v0.6.0.2
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.6.0.1")]
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[assembly: AssemblyFileVersion("0.6.0.1")]
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[assembly: AssemblyVersion("0.6.0.2")]
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[assembly: AssemblyFileVersion("0.6.0.2")]
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@@ -1,3 +1,18 @@
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---------------------------------------------------------------------------------------------------------
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v0.6.0.2
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---------------------------------------------------------------------------------------------------------
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- Fixed "maximum packet size exceeded" errors when clients join servers.
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- Fixed a bug that caused non-interactable checkboxes to always appear unchecked.
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- Skill level syncing fix: the syncing isn't dependent on the order of the characters skills anymore.
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- IP addresses are included in all login error messages and the errors are also logged to the debug console.
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- Servers end rounds if all players are either dead or unconscious when autorestart is on (instead of
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waiting for all players to die)
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- Fixed nuclear shells and depth charges exploding immediately when launched.
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- Fixed a bug that prevented any broken items from being repaired in the single player.
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- Fixed items disappearing from inside copypasted items (e.g. cabinets).
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- Added character teleporting console command.
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---------------------------------------------------------------------------------------------------------
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v0.6.0.1
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---------------------------------------------------------------------------------------------------------
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