Fixed nuclear shells exploding immediately when launched

This commit is contained in:
Joonas Rikkonen
2017-06-05 18:11:38 +03:00
parent e3016fbbcf
commit da3731bae6

View File

@@ -213,7 +213,11 @@ namespace Barotrauma.Items.Components
projectile.FindHull();
projectile.Submarine = projectile.body.Submarine;
projectile.Use((float)Timing.Step);
Projectile projectileComponent = projectile.GetComponent<Projectile>();
if (projectileComponent != null)
{
projectileComponent.Use((float)Timing.Step);
}
if (projectile.Container != null) projectile.Container.RemoveContained(projectile);