Reorganized project to start work on dedicated server

This commit is contained in:
juanjp600
2017-06-11 03:48:08 -03:00
parent 9b0d7c1020
commit 5636d1cdf9
702 changed files with 453 additions and 247 deletions

View File

@@ -35,7 +35,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Windows\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<DefineConstants>TRACE;DEBUG;WINDOWS;CLIENT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
@@ -45,7 +45,7 @@
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Windows\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<DefineConstants>TRACE;WINDOWS;CLIENT</DefineConstants>
<AllowedReferenceRelatedFileExtensions>
<!-- Prevent default XML and PDB files copied to output in RELEASE.
Only *.allowedextension files will be included, which doesn't exist in my case.
@@ -60,258 +60,49 @@
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
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<Compile Include="Source\Networking\FileTransfer\FileReceiver.cs" />
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<Compile Include="Source\Networking\Voting.cs" />
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<Compile Include="Source\Characters\Animation\FishAnimController.cs" />
<Compile Include="Source\GameSession\GameModes\GameMode.cs" />
<Compile Include="Source\GameSession\HireManager.cs" />
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<Compile Include="Source\Items\Components\Machines\Pump.cs" />
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<Compile Include="Source\Screens\LobbyScreen.cs" />
<Compile Include="Source\Screens\MainMenuScreen.cs" />
<Compile Include="Source\Screens\NetLobbyScreen.cs" />
<Compile Include="Source\Screens\Screen.cs" />
<Compile Include="Source\GameSettings.cs" />
<Compile Include="Source\Screens\ServerListScreen.cs" />
<Compile Include="Source\Sounds\OggSound.cs" />
<Compile Include="Source\Sounds\SoundManager.cs" />
<Compile Include="Source\Sounds\OggStream.cs" />
<Compile Include="Source\Sounds\Sound.cs" />
<Compile Include="Source\Sounds\SoundManager.cs" />
<Compile Include="Source\Sounds\SoundPlayer.cs" />
<Compile Include="Source\Sprite.cs" />
<Compile Include="Source\Utils\TextureLoader.cs" />
<Compile Include="Source\Utils\ToolBox.cs" />
<Compile Include="Source\Map\Hull.cs" />
<Compile Include="Source\Utils\UpdaterUtil.cs" />
<Compile Include="Source\Sprite.cs" />
<Compile Include="Source\SpriteSheet.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL">
@@ -1096,9 +887,6 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Service References\" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0">
<Visible>False</Visible>
@@ -1706,6 +1494,7 @@
<Name>SharpFont</Name>
</ProjectReference>
</ItemGroup>
<Import Project="..\BarotraumaShared\BarotraumaShared.projitems" Label="Shared" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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