(0.01f, 0.0f), optionHolder.RectTransform), style: null);
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var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) });
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var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) });
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var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.3f), parent: optionButtons.RectTransform))
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var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.35f), parent: optionButtons.RectTransform))
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{
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Stretch = false,
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RelativeSpacing = 0.035f
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@@ -246,6 +248,13 @@ namespace Barotrauma
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UserData = Tab.Settings,
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OnClicked = SelectTab
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};
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//TODO: translate
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), "Credits", textAlignment: Alignment.Left, style: "MainMenuGUIButton")
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{
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ForceUpperCase = true,
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UserData = Tab.Credits,
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OnClicked = SelectTab
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};
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("QuitButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
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{
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ForceUpperCase = true,
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@@ -334,6 +343,13 @@ namespace Barotrauma
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};
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this.game = game;
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menuTabs[(int)Tab.Credits] = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas, anchor, pivot, minSize, maxSize), style: "InnerGlow", color: Color.Black * 0.8f)
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{
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CanBeFocused = false
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};
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var creditsContainer = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.5f), menuTabs[(int)Tab.Credits].RectTransform, Anchor.CenterRight), style: "OuterGlow", color: Color.Black * 0.8f);
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creditsPlayer = new CreditsPlayer(new RectTransform(Vector2.One, creditsContainer.RectTransform), "Content/Texts/Credits.xml");
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}
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#endregion
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@@ -441,6 +457,9 @@ namespace Barotrauma
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if (!Steam.SteamManager.IsInitialized) return false;
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GameMain.SteamWorkshopScreen.Select();
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break;
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case Tab.Credits:
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//wat do
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break;
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}
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}
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else
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@@ -770,27 +789,30 @@ namespace Barotrauma
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GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version, new Vector2(10, GameMain.GraphicsHeight - 20), Color.White * 0.7f);
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#endif
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Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
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for (int i = legalCrap.Length - 1; i >= 0; i--)
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if (selectedTab != Tab.Credits)
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{
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Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
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bool mouseOn = i == 0 &&
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PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
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PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
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GUI.SmallFont.DrawString(spriteBatch,
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legalCrap[i], textPos - textSize,
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mouseOn ? Color.White : Color.White * 0.7f);
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if (i == 0)
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Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
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for (int i = legalCrap.Length - 1; i >= 0; i--)
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{
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GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
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if (mouseOn && PlayerInput.LeftButtonClicked())
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Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
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bool mouseOn = i == 0 &&
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PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
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PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
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GUI.SmallFont.DrawString(spriteBatch,
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legalCrap[i], textPos - textSize,
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mouseOn ? Color.White : Color.White * 0.7f);
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if (i == 0)
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{
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Process.Start("http://privacypolicy.daedalic.com");
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GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
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if (mouseOn && PlayerInput.LeftButtonClicked())
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{
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Process.Start("http://privacypolicy.daedalic.com");
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}
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}
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textPos.Y -= textSize.Y;
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}
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textPos.Y -= textSize.Y;
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}
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spriteBatch.End();
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