This commit is contained in:
Joonas Rikkonen
2017-06-05 21:56:22 +03:00
parent 2433a4d7fb
commit 4395179afa
2 changed files with 17 additions and 2 deletions
+2 -2
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.0.1")]
[assembly: AssemblyFileVersion("0.6.0.1")]
[assembly: AssemblyVersion("0.6.0.2")]
[assembly: AssemblyFileVersion("0.6.0.2")]
+15
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@@ -1,3 +1,18 @@
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v0.6.0.2
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- Fixed "maximum packet size exceeded" errors when clients join servers.
- Fixed a bug that caused non-interactable checkboxes to always appear unchecked.
- Skill level syncing fix: the syncing isn't dependent on the order of the characters skills anymore.
- IP addresses are included in all login error messages and the errors are also logged to the debug console.
- Servers end rounds if all players are either dead or unconscious when autorestart is on (instead of
waiting for all players to die)
- Fixed nuclear shells and depth charges exploding immediately when launched.
- Fixed a bug that prevented any broken items from being repaired in the single player.
- Fixed items disappearing from inside copypasted items (e.g. cabinets).
- Added character teleporting console command.
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v0.6.0.1
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