Commit Graph

2617 Commits

Author SHA1 Message Date
Joonas Rikkonen
e65c669eaa (2aa0ff8d3) Do not copy Muikku to output directory 2019-03-27 13:53:07 +02:00
Joonas Rikkonen
b3a4efdd6f (c368a04c8) Added a longer version of Muikku, renamed to Selkie 2019-03-27 13:52:53 +02:00
Joonas Rikkonen
eada5e222a (4e7f7d0a7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-27 13:52:38 +02:00
Joonas Rikkonen
8d42f777db (3525199b1) First iteration of the new Charybdis (incomplete). TODO: tweak joints and animations, add deformations, attacks, ai, and sounds. 2019-03-27 13:52:22 +02:00
Joonas Rikkonen
66af3464a9 (4d472a71c) Removing an item after it's been combined doesn't trigger the OnBroken StatusEffects (e.g. combining two half-full flash powder jars doesn't cause them to explode), made all crafting materials disappear after they've been fully used. Closes #1303 2019-03-27 13:52:04 +02:00
Joonas Rikkonen
e5fd660479 (c83fafea0) Fixed items in the characters inventory always starting at 100% condition client-side even if they had deteriorated during the previous round. Closes #1359 2019-03-27 12:10:35 +02:00
Joonas Rikkonen
b6f6fd64a3 (9f2fea0dd) Fixed divide by zero exception in Mission.LoadRandom if no missions can be received from the location. 2019-03-27 12:10:21 +02:00
Joonas Rikkonen
fd56875e95 (98a962701) Close the save/load dialogs when leaving the sub editor. Otherwise they'll still be visible when re-entering the editor, and saving at that point will overwrite the previously loaded sub with an empty one. Closes #1357 2019-03-27 11:31:30 +02:00
Joonas Rikkonen
26a3f866ee (a3947cb13) Batteries output charge values as ints. Closes #1358 2019-03-27 11:31:16 +02:00
Joonas Rikkonen
065173f3f7 (c417b7693) Decreased structure damage done by frag grenades (they weren't very practical for defending against intruders because they tended to blow up half the sub) and made them disappear after they've exploded. Closes #1317 2019-03-27 11:30:47 +02:00
Joonas Rikkonen
bb17463aae (f5be65240) Optimized explosions a bit, toned down wall damage effect when the wall has a small amount of damage. 2019-03-27 11:30:33 +02:00
Joonas Rikkonen
6fd4d14497 (8b8693dbf) Allow editing selected wires in wiring mode, made connection panels a little less transparent. Closes #1329 2019-03-26 17:34:35 +02:00
Joonas Rikkonen
d60696f895 (a0e195312) Don't allow steering with WASD when a textbox is selected. Closes #1353 2019-03-26 17:34:21 +02:00
Joonas Rikkonen
20e258f88e (26025de59) Allow panning the campaign map with WASD. Closes #1352 2019-03-26 17:34:07 +02:00
Joonas Rikkonen
237f164123 (afe15e7b2) Fixed server sending campaign saves and campaign character data to clients after the game mode has been switched to something else. Closes #1346 2019-03-26 17:12:45 +02:00
Joonas Rikkonen
6c4649fe3f (4b1fa5c86) Fixed client-side console errors during campaign setup because the client tried to load save files that only exist server-side. Now the server sends the information needed for the campaign setup window in the CAMPAIGN_SETUP_INFO message. 2019-03-26 17:10:20 +02:00
Joonas Rikkonen
555d91a3d5 (c590657d2) Don't retry decompressing save files or loading sub files if the file doesn't exist 2019-03-26 17:10:06 +02:00
Joonas Rikkonen
93f2dfb185 (628aa768f) Fix characters always being created in the default folder (#1330). 2019-03-26 17:09:35 +02:00
Joonas Rikkonen
8537234b75 (df56e74f1) Rename Charybdis as Legacycharybdis. Temporarily disable charybdis events. 2019-03-26 17:09:21 +02:00
Joonas Rikkonen
a1ef2732c9 (0d12b23e4) Fix the crash due to NaN value in torso or head angle (#1349). 2019-03-26 17:09:08 +02:00
Joonas Rikkonen
705d05a308 (652745ae0) Fix a crash due to invalid physics when scaling the Mudraptor. If the ragdoll still has invalid settings after trying to reset it, just freeze it to prevent crashing. Return boolean and make CheckValidity public so that we can check and react to the invalid ragdoll state elsewhere. 2019-03-26 17:08:53 +02:00
Joonas Rikkonen
56d1f5a054 (0df804de8) Add a null check for the character info reference. 2019-03-26 17:08:39 +02:00
Joonas Rikkonen
c94064c5f6 (ef9221ae5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-26 14:10:47 +02:00
Joonas Rikkonen
d51c9a2028 (31ba1cb37) Fixed batteries being able to draw power through relay components that are connected directly to a power source, even if the relay isn't on. Closes #1069 2019-03-26 14:07:51 +02:00
Joonas Rikkonen
f4b85b32d0 (482b2c640) Fixes relay component logic: previously the load was clamped to zero when traversing out from the power_in connection of a relay to check how much power is coming in (devices connected to power_in don't increase the load), but now the same is also done for the incoming power when traversing out from power_out. Fixes #329, #805 and #1350 2019-03-26 14:07:37 +02:00
Joonas Rikkonen
fe10fdeeeb (621dbfdd2) Humpback: Modified bilge to make it easier for ai to fix. Added ballast space to make use of extra space. Dugong: Added ballast space to make use of extra space. 2019-03-26 14:07:24 +02:00
Joonas Rikkonen
4b3e78b566 (913ed2ce9) Merge remote-tracking branch 'origin/dev' into enemy-ai 2019-03-26 14:07:11 +02:00
Joonas Rikkonen
14832e2040 (aea5053bf) Fix wall target position not updated when the submarine moves. Fix latchontoai attach positions and distance checks. Detaching should also work both when the characters can get in and when the submarine velocity is enough to detach the characters. Still not synced, but re-enabled for testing. 2019-03-26 14:06:55 +02:00
Joonas Rikkonen
ccd496b769 (99836db69) Fixed clients being unable to end campaign rounds at all if the sub isn't at the start/end outpost (regardless if they have the permission to end the round or not), added a verification prompt when trying to end the round when the sub isn't at either outpost. 2019-03-26 14:06:40 +02:00
Joonas Rikkonen
ca279d40a3 (dbaa7326b) Use the SpriteColor of the item when drawing the moving parts of turrets and doors, made InventoryIconColor and ContainerColor saveable. Closes #1326 2019-03-26 14:06:26 +02:00
Joonas Rikkonen
7c9d0aac03 (ef1d7a5a2) Campaign fix: clear missions from locations that change their type, and all adjacent locations. Caused missions to still be available when they logically shouldn't be (e.g. a transport mission from an uninhabited location to another) and syncing issues in multiplayer. 2019-03-25 19:55:38 +02:00
Joonas Rikkonen
d98f0efd66 (0cd6089c2) Disable campaign start button if a round is already running when joining. 2019-03-25 19:51:54 +02:00
Joonas Rikkonen
86c4b6a3ae (9d3dd6da9) Reattempt decompressing saves files and initiating file transfers a few times before throwing an error. Running multiple instances of the game from the same install (or hosting a server as a client) occasionally causes IOExceptions because the instances try to access the same files. 2019-03-25 19:51:39 +02:00
Joonas Rikkonen
006d53ccf1 (5a10ddbee) Server ends the round if the owner of the server reports an error. 2019-03-25 19:51:25 +02:00
Joonas Rikkonen
eda3d9a533 (4f62d9b8f) Clients stop reading a network message if EventManager reports an error to the server. Otherwise the reading will fail with an "unknown object header" error, causing the client to disconnect themselves before receiving the more descriptive error message from the server. 2019-03-25 19:51:11 +02:00
Joonas Rikkonen
965a378f0e (5d67aa3f5) Merge remote-tracking branch 'origin/dev' into enemy-ai 2019-03-25 19:50:58 +02:00
Joonas Rikkonen
1fa94dd2b9 (b6e2dda8d) Adjust Crawler and Mudraptor targeting priorities. 2019-03-25 19:50:44 +02:00
Joonas Rikkonen
291623abb8 (59bf3d346) Double the Mudraptor attack speed. 2019-03-25 19:50:30 +02:00
Joonas Rikkonen
e06d4b777f (e8b93e8d7) Increase the door ai target ranges. The values are halved for most monsters, because they currently have the sight of 0.5. 2019-03-25 19:50:16 +02:00
Joonas Rikkonen
fd5d2b86af (a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping. 2019-03-25 19:50:02 +02:00
Joonas Rikkonen
19d5ed5d66 (14f26adfa) Take the position of a sub's docking port into account when determining where to place outposts. Humpback's docking port for example is 600 units to the right from the sub's centerpoint, which prevented it from docking in some levels because the left side of the sub hit the wall at the left side of the outpost. Closes #1028 2019-03-25 19:49:48 +02:00
Joonas Rikkonen
26594e2c6c (4b33eda28) Merge branch 'dev' into enemy-ai 2019-03-25 19:49:34 +02:00
Joonas Rikkonen
7d74b5bd52 (2c717d761) Enable wall targets also inside the sub, so that enemies can get through multiple layers of walls. Don't target walls (intentionally), when the character is already inside the sub. Fix attack world position being calculated wrong when the character is targeting walls inside the sub. Take the sub position into account when assigning the wall target position. Makes things a bit simpler. 2019-03-25 19:49:20 +02:00
Joonas Rikkonen
5ec6a7fba9 (325184804) Fix distance based attacks not registering if they hit a submarine. 2019-03-25 19:49:05 +02:00
juanjp600
96003509b8 (4450f3514) whoops again 2019-03-25 11:05:03 -03:00
juanjp600
7edb33516d (2b7c505c1) whoops 2019-03-25 10:58:21 -03:00
juanjp600
bc24dc9365 (a123b392c) Fixes to pretty script 2019-03-25 10:58:15 -03:00
juanjp600
13fcf6f166 (27eca7ad9) Some network optimization: - Don't create network events for hulls that are very far from all clients (e.g. ruin hulls). - Don't create network events for triggers that are set to limit the triggerer's velocity when there are no triggerers. 2019-03-25 10:58:07 -03:00
juanjp600
733271ea2e (fd1ee0c02) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-25 10:57:44 -03:00
juanjp600
991639709c (2da6c898b) Added 'pretty' merge script 2019-03-25 10:57:38 -03:00