(8df97f638) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -152,6 +152,32 @@ namespace Barotrauma
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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overrideTargetMovement = Vector2.Zero;
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@@ -29,7 +29,7 @@ namespace Barotrauma
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if (!CheatsEnabled && IsCheat)
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{
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NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
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if (GameMain.Config.UseSteam)
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if (Steam.SteamManager.USE_STEAM)
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{
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NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
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}
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@@ -340,7 +340,7 @@ namespace Barotrauma
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CheatsEnabled = true;
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SteamAchievementManager.CheatsEnabled = true;
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NewMessage("Enabled cheat commands.", Color.Red);
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if (GameMain.Config.UseSteam)
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if (Steam.SteamManager.USE_STEAM)
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{
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NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
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}
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@@ -340,7 +340,6 @@ namespace Barotrauma
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GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
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DebugConsole.Init();
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SteamManager.Initialize();
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if (Config.AutoUpdateWorkshopItems)
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{
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if (SteamManager.AutoUpdateWorkshopItems())
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@@ -648,9 +647,10 @@ namespace Barotrauma
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paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || Tutorial.ContentRunning) &&
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(NetworkMember == null || !NetworkMember.GameStarted);
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#if !DEBUG
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if (NetworkMember == null && !WindowActive && Config.PauseOnFocusLost)
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#if !DEBUG || true
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
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{
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GUI.TogglePauseMenu();
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paused = true;
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}
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#endif
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@@ -74,12 +74,17 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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if (!isSinglePlayer)
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if (GameMain.Client != null)
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{
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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}
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if (string.IsNullOrEmpty(text)) { return; }
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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@@ -90,7 +95,6 @@ namespace Barotrauma
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break;
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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partial void InitProjectSpecific()
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@@ -238,27 +242,24 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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{
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if (character?.Inventory == null) return null;
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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characterInfos.Add(characterInfo);
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (GameMain.Client != null)
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if (character == null)
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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}
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public void AddCharacter(Character character)
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@@ -632,9 +633,183 @@ namespace Barotrauma
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{
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characterListBox.BarScroll = roundedPos;
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}
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soundIcon.Visible = !muted && !mutedLocally;
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soundIconDisabled.Visible = muted || mutedLocally;
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
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for (int i = 0; i < orders.Count; i++)
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{
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var order = orders[i];
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if (order.TargetAllCharacters) continue;
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RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
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wrongOrderList.Content.RectTransform :
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orderButtonFrame.RectTransform;
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var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
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style: null)
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{
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UserData = order
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
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HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
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PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
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UserData = "selected",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
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img.Scale = iconSize / (float)img.SourceRect.Width;
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img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
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img.ToolTip = order.Name;
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img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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if (btn.GetChildByUserData("selected").Visible)
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{
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SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
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}
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else
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{
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if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
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{
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CreateOrderTargetFrame(button, character, order);
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}
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else
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{
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SetCharacterOrder(character, order, null, Character.Controlled);
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}
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}
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return true;
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};
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btn.UserData = order;
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btn.ToolTip = order.Name;
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//divider between different groups of orders
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if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
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{
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
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}
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}
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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"", style: "UIToggleButton")
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{
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UserData = "togglewrongorder",
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CanBeFocused = false
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};
|
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
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wrongOrderList.RectTransform.NonScaledSize.Y);
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wrongOrderList.RectTransform.SetAsLastChild();
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|
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new GUIFrame(new RectTransform(new Point(
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
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style: null)
|
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{
|
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CanBeFocused = false
|
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};
|
||||
|
||||
//scale to fit the content
|
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orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
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orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
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orderButtonFrame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
frame.RectTransform.NonScaledSize = new Point(
|
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
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frame.RectTransform.NonScaledSize.Y);
|
||||
|
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characterListBox.RectTransform.NonScaledSize = new Point(
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
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characterListBox.RectTransform.NonScaledSize.Y);
|
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characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
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characterListBox.UpdateScrollBarSize();
|
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return frame;
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
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@@ -778,6 +953,12 @@ namespace Barotrauma
|
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}
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
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c.AIController is HumanAIController &&
|
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!c.IsDead &&
|
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c.SpeechImpediment <= 100.0f);
|
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
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}
|
||||
|
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
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if (IsSinglePlayer)
|
||||
@@ -835,19 +1016,23 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
//only one target (or an order with no particular targets), just show options
|
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else
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
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{
|
||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
orderGiver?.Speak(
|
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order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
UserData = character,
|
||||
Stretch = true
|
||||
};
|
||||
//line connecting the order button to the option buttons
|
||||
//TODO: sprite
|
||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||
GameMain.Client.SendChatMessage(msg);
|
||||
}
|
||||
}
|
||||
DisplayCharacterOrder(character, order);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the UI panel that's used to select the target and options for a given order
|
||||
|
||||
@@ -403,7 +403,7 @@ namespace Barotrauma
|
||||
if (campaign.CheatsEnabled)
|
||||
{
|
||||
DebugConsole.CheatsEnabled = true;
|
||||
if (GameMain.Config.UseSteam && !SteamAchievementManager.CheatsEnabled)
|
||||
if (Steam.SteamManager.USE_STEAM && !SteamAchievementManager.CheatsEnabled)
|
||||
{
|
||||
SteamAchievementManager.CheatsEnabled = true;
|
||||
new GUIMessageBox("Cheats enabled", "Cheat commands have been enabled on the campaign. You will not receive Steam Achievements until you restart the game.");
|
||||
|
||||
@@ -11,6 +11,12 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
partial class SteamManager
|
||||
{
|
||||
private static List<string> initializationErrors = new List<string>();
|
||||
public static IEnumerable<string> InitializationErrors
|
||||
{
|
||||
get { return initializationErrors; }
|
||||
}
|
||||
|
||||
private SteamManager()
|
||||
{
|
||||
try
|
||||
@@ -26,12 +32,12 @@ namespace Barotrauma.Steam
|
||||
catch (DllNotFoundException)
|
||||
{
|
||||
isInitialized = false;
|
||||
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("SteamDllNotFound"));
|
||||
initializationErrors.Add("SteamDllNotFound");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
isInitialized = false;
|
||||
new GUIMessageBox(TextManager.Get("Error"), TextManager.Get("SteamClientInitFailed"));
|
||||
initializationErrors.Add("SteamClientInitFailed");
|
||||
}
|
||||
|
||||
if (!isInitialized)
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace Barotrauma
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
SteamManager.Initialize();
|
||||
GameMain game = null;
|
||||
#if !DEBUG
|
||||
try
|
||||
|
||||
@@ -200,6 +200,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
|
||||
@@ -752,7 +752,7 @@ namespace Barotrauma
|
||||
|
||||
readonly string[] legalCrap = new string[]
|
||||
{
|
||||
"Privacy policy: privacypolicy.daedalic.com",
|
||||
"Privacy policy",
|
||||
"© " + DateTime.Now.Year + " Undertow Games & FakeFish. All rights reserved.",
|
||||
"© " + DateTime.Now.Year + " Daedalic Entertainment GmbH. The Daedalic logo is a trademark of Daedalic Entertainment GmbH, Germany. All rights reserved."
|
||||
};
|
||||
@@ -777,9 +777,22 @@ namespace Barotrauma
|
||||
for (int i = legalCrap.Length - 1; i >= 0; i--)
|
||||
{
|
||||
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
|
||||
bool mouseOn = i == 0 &&
|
||||
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
|
||||
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
|
||||
|
||||
GUI.SmallFont.DrawString(spriteBatch,
|
||||
legalCrap[i], textPos - textSize,
|
||||
Color.White * 0.7f);
|
||||
mouseOn ? Color.White : Color.White * 0.7f);
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
|
||||
if (mouseOn && PlayerInput.LeftButtonClicked())
|
||||
{
|
||||
Process.Start("http://privacypolicy.daedalic.com");
|
||||
}
|
||||
}
|
||||
textPos.Y -= textSize.Y;
|
||||
}
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Barotrauma
|
||||
NewMessage("Client \"" + client.Name + "\" attempted to use the command \"" + names[0] + "\". Cheats must be enabled using \"enablecheats\" before the command can be used.", Color.Red);
|
||||
GameMain.Server.SendConsoleMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", client);
|
||||
|
||||
if (GameMain.Config.UseSteam)
|
||||
if (Steam.SteamManager.USE_STEAM)
|
||||
{
|
||||
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
|
||||
GameMain.Server.SendConsoleMessage("Enabling cheats will disable Steam achievements during this play session.", client);
|
||||
@@ -699,7 +699,7 @@ namespace Barotrauma
|
||||
CheatsEnabled = true;
|
||||
SteamAchievementManager.CheatsEnabled = true;
|
||||
NewMessage("Enabled cheat commands.", Color.Red);
|
||||
if (GameMain.Config.UseSteam)
|
||||
if (Steam.SteamManager.USE_STEAM)
|
||||
{
|
||||
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
|
||||
GameMain.Server?.UpdateCheatsEnabled();
|
||||
@@ -714,7 +714,7 @@ namespace Barotrauma
|
||||
CheatsEnabled = true;
|
||||
SteamAchievementManager.CheatsEnabled = true;
|
||||
NewMessage("Cheat commands have been enabled by \"" + client.Name + "\".", Color.Red);
|
||||
if (GameMain.Config.UseSteam)
|
||||
if (Steam.SteamManager.USE_STEAM)
|
||||
{
|
||||
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
|
||||
GameMain.Server?.UpdateCheatsEnabled();
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace Barotrauma
|
||||
if (!CheatsEnabled && IsCheat)
|
||||
{
|
||||
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
|
||||
if (GameMain.Config.UseSteam)
|
||||
if (Steam.SteamManager.USE_STEAM)
|
||||
{
|
||||
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
|
||||
}
|
||||
|
||||
@@ -184,7 +184,7 @@ namespace Barotrauma
|
||||
if (CheatsEnabled)
|
||||
{
|
||||
DebugConsole.CheatsEnabled = true;
|
||||
if (GameMain.Config.UseSteam && !SteamAchievementManager.CheatsEnabled)
|
||||
if (Steam.SteamManager.USE_STEAM && !SteamAchievementManager.CheatsEnabled)
|
||||
{
|
||||
SteamAchievementManager.CheatsEnabled = true;
|
||||
#if CLIENT
|
||||
|
||||
@@ -78,24 +78,17 @@ namespace Barotrauma
|
||||
|
||||
#if DEBUG
|
||||
//steam functionality can be enabled/disabled in debug builds
|
||||
public bool UseSteam;
|
||||
public bool RequireSteamAuthentication
|
||||
{
|
||||
get { return requireSteamAuthentication && UseSteam; }
|
||||
get { return requireSteamAuthentication && Steam.SteamManager.USE_STEAM; }
|
||||
set { requireSteamAuthentication = value; }
|
||||
}
|
||||
public bool UseSteamMatchmaking
|
||||
{
|
||||
get { return useSteamMatchmaking && UseSteam; }
|
||||
get { return useSteamMatchmaking && Steam.SteamManager.USE_STEAM; }
|
||||
set { useSteamMatchmaking = value; }
|
||||
}
|
||||
|
||||
#else
|
||||
//steam functionality determined at compile time
|
||||
public bool UseSteam
|
||||
{
|
||||
get { return Steam.SteamManager.USE_STEAM; }
|
||||
}
|
||||
public bool RequireSteamAuthentication
|
||||
{
|
||||
get { return requireSteamAuthentication && Steam.SteamManager.USE_STEAM; }
|
||||
@@ -439,9 +432,6 @@ namespace Barotrauma
|
||||
VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
|
||||
SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
|
||||
|
||||
#if DEBUG
|
||||
UseSteam = doc.Root.GetAttributeBool("usesteam", true);
|
||||
#endif
|
||||
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
|
||||
|
||||
if (doc == null)
|
||||
|
||||
@@ -7,15 +7,7 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
partial class SteamManager
|
||||
{
|
||||
#if DEBUG
|
||||
public static bool USE_STEAM
|
||||
{
|
||||
get { return GameMain.Config.UseSteam; }
|
||||
}
|
||||
#else
|
||||
//cannot enable/disable steam in release builds
|
||||
public const bool USE_STEAM = true;
|
||||
#endif
|
||||
|
||||
public const uint AppID = 602960;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user