Items can be fixed in single player again

This commit is contained in:
Joonas Rikkonen
2017-06-05 18:18:30 +03:00
parent da3731bae6
commit 892d28fd39

View File

@@ -155,6 +155,10 @@ namespace Barotrauma
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
requirement.Fixed = true;
}
else
{
requirement.Fixed = true;
}
return true;
}