Renamed project folders from Subsurface to Barotrauma

This commit is contained in:
Regalis
2017-06-04 15:00:53 +03:00
parent ad03c8bf0d
commit 94c6a8ea1b
697 changed files with 157 additions and 211 deletions
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+18
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PublishUrlHistory>publish\</PublishUrlHistory>
<InstallUrlHistory />
<SupportUrlHistory />
<UpdateUrlHistory />
<BootstrapperUrlHistory />
<ErrorReportUrlHistory />
<FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
<ProjectView>ProjectFiles</ProjectView>
</PropertyGroup>
<PropertyGroup>
<ReferencePath>
</ReferencePath>
</PropertyGroup>
</Project>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8" ?>
<backgroundcreatures>
<Fish1 speed ="100.0" wanderamount="5.0" wanderzamount="0.1" swarmmin="2" swarmmax="10" swarmradius="500">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="0,0,119,61"/>
</Fish1>
<Fish2 speed="40.0" wanderamount="0.2" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="1,65,113,64"/>
</Fish2>
<Fish3 speed="20.0" wanderamount="5.0" wanderzamount="0.1" swarmmin="3" swarmmax="6" swarmradius="300" disablerotation="true">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="135,0,117,70"/>
</Fish3>
<Fish4 speed="200.0" wanderamount="5.0" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="117,70,139,64"/>
</Fish4>
<Fish5 speed="40.0" wanderamount="0.1" wanderzamount="0.1" swarmmin="1" swarmmax="3" swarmradius="300">
<Sprite texture="Content/BackgroundSprites/bgFish1.png" sourcerect="0,130,159,50"/>
</Fish5>
</backgroundcreatures>
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<?xml version="1.0" encoding="utf-8" ?>
<backgroundsprites>
<hanging1 alignment="Bottom" minsize="0.5" maxsize="1.5" commonness="5">
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="0,0,242,543" origin="0.5,0.15"/>
</hanging1>
<hanging2 alignment="Bottom" minsize="0.5" maxsize="1.5" commonness="5">
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="241,0,322,720" origin="0.5,0.15"/>
</hanging2>
<kelp1 alignment="Top" minsize="0.5" maxsize="1.5" commonness="10">
<overridecommonness commonness="0" leveltype="Open" />
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="0,667,275,357" origin="0.5,1.0"/>
</kelp1>
<stalk alignment="Top" minsize="0.5" maxsize="1.5" commonness="1" swingamount="2" randomrotation="-10,10">
<overridecommonness commonness="0" leveltype="Open" />
<overridecommonness commonness="5" leveltype="Maze" />
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="775,0,249,849" origin="0.5,0.95"/>
</stalk>
<spike alignment="Top" minsize="0.5" maxsize="1.5" alignwithsurface="true" randomrotation="-20,20" commonness="2">
<overridecommonness commonness="0" leveltype="Open" />
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="544,0,228,561" origin="0.5,0.95"/>
</spike>
<leaves minsize="0.5" maxsize="1.5" alignwithsurface="true" commonness="3">
<Sprite texture="Content/BackgroundSprites/vegetation.png" sourcerect="305,722,461,301" origin="0.6,0.8"/>
</leaves>
<branches1 minsize="0.5" maxsize="2.0" alignwithsurface="true" swingamount="3" randomrotation="-20,20" commonness="4">
<overridecommonness commonness="10" leveltype="Maze" />
<Sprite texture="Content/BackgroundSprites/vegetation2.png" sourcerect="0,0,525,484" origin="0.5,0.9"/>
</branches1>
<branches2 minsize="0.5" maxsize="2.0" alignwithsurface="true" swingamount="3" randomrotation="-20,20" commonness="4">
<overridecommonness commonness="10" leveltype="Maze" />
<Sprite texture="Content/BackgroundSprites/vegetation2.png" sourcerect="247,0,278,479" origin="0.2,0.9"/>
</branches2>
<branches3 minsize="0.5" maxsize="2.0" alignwithsurface="true" swingamount="3" randomrotation="-20,20" commonness="4">
<overridecommonness commonness="10" leveltype="Maze" />
<Sprite texture="Content/BackgroundSprites/vegetation2.png" sourcerect="526,0,245,479" origin="0.4,0.9"/>
</branches3>
<fungus minsize="0.5" maxsize="1.5" alignwithsurface="true" swingamount="1" commonness="3">
<overridecommonness commonness="10" leveltype="Maze" />
<Sprite texture="Content/BackgroundSprites/vegetation2.png" sourcerect="0,681,442,343" origin="0.5,0.9"/>
</fungus>
<thistle alignment="Top" minsize="0.5" maxsize="1.5" randomrotation="-10,10" swingamount="5" commonness="3">
<overridecommonness commonness="0" leveltype="Open" />
<Sprite texture="Content/BackgroundSprites/vegetation2.png" sourcerect="449,500,252,524" origin="0.5,0.95"/>
</thistle>
<branch alignment="Top" minsize="1" maxsize="3" randomrotation="-30,30" swingamount="10" commonness="10">
<overridecommonness commonness="0" leveltype="Open" />
<overridecommonness commonness="1" leveltype="Pillars" />
<overridecommonness commonness="1" leveltype="Slabs" />
<Sprite texture="Content/BackgroundSprites/vegetation3.png" origin="0.5,0.95"/>
</branch>
<branch alignment="Top" minsize="1" maxsize="3" randomrotation="-30,30" swingamount="8" commonness="10">
<overridecommonness commonness="0" leveltype="Open" />
<overridecommonness commonness="1" leveltype="Pillars" />
<overridecommonness commonness="1" leveltype="Slabs" />
<Sprite texture="Content/BackgroundSprites/vegetation4.png" sourcerect="0,0,818,1024" origin="0.5,0.95"/>
</branch>
<hay alignment="Top" minsize="0.5" maxsize="1.5" randomrotation="-10,10" swingamount="5" commonness="3">
<overridecommonness commonness="0" leveltype="Open" />
<Sprite texture="Content/BackgroundSprites/vegetation4.png" sourcerect="820,245,204,779" origin="0.5,0.95"/>
</hay>
<branch minsize="1" maxsize="3" alignwithsurface="true" randomrotation="-30,30" swingamount="10" commonness="0">
<overridecommonness commonness="10" leveltype="Pillars" />
<overridecommonness commonness="10" leveltype="Slabs" />
<Sprite texture="Content/BackgroundSprites/vegetation5.png" sourcerect="0,0,555,1024" origin="0.6,0.95"/>
</branch>
<branch minsize="1" maxsize="3" alignwithsurface="true" randomrotation="-30,30" swingamount="10" commonness="0">
<overridecommonness commonness="10" leveltype="Pillars" />
<overridecommonness commonness="10" leveltype="Slabs" />
<Sprite texture="Content/BackgroundSprites/vegetation5.png" sourcerect="580,151,444,873" origin="0.3,0.95"/>
</branch>
<icechunk minsize="5" maxsize="8" randomrotation="-180,180" swingamount="0" commonness="10" depthrange="100,2000">
<Sprite texture="Content/BackgroundSprites/ice.png" sourcerect="0,0,668,523" origin="0.5,0.5"/>
</icechunk>
<icechunk minsize="5" maxsize="8" randomrotation="-180,180" swingamount="0" commonness="10" depthrange="100,2000">
<Sprite texture="Content/BackgroundSprites/ice.png" sourcerect="669,0,335,513" origin="0.5,0.5"/>
</icechunk>
<icechunk minsize="5" maxsize="8" randomrotation="-180,180" swingamount="0" commonness="10" depthrange="100,2000">
<Sprite texture="Content/BackgroundSprites/ice.png" sourcerect="0,523,331,501" origin="0.5,0.5"/>
</icechunk>
<icechunk minsize="5" maxsize="8" randomrotation="-180,180" swingamount="0" commonness="10" depthrange="100,2000">
<Sprite texture="Content/BackgroundSprites/ice.png" sourcerect="702,513,322,511" origin="0.5,0.5"/>
</icechunk>
</backgroundsprites>
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<?xml version="1.0" encoding="utf-8" ?>
<Character name="carrier" humanoid="false" health="1000" doesbleed="false">
<sound file="Content/Characters/Carrier/alarm1.ogg" state="Attack" range="2000"/>
<sound file="Content/Characters/Carrier/carrier1.ogg" state="Attack" range="2000"/>
<sound file="Content/Characters/Carrier/carrier2.ogg" state="None" range="3000"/>
<sound file="Content/Characters/Carrier/carrier3.ogg" state="None" range="4000"/>
<sound file="Content/Characters/Carrier/ping.ogg" state="Die" range="3000"/>
<ragdoll waveamplitude="0.0" swimspeed="4.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
<collider radius ="230"/>
<!-- head -->
<limb id = "0" width="300" height="673" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0">
<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="0,0,393,778" depth="0.02" origin ="0.5,0.45"/>
<lightsource range="400.0" color="0.7,0.8,1.0,1.0">
<lighttexture texture="Content/Characters/Carrier/carrier.png" sourcerect="392,0,307,778" origin="0.5, 0.45"/>
</lightsource>
<attack range="400" duration="0.08" damage="100" stun="5" force="20" damagetype="blunt" targetforce="100"/>
</limb>
<limb id = "1" width="50" height="240" flip="true">
<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="786,0,54,242" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "2" width="50" height="240" flip="true">
<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="786,0,54,242" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "3" width="120" height="340" flip="true">
<sprite texture="Content/Characters/Carrier/carrier.png" sourcerect="863,0,150,390" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "4" width="10" height="10" flip="true">
<lightsource range="400.0" color="0.7,0.8,1.0,1.0">
<lighttexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="2.0,1.0"/>
</lightsource>
</limb>
<joint limb1="0" limb1anchor="92,-200" limb2="1" limb2anchor="0,-100" lowerlimit="180" upperlimit="210"/>
<joint limb1="0" limb1anchor="64,-264" limb2="2" limb2anchor="0,-100" lowerlimit="180" upperlimit="210"/>
<joint limb1="0" limb1anchor="-100,100" limb2="3" limb2anchor="38,0" lowerlimit="-50" upperlimit="5"/>
<joint limb1="0" limb1anchor="140,268" limb2="4" limb2anchor="0,0" lowerlimit="87" upperlimit="93"/>
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0"
attackweaker="50.0" attackstronger="-30.0"
attackcooldown="15.0"
sight="0.5" hearing="1.0"/>
</Character>
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<?xml version="1.0" encoding="utf-8" ?>
<Character name ="charybdis" humanoid="false" health="1000.0" bleedingdecreasespeed="0.2">
<sound file="Content/Characters/Charybdis/charybdisattack.ogg" state="Attack" range="8000" />
<ragdoll waveamplitude="150.0" wavelength="10000" swimspeed="4.0" scale="1.5" canentersubmarine="false">
<collider radius="80" height="440"/>
<!-- body -->
<limb id = "0" radius="100" height="470" type="Torso" steerforce="1.0">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="160,0,242,688" depth="0.015" origin="0.5,0.5"/>
</limb>
<!-- lower yaw -->
<limb id = "1" radius="70" height="100">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="416,0,192,256" depth="0.025" origin="0.65,0.5"/>
<attack range="500" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" force="50" targetforce="-50"/>
</limb>
<!-- front fins -->
<limb id = "2" radius="60" height="430">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="432,272,128,560" depth="0.008" origin="0.5,0.5"/>
</limb>
<!-- tail -->
<limb id = "3" radius="80" height="580" type="Tail">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="0,0,160,752" depth="0.02" origin="0.5,0.5"/>
</limb>
<!-- body to lower yaw -->
<joint limb1="0" limb1anchor="48,128" limb2="1" limb2anchor="-30,-90" lowerlimit="-10" upperlimit="30"/>
<!-- body to front fin -->
<joint limb1="0" limb1anchor="32,-32" limb2="2" limb2anchor="-32,260" lowerlimit="-50" upperlimit="0"/>
<!-- body to tail -->
<joint limb1="0" limb1anchor="0,-270" limb2="3" limb2anchor="0,280" lowerlimit="-20" upperlimit="20"/>
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
</Character>
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<?xml version="1.0" encoding="utf-8" ?>
<Character name ="coelanth" humanoid="false" health="100.0">
<sound file="Content/Characters/Coelanth/attack1.ogg" state="Attack" />
<sound file="Content/Characters/Coelanth/idle1.ogg" state="None" />
<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
<collider radius="50" height="250"/>
<!-- head -->
<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="267,171,162,392" depth="0.02" origin ="0.5,0.5"/>
</limb>
<!-- lower yaw -->
<limb id = "1" radius="20" height="240">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="425,1,101,309" depth="0.025" origin="0.5,0.5"/>
<attack range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" torque="100" targetforce="-50"/>
</limb>
<!-- body -->
<limb id = "2" radius="100" height="350" type="Torso" steerforce="0.1">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="0,0,268,570" depth="0.03" origin="0.5,0.5"/>
</limb>
<!-- tail -->
<limb id = "3" radius="30" height="180" type="Tail">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="441,321,96,301" depth="0.035" origin="0.5,0.5"/>
</limb>
<!-- front fins -->
<limb id = "4" radius="30" height="250">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="532,0,92,382" depth="0.008" origin="0.5,0.5"/>
</limb>
<!-- back fins -->
<limb id = "5" width="80" height="150" ignorecollisions="true">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="303,5,94,163" depth="0.01" origin="0.5,0.5"/>
</limb>
<!-- body to head -->
<joint limb1="0" limb1anchor="-5,-133" limb2="2" limb2anchor="-30,225" lowerlimit="-10" upperlimit="10"/>
<!-- body to lower yaw -->
<joint limb1="1" limb1anchor="0,-119" limb2="2" limb2anchor="40,240" lowerlimit="10" upperlimit="40"/>
<!-- body to tail -->
<joint limb1="2" limb1anchor="20,-245" limb2="3" limb2anchor="0,118" lowerlimit="-20" upperlimit="20"/>
<!-- body to front fin -->
<joint limb1="2" limb1anchor="65,100" limb2="4" limb2anchor="0,160" lowerlimit="-50" upperlimit="0"/>
<!-- body to back fin -->
<joint limb1="2" limb1anchor="46,-48" limb2="5" limb2anchor="0,55" lowerlimit="-50" upperlimit="0"/>
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.1" hearing="1.0"/>
</Character>
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<?xml version="1.0" encoding="utf-8" ?>
<Character name ="crawler" humanoid="false">
<sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Crawler/idle1.ogg" state="None" range="500"/>
<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
<ragdoll headposition="50" headangle="-70"
waveamplitude="2.0" wavelength="5000"
swimspeed="3.0" walkspeed="2.0"
stepsize ="15.0,20.0"
legtorque="10"
flip="true">
<collider width="45" radius="22"/>
<!-- head -->
<limb id = "0" radius="22" height="45" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="30.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="0,0,51,121" depth="0.02" origin="0.45,0.63"/>
</limb>
<!-- middle part -->
<limb id = "1" radius="22" height="40" flip="true" armorsector="0.0,180.0" armorvalue="20.0">0
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="57,7,59,57" depth="0.021" origin="0.3,0.65"/>
</limb>
<!-- tail -->
<limb id = "2" radius="22" height="45" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="20.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="6,141,60,95" depth="0.022" origin="0.37,0.43"/>
</limb>
<limb id = "3" width="13" height="45" ignorecollisions="true" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
<attack range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash" force="20" torque="-20" targetforce="-30"/>
</limb>
<limb id = "4" width="11" height="34" type="RightLeg" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "5" width="5" height="40" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="3" stepoffset="20.0,0.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
<limb id = "6" width="13" height="35" type="LeftLeg" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "7" width="5" height="40" type="LeftFoot" flip="true" pullpos="0.0,15.0" refjoint="5" stepoffset="20.0,0.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
<limb id = "8" width="13" height="35" type="RightLeg" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="82,83,11,34" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "9" width="5" height="40" type="RightFoot" flip="true" pullpos="0.0,15.0" refjoint="7" stepoffset="20.0,0.0">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="59,78,19,43" depth="0.03" origin="0.5,0.5"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
<joint limb1="0" limb1anchor="-5,-38" limb2="1" limb2anchor="-2,25" lowerlimit="-20" upperlimit="40"/>
<joint limb1="1" limb1anchor="0,-15" limb2="2" limb2anchor="-10,31" lowerlimit="-20" upperlimit="40"/>
<joint limb1="0" limb1anchor="7,30" limb2="3" limb2anchor="-2,-17" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="0" limb1anchor="13,6" limb2="4" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
<joint limb1="4" limb1anchor="0,-17" limb2="5" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
<joint limb1="0" limb1anchor="13,-15" limb2="6" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
<joint limb1="6" limb1anchor="0,-17" limb2="7" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
<joint limb1="0" limb1anchor="13,-35" limb2="8" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
<joint limb1="8" limb1anchor="0,-17" limb2="9" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
</ragdoll>
<ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30"
sight="0.5" hearing="1.0"
attackcooldown="3.0"/>
</Character>
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<?xml version="1.0" encoding="utf-8" ?>
<Character name ="endworm" humanoid="false" health="10000.0" doesbleed="false">
<sound file="Content/Characters/Endworm/endwormidle.ogg" state="None" range="8000" />
<sound file="Content/Characters/Endworm/endwormattack1.ogg" state="Attack" range="8000" />
<sound file="Content/Characters/Endworm/endwormattack2.ogg" state="Attack" range="8000" />
<ragdoll waveamplitude="100.0" wavelength="1000" speed="2.0" scale ="2.0" flip="false" canentersubmarine="false">
<collider radius="300"/>
<!-- head -->
<limb id = "0" radius="300" type="Head" steerforce="3.0">
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,478,720,546" depth="0.05"/>
</limb>
<!-- body -->
<limb id = "1" radius="300" type="Torso">
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.01" origin="0.5,0.5"/>
</limb>
<!-- body -->
<limb id = "2" radius="300" type="Torso" steerforce="0.0">
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<attack range="800" duration="0.5" damage="30" stun="5.0" torque="-100" structuredamage="500" damagetype="slash"/>
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<?xml version="1.0" encoding="utf-8" ?>
<Character name="fractalguardian" humanoid="false" health="500.0" doesbleed="false">
<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
<collider radius="50"/>
<!-- head -->
<limb id = "0" radius="65" type="Head" steerforce="3.0">
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="10" damagetype="blunt" targetforce="80"/>
</limb>
<!-- body -->
<limb id = "1" radius="50">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,125,108,105" depth="0.03" origin="0.5,0.5"/>
</limb>
<!-- body -->
<limb id = "2" radius="45" height="75">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,239,90,136" depth="0.02" origin="0.5,0.5"/>
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.01" origin="0.5,0.5"/>
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<attack range="150" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
</limb>
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<attack range="150" duration="0.5" damage="30" stun="1.0" torque="150" damagetype="slash"/>
</limb>
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<joint limb1="0" limb1anchor="0,-60" limb2="1" limb2anchor="0,30" lowerlimit="-30" upperlimit="30"/>
<joint limb1="1" limb1anchor="0,-47" limb2="2" limb2anchor="0,56" lowerlimit="-30" upperlimit="30"/>
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<joint limb1="0" limb1anchor="-30,10" limb2="5" limb2anchor="0,-110" lowerlimit="90" upperlimit="180"/>
</ragdoll>
<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0" attackcooldown="1"/>
</Character>
@@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name="fractalguardian" humanoid="false" health="800.0" doesbleed="false">
<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="false" canentersubmarine="false" rotatetowardsmovement="false">
<collider radius="80" height="30"/>
<!-- head -->
<limb id = "0" radius="80" height="30" type="Head" steerforce="3.0">
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="10" damagetype="blunt" targetforce="100"/>
</limb>
<limb id = "1" width="30" height="178">
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<attack range="150" duration="0.5" damage="30" stun="1.0" torque="150" damagetype="slash"/>
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<attack range="150" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
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<joint limb1="3" limb1anchor="0,-80" limb2="4" limb2anchor="0,80" lowerlimit="-120" upperlimit="0"/>
</ragdoll>
<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0" attackcooldown="1"/>
</Character>
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Albertine
Alexia
Alfredia
Alice
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Alta
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Amee
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Arie
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Aryanna
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Ashly
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Beaulah
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Beverley
Bridgett
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Carla
Carmen
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Cathy
Cecille
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Christine
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Claire
Cleopatra
Codi
Corinne
Creola
Criselda
Dahlia
Danielle
Dannette
Darleen
Deborah
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Denisha
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Doria
Dorthy
Eleanor
Elinor
Eliza
Elliana
Emerald
Emilee
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Erline
Ethel
Eugenia
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Fernanda
Fiona
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Gloria
Hortensia
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Iris
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Joyce
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Julianne
Jutta
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Kathy
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Kristeen
Kristie
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Marylee
Masako
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Maybell
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Nola
Noriko
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Paula
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Randi
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Shayla
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Sherise
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Sherry
Shin
Shirlee
Siena
Socorro
Sophie
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Stella
Stephane
Summer
Susy
Synthia
Tania
Tanika
Tanya
Tawanda
Tera
Tessie
Thea
Tisha
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Trista
Trudie
Trudy
Valerie
Vanessa
Velma
Yahaira
Zandra
Zoe
Zoey
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Adam
Adan
Ahmed
Alan
Aldo
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Alonso
Alton
Alvaro
Alvin
Andres
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Antony
Arkadi
Arron
Arthur
Arturo
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Avery
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Barton
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Bennie
Bertram
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Bo
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Burt
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Carlton
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Christoper
Chuck
Claude
Coleman
Cuck
Dan
Darius
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Darwin
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Dominick
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Lionel
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Marcelino
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Mauricio
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Murray
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Omari
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Owen
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Peter
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Reed
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Reginald
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Richard
Rob
Roderick
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Romeo
Ronnie
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Roy
Rupert
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Santiago
Saul
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Sergei
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Simon
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Tad
Tate
Terrance
Terrell
The
Timur
Tod
Todd
Tommie
Tory
Travis
Tyler
Tyson
Ulof
Waldo
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Vasili
Wilford
Will
Williams
Willie
Willy
Winston
Virgil
Virgilio
Zachary
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<?xml version="1.0" encoding="utf-8" ?>
<Character name ="human" humanoid="true" needsair="true" genders="true" maleheadid="1,8" femaleheadid="1,8" drowningtime="30">
<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
<ragdoll headposition="154" torsoposition="115"
stepsize="42.0, 12.0"
walkanimspeed="4.58"
movementlerp="0.4"
legtorque="15.0"
thightorque="-5.0"
walkspeed="1.5"
swimspeed="2.0"
colliderheightfromfloor="55"
impacttolerance="7.5">
<collider height="55" radius="15"/>
<collider height="40" radius="15"/>
<!-- head -->
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
<sprite texture="Content/Characters/Human/[GENDER]head[HEADID].png" sourcerect="1,1,37,38" depth="0.04" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedhead.png" sourcerect="1,1,37,38" origin="0.5,0.5"/>
</limb>
<!-- body -->
<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="0,0,29,58" depth="0.05" origin="0.5,0.6"/>
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="0,0,29,58" origin="0.5,0.6"/>
</limb>
<limb id = "12" radius="13" mass = "20" type="Waist">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,0,32,29" depth="0.045" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="0,0,32,29" origin="0.5,0.5"/>
</limb>
<!-- left arm -->
<limb id = "2" radius="8" height="20" mass="3" type="LeftArm">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="30,2,17,39" depth="0.15" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="30,2,17,39" origin="0.5,0.5"/>
</limb>
<limb id = "3" radius="6" height="26" mass="3" type="LeftHand" pullpos="0.0,-18.0">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="49,2,13,47" depth="0.16" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="49,2,13,47" origin="0.5,0.5"/>
</limb>
<!-- right arm -->
<limb id = "4" radius="8" height="20" mass="3" type="RightArm">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="30,2,17,39" depth="0.01" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="30,2,17,39" origin="0.5,0.5"/>
</limb>
<limb id = "5" radius="6" height="26" mass ="3" type="RightHand" pullpos="0.0,-18.0">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="49,2,13,47" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="49,2,13,47" origin="0.5,0.5"/>
</limb>
<!-- left leg -->
<limb id = "6" radius="10" height="30" mass = "8" type="LeftThigh">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,32,26,48" depth="0.15" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="0,32,26,48" origin="0.5,0.5"/>
</limb>
<limb id = "7" radius="6" height="39" mass = "5" type="LeftLeg">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="32,0,22,50" depth="0.16" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="32,0,22,50" origin="0.5,0.5"/>
</limb>
<limb id = "8" radius="5" height="13" mass = "2" type ="LeftFoot" flip="true" pullpos="-5.0,0.0">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="35,53,16,25" depth="0.14" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
<sound file ="Content/step.ogg"/>
</limb>
<!-- right leg -->
<limb id = "9" radius="10" height="30" mass = "8" type="RightThigh">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,32,26,48" depth="0.11" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,32,26,48" origin="0.5,0.5"/>
</limb>
<limb id = "10" radius="6" height="39" mass = "5" type="RightLeg">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="32,0,22,50" depth="0.12" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="32,0,22,50" origin="0.5,0.5"/>
</limb>
<limb id = "11" radius="5" height="13" mass = "2" type ="RightFoot" flip="true" pullpos="-5.0,0.0">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
<sound file ="Content/step.ogg"/>
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45"/>
<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10"/>
<!-- body to left arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
<!-- body to right arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/>
<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
<!-- body to left leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
<!-- body to right leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
</ragdoll>
</Character>
@@ -0,0 +1,122 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name ="human" humanoid="true" genders="true" maleheadid="1,8" femaleheadid="1,7" needsair="false" doesbleed="false">
<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
<ragdoll headposition="134" torsoposition="108"
stepsize="42.0, 12.0"
walkanimspeed="4.58"
movementlerp="0.4"
legtorque="15.0"
thightorque="-5.0"
walkspeed="1.5"
swimspeed="2.5"
impacttolerance="7.5">
<collider height="80" radius="15"/>
<collider height="40" radius="15"/>
<!-- head -->
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
<sprite texture="Content/Characters/Human/[GENDER]head[HEADID].png" sourcerect="1,1,37,38" depth="0.04" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedhead.png" sourcerect="1,1,37,38" origin="0.5,0.5"/>
</limb>
<!-- body -->
<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="0,0,29,58" depth="0.05" origin="0.5,0.6"/>
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="0,0,29,58" origin="0.5,0.6"/>
</limb>
<limb id = "12" radius="13" mass = "20" type="Waist">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,0,32,29" depth="0.045" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="0,0,32,29" origin="0.5,0.5"/>
</limb>
<!-- left arm -->
<limb id = "2" radius="8" height="20" mass="3" type="LeftArm">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="30,2,17,39" depth="0.15" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="30,2,17,39" origin="0.5,0.5"/>
</limb>
<limb id = "3" radius="6" height="26" mass="3" type="LeftHand" pullpos="0.0,-18.0">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="49,2,13,47" depth="0.16" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="49,2,13,47" origin="0.5,0.5"/>
</limb>
<!-- right arm -->
<limb id = "4" radius="8" height="20" mass="3" type="RightArm">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="30,2,17,39" depth="0.01" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="30,2,17,39" origin="0.5,0.5"/>
</limb>
<limb id = "5" radius="6" height="26" mass ="3" type="RightHand" pullpos="0.0,-18.0">
<sprite texture="Content/Characters/Human/[GENDER]torso.png" sourcerect="49,2,13,47" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedtorso.png" sourcerect="49,2,13,47" origin="0.5,0.5"/>
</limb>
<!-- left leg -->
<limb id = "6" radius="10" height="30" mass = "8" type="LeftThigh">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,32,26,48" depth="0.15" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="0,32,26,48" origin="0.5,0.5"/>
</limb>
<limb id = "7" radius="6" height="39" mass = "5" type="LeftLeg">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="32,0,22,50" depth="0.16" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="32,0,22,50" origin="0.5,0.5"/>
</limb>
<limb id = "8" radius="5" height="13" mass = "2" type ="LeftFoot" flip="true" pullpos="-5.0,0.0">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="35,53,16,25" depth="0.14" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
<sound file ="Content/step.ogg"/>
</limb>
<!-- right leg -->
<limb id = "9" radius="10" height="30" mass = "8" type="RightThigh">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,32,26,48" depth="0.11" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="0,32,26,48" origin="0.5,0.5"/>
</limb>
<limb id = "10" radius="6" height="39" mass = "5" type="RightLeg">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="32,0,22,50" depth="0.12" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="32,0,22,50" origin="0.5,0.5"/>
</limb>
<limb id = "11" radius="5" height="13" mass = "2" type ="RightFoot" flip="true" pullpos="-5.0,0.0">
<sprite texture="Content/Characters/Human/[GENDER]legs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
<sound file ="Content/step.ogg"/>
</limb>
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.5" origin="0.5,0.5"/>
<attack range="70" duration="0.1" bleedingdamage="3" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
<StatusEffect type="OnUse" target="This" Health="20.0" disabledeltatime="true"/>
</attack>
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45"/>
<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10"/>
<!-- body to left arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
<!-- body to right arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/>
<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
<!-- body to left leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
<!-- body to right leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
<joint limb1="1" limb1anchor="25,10" limb2="13" limb2anchor="25,0" lowerlimit="-40" upperlimit="0"/>
</ragdoll>
<ai attackhumans="500" attackrooms="5.0" attackweaker="50" attackstronger="-30"
sight="0.5" hearing="1.0"
attackcooldown="5.0"/>
</Character>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8" ?>
<huskappendage>
<!-- spike/tentacle thingy -->
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.5" origin="0.5,0.5"/>
<attack range="70" duration="0.1" bleedingdamage="0.5" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01"/>
<StatusEffect type="OnUse" target="This" Health="10.0" disabledeltatime="true"/>
</attack>
</limb>
<joint limb1="1" limb1anchor="25,10" limb2="13" limb2anchor="25,0" lowerlimit="-40" upperlimit="0"/>
</huskappendage>
@@ -0,0 +1,256 @@
Aguilar
Aker
Angles
Ashley
Atterbury
Avery
Bailey
Banks
Bartolomeo
Basnett
Baumgardner
Beltran
Bergman
Berlin
Berner
Blackwell
Blakley
Boman
Bonham
Books
Box
Bradley
Brady
Breeki
Buckley
Burke
Bushman
Callahan
Carey
Carroll
Case
Castillo
Castro
Celina Ryder
Chandler
Chaney
Chaney
Chapman
Chiu
Clements
Clothier
Cluck
Cobble
Collins
Colpitts
Combs
Connors
Cork
Cortese
Craig
Cuevas
Danko
Day
Day
Delange
Deloney
Deras
Dews
Dimauro
Dollinger
Donovan
Dorado
Dudley
Duplantier
Dyer
Eastman
Elliott
Ellison
Escobar
Feinberg
Feinman
Fesler
Fleig
Flowers
Fonte
Freeman
Frye
Gadberry
Gallagher
Gallardo
Gay
Gears
Geist
Gomez
Gonzales
Goodin
Gordon
Gould
Graves
Graves
Green
Gregory
Gumbs
Hajek
Hallett
Hampton
Hardy
Harp
Hebert
Hedrick
Hefner
Hernandez
Heuer
Higgins
Hillard
Hines
Hinton
Hocker
Hoffman
Holter
House
Huber
Huber
Hurley
Hutchinson
Huynh
Jack
James
Jones
Keller
Kidd
Kinney
Klein
Knowles
Krall
Kramer
Lane
Larsen
Larsen
Lavey
Lawrence
Lawson
Lee
Leonard
Lester
Linares
Little
Lowe
Lozano
Lucas
Lyons
Malone
Mansfield
Marchi
Marquez
Mason
Maxwell
Maynard
Maynes
Mcclure
Mcdowell
McLeroy
McNeal
Mcneil
Mead
Meals
Meisner
Mell
Mendel
Mendez
Meza
Molina
Monroe
Mooney
Moran
Moses
Moses
Mosley
Mulford
Mungo
Navarro
Newton
Nicolosi
Nunez
Ordway
Ouellette
Palmieri
Parchman
Parker
Parks
Patel
Pearson
Petersen
Phillips
Phoenix
Pickett
Planck
Pollard
Pool
Poole
Preston
Price
Proctor
Quinn
Radebaugh
Radice
Ram
Ramos
Rangel
Reeves
Reynolds
Rhymer
Riddle
Riles
Rios
Rivera
Robertson
Rolfe
Roman
Rosewood
Rowe
Sacks
Santillan
Santistevan
Saunders
Sawyer
Schmitt
Serrano
Severance
Sexton
Shah
Simpson
Smith
Southworth
Sparks
Stalvey
Stanley
Stein
Stogner
Suarez
Summers
Summitt
Sunderland
Swanger
Swanson
Sykes
Tamashiro
Tate
Terry
Thompkins
Tootle
Tseng
Tyson
Ulrich
Walls
Vaughn
Vazquez
Veach
Weaver
Velazquez
Welden
Wheeling
Whitely
Wiley
Williams
Zhang
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<?xml version="1.0" encoding="utf-8" ?>
<Character name="husk" humanoid="true" needsair="false" doesbleed="false">
<sound file="Content/Characters/Husk/Husk1.ogg" state="Attack" range="1000"/>
<sound file="Content/Characters/Husk/Husk2.ogg" state="Attack" range="1000"/>
<sound file="Content/Characters/Husk/Husk3.ogg" state="Attack" range="1000"/>
<ragdoll headposition="134" torsoposition="108"
stepsize="42.0, 12.0"
walkanimspeed="4.58"
movementlerp="0.4"
legtorque="15.0"
thightorque="-5.0"
walkspeed="1.2"
swimspeed="2.5">
<collider height="80" radius="15"/>
<collider height="40" radius="15"/>
<!-- head -->
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="95,0,33,25" depth="0.04" origin="0.5,0.5"/>
</limb>
<!-- spike/tentacle thingy -->
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.05" origin="0.5,0.5"/>
<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" force="1" torque="-50" damagetype="slash" targetforce="10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
<StatusEffect type="OnUse" target="This" Health="1.0" disabledeltatime="true"/>
</attack>
</limb>
<!-- body -->
<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3">
<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="Torso" sourcerect="41,1,42,96" origin="0.5,0.55"/>
</limb>
<limb id = "12" radius="13" mass = "20" type="Waist">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="0,0,1,1" depth="0.045" origin="0.5,0.5"/>
</limb>
<!-- left arm -->
<limb id = "2" radius="8" height="20" mass="3" type="LeftArm">
<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="LeftArm" sourcerect="0,0,19,43" origin="0.5,0.4" />
</limb>
<limb id = "3" radius="6" height="26" mass="3" type="LeftHand" pullpos="0.0,-18.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="LeftHand" sourcerect="0,78,15,50" origin="0.45,0.4"/>
</limb>
<!-- right arm -->
<limb id = "4" radius="8" height="20" mass="3" type="RightArm">
<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="LeftArm" sourcerect="0,0,19,43" origin="0.5,0.4" />
</limb>
<limb id = "5" radius="6" height="26" mass ="3" type="RightHand" pullpos="0.0,-18.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="LeftHand" sourcerect="0,78,15,50" origin="0.45,0.4"/>
</limb>
<!-- left leg -->
<limb id = "6" radius="10" height="30" mass = "8" type="LeftThigh">
<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="RightThigh" sourcerect="22,0,18,44" origin="0.5,0.5" depth="0.01"/>
</limb>
<limb id = "7" radius="6" height="39" mass = "5" type="LeftLeg">
<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="RightLeg" sourcerect="17,47,21,51" origin="0.5,0.55" depth="0.02"/>
</limb>
<limb id = "8" radius="5" height="13" mass = "2" type ="LeftFoot" flip="true" pullpos="-5.0,0.0">
<sprite texture="Content/Characters/Husk/legs.png" sourcerect="35,53,16,25" depth="0.14" origin="0.5,0.5"/>
<sound file ="Content/step.ogg"/>
</limb>
<!-- right leg -->
<limb id = "9" radius="10" height="30" mass = "8" type="RightThigh">
<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="RightThigh" sourcerect="22,0,18,44" origin="0.5,0.5" depth="0.01"/>
</limb>
<limb id = "10" radius="6" height="39" mass = "5" type="RightLeg">
<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="RightLeg" sourcerect="17,47,21,51" origin="0.5,0.55" depth="0.02"/>
</limb>
<limb id = "11" radius="5" height="13" mass = "2" type ="RightFoot" flip="true" pullpos="-5.0,0.0">
<sprite texture="Content/Characters/Husk/legs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
<sound file ="Content/step.ogg"/>
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="-10,-10" limb2="1" limb2anchor="-3,28" lowerlimit="0" upperlimit="10"/>
<!-- spike to head -->
<joint limb1="0" limb1anchor="35,-8" limb2="13" limb2anchor="30,0" lowerlimit="-40" upperlimit="0"/>
<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,15" lowerlimit="30" upperlimit="60"/>
<!-- body to left arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="0" upperlimit="170"/>
<!-- body to right arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/>
<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="0" upperlimit="170"/>
<!-- body to left leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10"/>
<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
<!-- body to right leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10"/>
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
</ragdoll>
<ai attackhumans="500" attackrooms="5.0" attackweaker="50" attackstronger="-30"
sight="0.5" hearing="1.0"
attackcooldown="1.0"/>
</Character>
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@@ -0,0 +1,95 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name ="mantis" humanoid="false" health="200" doesbleed="false">
<sound file="Content/Characters/Mantis/attack1.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Mantis/attack2.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Mantis/idle1.ogg" state="None" range="500"/>
<sound file="Content/Characters/Mantis/idle2.ogg" state="None" range="500"/>
<sound file="Content/Characters/Mantis/idle3.ogg" state="None" range="500"/>
<ragdoll headposition="120" headangle="-90"
waveamplitude="50.0" wavelength="2500"
swimspeed="2.0" walkspeed="3.0"
stepsize ="20.0,20.0"
legtorque="10"
footrotation ="180.0"
flip="true">
<collider radius="60"/>
<!-- head -->
<limb id = "0" radius="30" height="86" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armor="10.0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="0,0,101,168" depth="0.02" origin="0.4,0.53"/>
</limb>
<!-- middle part -->
<limb id = "1" width="42" height="61" mass = "6" flip="true" armorsector="0.0,180.0" armor="10.0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="3,168,59,64" depth="0.021" origin="0.3,0.65"/>
</limb>
<!-- middle part -->
<limb id = "2" width="35" height="52" mass = "6" flip="true" armorsector="0.0,180.0" armor="10.0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="66,180,65,70" depth="0.022" origin="0.3,0.65"/>
</limb>
<!-- tail -->
<limb id = "3" radius="20" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armor="10.0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="130,158,46,93" depth="0.023" origin="0.37,0.3"/>
</limb>
<limb id = "4" width="15" height="63" mass = "4" refjoint="3" flip="true">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="232,153,20,63" depth="0.012" origin="0.5,0.5"/>
</limb>
<limb id = "5" width="15" height="63" mass = "4" refjoint="3" flip="true">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="231,80,23,67" depth="0.011" origin="0.5,0.5"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
<!-- ""claw" -->
<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
<attack range="200" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" torque="-20" damagetype="slash" force="10" targetforce="-30"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
<limb id = "7" width="15" height="63" mass = "4" type="LeftLeg" flip="true">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="205,91,20,63" depth="0.013" origin="0.5,0.5"/>
</limb>
<limb id = "8" width="15" height="63" mass = "4" type="LeftFoot" flip="true" pullpos="0.0,30.0" refjoint="0" stepoffset="100.0,0.0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="206,3,20,85" depth="0.014" origin="0.5,0.5"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
<limb id = "9" width="15" height="63" mass = "4" type="RightLeg" flip="true">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="159,3,38,66" depth="0.015" origin="0.5,0.5"/>
</limb>
<limb id = "10" width="15" height="102" mass = "4" type="RightFoot" flip="true" pullpos="0.0,50.0" refjoint="5" stepoffset="-150.0,0.0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="111,0,32,112" depth="0.016" origin="0.5,0.5"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>
<joint limb1="0" limb1anchor="-5,-53" limb2="1" limb2anchor="0,20" lowerlimit="-20" upperlimit="20"/>
<joint limb1="1" limb1anchor="6,-18" limb2="2" limb2anchor="-2,36" lowerlimit="-20" upperlimit="30"/>
<joint limb1="2" limb1anchor="1,7" limb2="3" limb2anchor="6,15" lowerlimit="-20" upperlimit="40"/>
<joint limb1="0" limb1anchor="16,2" limb2="4" limb2anchor="-5,-20" lowerlimit="-90" upperlimit="0"/>
<joint limb1="4" limb1anchor="-2,21" limb2="5" limb2anchor="-5,-20" lowerlimit="-290" upperlimit="-190"/>
<joint limb1="5" limb1anchor="-2,27" limb2="6" limb2anchor="0,-30" lowerlimit="-190" upperlimit="-30"/>
<joint limb1="0" limb1anchor="52,-34" limb2="7" limb2anchor="-4,-19" lowerlimit="-90" upperlimit="0"/>
<joint limb1="7" limb1anchor="-2,28" limb2="8" limb2anchor="2,-32" lowerlimit="-190" upperlimit="-30"/>
<joint limb1="0" limb1anchor="43,-67" limb2="9" limb2anchor="0,21" lowerlimit="-180" upperlimit="-10"/>
<joint limb1="9" limb1anchor="0,-28" limb2="10" limb2anchor="-11,-46" lowerlimit="-190" upperlimit="-50"/>
</ragdoll>
<ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30"
sight="0.5" hearing="1.0"
attackcooldown="1.0"/>
</Character>
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<?xml version="1.0" encoding="utf-8" ?>
<Character name="moloch" humanoid="false" health="1000" doesbleed="false">
<sound file="Content/Characters/Moloch/attack1.ogg" state="Attack" range="3000"/>
<sound file="Content/Characters/Moloch/attack2.ogg" state="Attack" range="3000"/>
<sound file="Content/Characters/Moloch/idle1.ogg" state="None" range="3000"/>
<sound file="Content/Characters/Moloch/idle2.ogg" state="None" range="3000"/>
<ragdoll waveamplitude="0.0" swimspeed="2.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
<collider radius ="230"/>
<!-- head -->
<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
<attack range="700" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
</limb>
<limb id = "1" width="50" height="440" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="865,7,117,448" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "2" width="40" height="274" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="739,734,82,287" depth="0.026" origin="0.5,0.5"/>
</limb>
<limb id = "3" width="77" height="540" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="867,474,101,550" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "4" width="50" height="440" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="865,7,117,448" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "5" width="40" height="274" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="739,734,82,287" depth="0.026" origin="0.5,0.5"/>
</limb>
<limb id = "6" width="77" height="540" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="867,474,101,550" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "7" width="50" height="440" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="865,7,117,448" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "8" width="40" height="274" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="739,734,82,287" depth="0.026" origin="0.5,0.5"/>
</limb>
<limb id = "9" width="77" height="540" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="867,474,101,550" depth="0.025" origin="0.5,0.5"/>
</limb>
<joint limb1="0" limb1anchor="112,77" limb2="1" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="1" limb1anchor="0,190" limb2="2" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="2" limb1anchor="0,120" limb2="3" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0"/>
<joint limb1="0" limb1anchor="0,0" limb2="4" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="4" limb1anchor="0,190" limb2="5" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="5" limb1anchor="0,120" limb2="6" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0"/>
<joint limb1="0" limb1anchor="-53,-164" limb2="7" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="7" limb1anchor="0,190" limb2="8" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="8" limb1anchor="0,120" limb2="9" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0"/>
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0"
attackweaker="50.0" attackstronger="-30.0"
attackcooldown="15.0"
sight="0.5" hearing="1.0"/>
</Character>
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<?xml version="1.0" encoding="utf-8" ?>
<Character name ="scorpion" humanoid="false">
<sound file="Content/Characters/Scorpion/scorpionattack1.ogg" state="Attack" />
<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
<ragdoll waveamplitude="50.0" wavelength="2500" speed="1.5">
<collider width="45" radius="22"/>
<!-- head -->
<limb id = "0" radius="37" height="81" mass="6" type="Head" steerforce="1.0">
<sprite texture="Content/Characters/Scorpion/scorpion.png" sourcerect="11,12,74,155" depth="0.02"/>
</limb>
<!-- body -->
<limb id = "1" radius="33" height="51" mass = "40">
<sprite texture="Content/Characters/Scorpion/scorpion.png" sourcerect="94,32,66,117" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "2" radius="30" height="60" mass = "40" type="Torso">
<sprite texture="Content/Characters/Scorpion/scorpion.png" sourcerect="94,32,66,117" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "3" radius="30" height="60" mass = "40" type="Torso">
<sprite texture="Content/Characters/Scorpion/scorpion.png" sourcerect="94,32,66,117" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "4" radius="30" height="60" mass = "40" type="Tail">
<sprite texture="Content/Characters/Scorpion/scorpion.png" sourcerect="94,32,66,117" depth="0.03" origin="0.5,0.5"/>
</limb>
<limb id = "5" width="26" height="98" mass = "6" ignorecollisions="true">
<sprite texture="Content/Characters/Scorpion/scorpion.png" sourcerect="190,30,49,98" depth="0.15" origin="0.3,0.5"/>
<attack type="PinchCW" range="120" duration="0.5" damage="80"/>
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="0,60" limb2="1" limb2anchor="0,-45" lowerlimit="-10" upperlimit="45"/>
<joint limb1="1" limb1anchor="0,45" limb2="2" limb2anchor="0,-45" lowerlimit="-10" upperlimit="45"/>
<joint limb1="2" limb1anchor="0,45" limb2="3" limb2anchor="0,-45" lowerlimit="-10" upperlimit="45"/>
<joint limb1="3" limb1anchor="0,45" limb2="4" limb2anchor="0,-45" lowerlimit="-10" upperlimit="45"/>
<joint limb1="0" limb1anchor="-10,-65" limb2="5" limb2anchor="10,40" lowerlimit="200" upperlimit="240"/>
</ragdoll>
<ai attackhumans="100" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
</Character>
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Width:  |  Height:  |  Size: 90 KiB

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