(df56e74f1) Rename Charybdis as Legacycharybdis. Temporarily disable charybdis events.
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@@ -46,7 +46,7 @@
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<Item file="Content/Items/Legacy/legacyrailgun.xml" />
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<Item file="Content/Items/Legacy/legacysearchlight.xml" />
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<Character file="Content/Characters/Carrier/Carrier.xml" />
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<Character file="Content/Characters/Charybdis/Charybdis.xml" />
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<Character file="Content/Characters/Legacycharybdis/Legacycharybdis.xml" />
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<Character file="Content/Characters/Coelanth/Coelanth.xml" />
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<Character file="Content/Characters/Crawler/Crawler.xml" />
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<Character file="Content/Characters/Endworm/Endworm.xml" />
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@@ -10,7 +10,7 @@
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="$(MSBuildThisFileDirectory)Content\Characters\Carrier\Animations\" />
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<Folder Include="$(MSBuildThisFileDirectory)Content\Characters\Charybdis\Animations\" />
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<Folder Include="$(MSBuildThisFileDirectory)Content\Characters\Legacycharybdis\" />
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<Folder Include="$(MSBuildThisFileDirectory)Content\Characters\Coelanth\Animations\" />
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<Folder Include="$(MSBuildThisFileDirectory)Content\Characters\Legacycrawler\" />
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<Folder Include="$(MSBuildThisFileDirectory)Content\Characters\Endworm\Animations\" />
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@@ -45,10 +45,10 @@
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Carrier\Ragdolls\CarrierDefaultRagdoll.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Charybdis\Charybdis.xml">
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Legacycharybdis\Legacycharybdis.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Charybdis\Ragdolls\CharybdisDefaultRagdoll.xml">
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Legacycharybdis\Ragdolls\LegacycharybdisDefaultRagdoll.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Coelanth\Coelanth.xml">
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@@ -897,13 +897,13 @@
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Carrier\Animations\CarrierSwimSlow.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Charybdis\charybdis.png">
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Legacycharybdis\charybdis.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Charybdis\Animations\CharybdisSwimFast.xml">
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Legacycharybdis\Animations\LegacycharybdisSwimFast.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Charybdis\Animations\CharybdisSwimSlow.xml">
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Legacycharybdis\Animations\LegacycharybdisSwimSlow.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Coelanth\Animations\CoelanthSwimFast.xml">
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@@ -2356,7 +2356,7 @@
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<None Include="$(MSBuildThisFileDirectory)Content\Characters\Mudraptor\MUDRAPTOR_idle3.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Characters\Charybdis\charybdisattack.ogg">
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<None Include="$(MSBuildThisFileDirectory)Content\Characters\Legacycharybdis\charybdisattack.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Characters\Coelanth\attack1.ogg">
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@@ -710,22 +710,6 @@ namespace Barotrauma
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limb?.body.SmoothRotate(angle, torque, wrapAngle: false);
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}
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private void SmoothRotateWithoutWrapping(Limb limb, float angle, Limb referenceLimb, float torque)
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{
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//make sure the angle "has the same number of revolutions" as the reference limb
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//(e.g. we don't want to rotate the legs to 0 if the torso is at 360, because that'd blow up the hip joints)
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while (referenceLimb.Rotation - angle > MathHelper.TwoPi)
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{
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angle += MathHelper.TwoPi;
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}
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while (referenceLimb.Rotation - angle < -MathHelper.TwoPi)
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{
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angle -= MathHelper.TwoPi;
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}
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limb?.body.SmoothRotate(angle, torque, wrapAngle: false);
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}
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public override void Flip()
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{
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base.Flip();
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