Joonas Rikkonen
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f02c7cdda9
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(ee538829d) Added docking tutorial video, removed highlight from old docking button.
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2019-05-16 05:51:45 +03:00 |
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Joonas Rikkonen
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57302f7bb8
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(4ff749939) Added new environment assets for implementation
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2019-05-16 05:51:28 +03:00 |
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Joonas Rikkonen
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049d3ba795
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(e7bd8839d) Remove unused parameters.
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2019-05-16 05:51:12 +03:00 |
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Joonas Rikkonen
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884360216f
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(de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 05:50:56 +03:00 |
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Joonas Rikkonen
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fd7dfebd3a
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(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
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2019-05-16 05:50:39 +03:00 |
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Joonas Rikkonen
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ef374ada71
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(990e36132) Merge branch 'human-ai' into dev
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2019-05-16 05:50:20 +03:00 |
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Joonas Rikkonen
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566f1d16e4
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(913cde46d) Refactor AIObjectiveUsing to use the TryAddSubObjective method. Reorganize a bit.
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2019-05-16 05:50:04 +03:00 |
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Joonas Rikkonen
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5d7cc6599c
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(9db806bbf) Don't report on targets that have been reported.
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2019-05-16 05:49:48 +03:00 |
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Joonas Rikkonen
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b105ef71eb
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(b4d4f6802) Re-enable initiative.
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2019-05-16 05:49:32 +03:00 |
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Joonas Rikkonen
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c28106812d
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(29f9396dc) Fix the devotion clamps.
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2019-05-16 05:49:15 +03:00 |
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Joonas Rikkonen
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351e7bbd71
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(6401d5d4b) The medic should now drag only unconcious targets into safety before applying treatment. Increase the VitalityThreshold and reduce the distance factor. Add a couple new dialogs.
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2019-05-16 05:48:59 +03:00 |
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Joonas Rikkonen
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44d78a1466
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(29e9d88c2) Whoops. I though I already used absolute velocities.
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2019-05-16 05:48:44 +03:00 |
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Joonas Rikkonen
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ca8fbe4390
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(4a761e62c) Default priority modifier is 1.
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2019-05-16 05:48:25 +03:00 |
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Joonas Rikkonen
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ed49bea3ef
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(c21615b5b) More optimizations.
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2019-05-16 05:48:09 +03:00 |
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Joonas Rikkonen
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480bba392c
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(20fcd3853) Optimizations.
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2019-05-16 05:47:52 +03:00 |
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Joonas Rikkonen
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068089ae5c
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(d622ac851) Fix double updates of current orders.
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2019-05-16 05:47:36 +03:00 |
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Joonas Rikkonen
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c09df5c602
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(567dd3eb2) Wait for the splash videos to finish before continuing with loading if the loading coroutine cannot be run in a separate thread. Not an ideal solution, but better than the unbearably choppy videos. TODO: figure out a way to run the loading screen and the loading coroutine in separate threads on Mac & Linux
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2019-05-16 05:47:18 +03:00 |
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Joonas Rikkonen
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bb6bffe88a
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(b597640aa) Implemented the new splash videos (each can be skipped separately), language selection on first startup works now
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2019-05-16 05:47:02 +03:00 |
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Joonas Rikkonen
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436c5d4d73
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(373a0d300) Daedalic splash video, split FF & UTF videos
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2019-05-16 05:46:46 +03:00 |
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Joonas Rikkonen
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306cb77167
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(6facb21fe) Reminder to self: save before committing
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2019-05-16 05:46:29 +03:00 |
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Joonas Rikkonen
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ce1aa39a4b
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(b1241e3dd) GUIMessageBoxes use relative sizes
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2019-05-16 05:46:12 +03:00 |
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Joonas Rikkonen
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b7392b362e
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(3c3673317) Tune the job priority modifiers.
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2019-05-16 05:45:53 +03:00 |
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Joonas Rikkonen
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68ced76e1b
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(cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai
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2019-05-16 05:45:37 +03:00 |
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Joonas Rikkonen
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04997cd2f3
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(fc1a963c7) Double the path wait time when targeting entities.
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2019-05-16 05:45:19 +03:00 |
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Joonas Rikkonen
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b9cca44ce2
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(8045205b5) Test a velocity based calculation for skipping the nodes in steering.
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2019-05-16 05:45:04 +03:00 |
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Joonas Rikkonen
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f8090d470e
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(5670a7c58) Don't get stuck if cannot use the button.
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2019-05-16 05:44:48 +03:00 |
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Joonas Rikkonen
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96b2d953d2
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(bad03a33d) Don't translate language names to the current display language in the settings menu (should be translated to the target language instead)
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2019-05-16 05:44:31 +03:00 |
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Joonas Rikkonen
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7ae2b2f387
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(2ffcd0a06) Retry writing files in SaveUtil.DecompressFile up to 4 times (in case the file is being used by another process), fixed DecompressFiletoStream "retrying" 4 times even if the first try succeeds
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2019-05-16 05:44:15 +03:00 |
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Joonas Rikkonen
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ec7e45e021
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(914b4d519) Set Reactor window max size to be slightly larger, fixed ItemInventory text wrapping to work better on different resolutions
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2019-05-16 05:43:59 +03:00 |
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Joonas Rikkonen
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5ec107bf83
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(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
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2019-05-16 05:43:40 +03:00 |
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Joonas Rikkonen
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290e86977d
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(238f46c9e) Fix bots not walking when close enough to the target (only affects go to objectives that are main objectives -> follow order).
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2019-05-16 05:43:23 +03:00 |
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Joonas Rikkonen
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3c17c976d7
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(e8b231370) Reduce the required distance to the next node before skipping to the next node while in stairs. Should make it easier for bots to use the stairs.
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2019-05-16 05:43:06 +03:00 |
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Joonas Rikkonen
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de2246fe57
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(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
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2019-05-16 05:42:51 +03:00 |
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Joonas Rikkonen
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828150e0ae
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(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
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2019-05-16 05:42:34 +03:00 |
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Joonas Rikkonen
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153fbca298
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(e97fbee9a) Merge branch 'human-ai' of https://github.com/Regalis11/Barotrauma-development into human-ai
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2019-05-16 05:42:15 +03:00 |
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Joonas Rikkonen
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a7a4a56635
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(4fa774716) Fix rescue not working. Still not extensively tested.
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2019-05-16 05:41:57 +03:00 |
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Joonas Rikkonen
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5b2bf67d66
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(067f4d694) The recursive version of GetConnectedComponents can traverse between wifi components, use recursive GetConnectedComponents when finding the controller used to operate some item (-> AI characters can now figure out how to operate a turret that's connected to a periscope through wifi components, relays, etc)
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2019-05-16 05:41:41 +03:00 |
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Joonas Rikkonen
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1d5de494cd
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(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
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2019-05-16 05:41:25 +03:00 |
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Joonas Rikkonen
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79d01822d2
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(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
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2019-05-16 05:41:09 +03:00 |
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Joonas Rikkonen
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3c11bc2fca
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(420c429b4) Fix issues in reporting.
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2019-05-16 05:40:50 +03:00 |
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Joonas Rikkonen
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42a023e811
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(43c3787ae) Refactor AIObjectiveRescue and remove ShouldInterruptSubObjective property. Not yet tested.
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2019-05-16 05:40:35 +03:00 |
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Joonas Rikkonen
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7d0d669cdc
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(8fd5fa292) Fix a stack overflow issue.
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2019-05-16 05:40:19 +03:00 |
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Joonas Rikkonen
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ddd84a4f9e
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(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
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2019-05-16 05:40:00 +03:00 |
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Joonas Rikkonen
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704e0731c9
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(a73e09604) Fixed inventory locking up when rewiring items with a Controller component (e.g. periscopes). Don't open the health interface by clicking on the healthbar when using a controller.
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2019-05-16 05:39:42 +03:00 |
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Joonas Rikkonen
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3575c8df52
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(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
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2019-05-16 05:39:25 +03:00 |
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Joonas Rikkonen
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c583181e3b
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(1ac786058) AIObjectiveRescueAll now inherits AIObjectiveLoop. Implement reporting on rescue targets. Fix reporting not checking that the targets were in the current hull.
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2019-05-16 05:39:07 +03:00 |
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Joonas Rikkonen
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b3e9910f4f
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(aa8f18186) Move skill texts in the bottom of the file, because they are new additions.
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2019-05-16 05:38:51 +03:00 |
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Joonas Rikkonen
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cbabefc2d0
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(f66183740) Add texts for rescue objective.
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2019-05-16 05:38:35 +03:00 |
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Joonas Rikkonen
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674f5a656f
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(65debb5e8) Remove HasAccessToPath method. Add CanAccessThroughDoor method and use it in GetNodePenalty method. Shouldn't anymore find paths to places where doesn't have access to. TODO: CheckDoorsInPath should ideally use the same code for checking the doors, but since it works ok, I didn't touch it (much). Merely reduced the interact distance.
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2019-05-16 05:38:17 +03:00 |
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Joonas Rikkonen
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4695e6f92b
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(89fea1963) Refactoring and fixing: - Remove relatively expensive HasAccessToPath calls. - Fix finding diving gear subobjective of goto main objective not checking if we need the gear. - Move the abandon checks from CanBeCompleted property under Act method and use the inherited property. Fixes incorrect results when the goto objective is not the active objective. - Improve the support for concurrent sub objectives.
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2019-05-16 05:38:02 +03:00 |
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