IP address is logged in all login error messages and the errors are logged to both the debug console and the server log
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@@ -104,6 +104,9 @@ namespace Barotrauma.Networking
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//disconnect and ban after too many failed attempts
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banList.BanPlayer("Unnamed", unauthClient.Connection.RemoteEndPoint.Address.ToString());
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DisconnectUnauthClient(inc, unauthClient, "Too many failed login attempts. You have been automatically banned from the server.");
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Log(inc.SenderConnection.RemoteEndPoint.Address.ToString() + " has been banned from the server (too many wrong passwords)", ServerLog.MessageType.Error);
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DebugConsole.NewMessage(inc.SenderConnection.RemoteEndPoint.Address.ToString() + " has been banned from the server (too many wrong passwords)", Color.Red);
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return;
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}
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else
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@@ -112,6 +115,8 @@ namespace Barotrauma.Networking
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NetOutgoingMessage reject = server.CreateMessage();
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reject.Write((byte)ServerPacketHeader.AUTH_FAILURE);
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reject.Write("Wrong password! You have "+Convert.ToString(4-unauthClient.failedAttempts)+" more attempts before you're banned from the server.");
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Log(inc.SenderConnection.RemoteEndPoint.Address.ToString() + " failed to join the server (incorrect password)", ServerLog.MessageType.Error);
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DebugConsole.NewMessage(inc.SenderConnection.RemoteEndPoint.Address.ToString() + " failed to join the server (incorrect password)", Color.Red);
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server.SendMessage(reject, unauthClient.Connection, NetDeliveryMethod.Unreliable);
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unauthClient.AuthTimer = 10.0f;
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return;
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@@ -128,25 +133,30 @@ namespace Barotrauma.Networking
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DisconnectUnauthClient(inc, unauthClient, "You need a name.");
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Log(inc.SenderConnection.RemoteEndPoint.Address.ToString() + " couldn't join the server (no name given)", ServerLog.MessageType.Error);
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DebugConsole.NewMessage(inc.SenderConnection.RemoteEndPoint.Address.ToString() + " couldn't join the server (no name given)", Color.Red);
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return;
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}
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if (clVersion != GameMain.Version.ToString())
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{
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DisconnectUnauthClient(inc, unauthClient, "Version " + GameMain.Version + " required to connect to the server (Your version: " + clVersion + ")");
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Log(clName + " couldn't join the server (wrong game version)", ServerLog.MessageType.Error);
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (wrong game version)", ServerLog.MessageType.Error);
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DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (wrong game version)", Color.Red);
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return;
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}
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if (clPackageName != GameMain.SelectedPackage.Name)
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{
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DisconnectUnauthClient(inc, unauthClient, "Your content package (" + clPackageName + ") doesn't match the server's version (" + GameMain.SelectedPackage.Name + ")");
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Log(clName + " couldn't join the server (wrong content package name)", ServerLog.MessageType.Error);
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (wrong content package name)", ServerLog.MessageType.Error);
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DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (wrong content package name)", Color.Red);
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return;
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}
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if (clPackageHash != GameMain.SelectedPackage.MD5hash.Hash)
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{
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DisconnectUnauthClient(inc, unauthClient, "Your content package (MD5: " + clPackageHash + ") doesn't match the server's version (MD5: " + GameMain.SelectedPackage.MD5hash.Hash + ")");
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Log(clName + " couldn't join the server (wrong content package hash)", ServerLog.MessageType.Error);
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (wrong content package hash)", ServerLog.MessageType.Error);
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DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (wrong content package hash)", Color.Red);
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return;
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}
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@@ -154,18 +164,21 @@ namespace Barotrauma.Networking
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{
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DisconnectUnauthClient(inc, unauthClient, "You're not in this server's whitelist.");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", ServerLog.MessageType.Error);
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DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", Color.Red);
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return;
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}
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if (!Client.IsValidName(clName))
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{
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DisconnectUnauthClient(inc, unauthClient, "Your name contains illegal symbols.");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (invalid name)", ServerLog.MessageType.Error);
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DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (invalid name)", Color.Red);
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return;
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}
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if (clName.ToLower() == Name.ToLower())
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{
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DisconnectUnauthClient(inc, unauthClient, "That name is taken.");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (name taken by the server)", ServerLog.MessageType.Error);
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DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (name taken by the server)", Color.Red);
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return;
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}
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Client nameTaken = ConnectedClients.Find(c => c.name.ToLower() == clName.ToLower());
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@@ -186,6 +199,7 @@ namespace Barotrauma.Networking
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//can't authorize this client
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DisconnectUnauthClient(inc, unauthClient, "That name is taken.");
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Log(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (name already taken)", ServerLog.MessageType.Error);
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DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (name already taken)", Color.Red);
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return;
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}
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}
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@@ -199,7 +213,6 @@ namespace Barotrauma.Networking
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ConnectedClients.Add(newClient);
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GameMain.NetLobbyScreen.AddPlayer(newClient.name);
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GameMain.Server.SendChatMessage(clName + " has joined the server.", ChatMessageType.Server, null);
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var savedPermissions = clientPermissions.Find(cp => cp.IP == newClient.Connection.RemoteEndPoint.Address.ToString());
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@@ -212,7 +225,7 @@ namespace Barotrauma.Networking
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newClient.SetPermissions(ClientPermissions.None);
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}
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}
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private void DisconnectUnauthClient(NetIncomingMessage inc, UnauthenticatedClient unauthClient, string reason)
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{
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inc.SenderConnection.Disconnect(reason);
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