Joonas Rikkonen
d2f062ca61
Fixed a compilation error when the DEBUG symbol is defined
2017-06-29 17:14:22 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
...
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00
juanjp600
5636d1cdf9
Reorganized project to start work on dedicated server
2017-06-11 03:48:08 -03:00
Joonas Rikkonen
9b0d7c1020
Added a method for changing a client's controlled character. Clients now get back control if their character is revived via the debug console.
...
+ It's possible to give clients control of monsters, which should add some new gameplay possibilitie. ;)
2017-06-10 15:07:10 +03:00
Joonas Rikkonen
8886409d56
Respawning characters get ID card tags for both the shuttle and the main sub
2017-06-07 21:14:38 +03:00
Joonas Rikkonen
9527d53558
Fixed exceptions in CharacterNetworking.WriteStatus if a characters stun timer goes over 60.0
2017-06-07 20:20:14 +03:00
Joonas Rikkonen
4395179afa
v0.6.0.2
2017-06-05 21:56:22 +03:00
Joonas Rikkonen
2433a4d7fb
Teleport command can be used on remote players, fixed launcher.csproj
2017-06-05 21:56:12 +03:00
Joonas Rikkonen
c71af56e78
Added teleport console command
2017-06-05 20:11:19 +03:00
Joonas Rikkonen
46957684f3
Clients and server limit the number of chat messages included in a message if their byte size exceeds the MTU
2017-06-05 19:30:31 +03:00
Joonas Rikkonen
acad7980f2
Added some null checks
2017-06-05 18:40:25 +03:00
Joonas Rikkonen
892d28fd39
Items can be fixed in single player again
2017-06-05 18:18:30 +03:00
Joonas Rikkonen
da3731bae6
Fixed nuclear shells exploding immediately when launched
2017-06-05 18:11:38 +03:00
Joonas Rikkonen
72ecba8e5b
Fixed message fragmentation issues caused by initial lobby syncing. The size of the initial message exceeds MTU if the host has a large number of subs, and apparently Lidgren doesn't attempt to handle fragmenting by default when sending the messages with the unreliable delivery method. Now the initial syncing message is sent only once with the reliable delivery method which should be able to handle fragmented messages.
2017-06-04 19:56:57 +03:00
Joonas Rikkonen
55cb56da59
Server ends the round if all characters are either dead or unconscious when autorestart is on (instead of waiting for everyone to be dead)
2017-06-04 18:04:37 +03:00
Joonas Rikkonen
24424cfb51
IP address is logged in all login error messages and the errors are logged to both the debug console and the server log
2017-06-04 17:55:11 +03:00
Joonas Rikkonen
0864505fda
Skill level syncing isn't dependent on the order of a character's skills. The skills are sorted in a descending order based on the skill level, which may cause the order to differ between the server and the clients after the initial random skill levels have been assigned.
2017-06-04 16:21:58 +03:00
Regalis
ce69e155fd
Fixed GUITickBoxes appearing unchecked if they're set to the checked state when interaction with the box has been disabled (or vice versa)
2017-06-04 16:03:41 +03:00
Regalis
94c6a8ea1b
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00