Joonas Rikkonen
b9b3c96f99
Fixed Timing.TotalTime not being updated in the dedicated server. Caused clients never timing out, AIObjectiveFixLeaks not working at all, reactor usage not being logged and possibly other issues.
2018-05-21 20:30:51 +03:00
Joonas Rikkonen
384453b05c
Fixed compiler errors caused by mission refactoring in the server project
2018-05-21 20:27:23 +03:00
Joonas Rikkonen
bb31fd1e73
Moved some client-specific limb code to the client project, dripping water particles when characters get out from water
2018-05-21 19:17:34 +03:00
Joonas Rikkonen
95fc1cc025
Mission initialization fixes
2018-05-18 12:23:31 +03:00
Joonas Rikkonen
f931d81aed
Mission refactoring (mission prefabs) and option to select which types of missions can be selected when mission type is set to random (TODO: a way to set the allowed types from the UI).
2018-05-17 23:45:29 +03:00
Joonas Rikkonen
244acd3ec5
Fixed character getting spawned at a random spawnpoint in any sub if no spawpoint that fits the character's job is found, making it possible for them to spawn inside the respawn shuttle. Closes #408
2018-05-17 19:56:36 +03:00
Joonas Rikkonen
cc594a502c
Merge pull request #406 from BlueTheKing/patch-1
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Docking port and hatch changed
2018-05-10 15:59:00 +03:00
Blue
fed959e8eb
Docking port and hatch changed
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Docking port needs electrical skill to get fixed.
Both construction skill requirement changed to 50
2018-05-10 13:12:54 +02:00
Joonas Rikkonen
5ea88a0929
Fixed explosives not detonating inside railgun shells. Closes #400
2018-05-08 10:31:28 +03:00
Joonas Rikkonen
421e77cc3e
Fixed itemcomponents being loaded incorrectly if an item has multiple components of the same type.
2018-05-07 11:15:49 +03:00
Joonas Rikkonen
7dd4dca2ed
Fixed crashing when a round starts if the sub has been saved while a fabricator was running. Closes #398
2018-05-07 11:15:12 +03:00
Joonas Rikkonen
bdc9ca6d59
Merge pull request #399 from BlueTheKing/master
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Deconstructing certain items now gives materials
2018-05-07 10:41:00 +03:00
Blue
890c0dc1d9
Deconstructing certain items now gives materials
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Some tools and the body armor wouldn't give any materials
2018-05-05 23:08:01 +02:00
Juan Pablo Arce
d0c1d170f3
Increased searchlight camera offset to 515
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Requested by Clastic, the person who submitted the item
2018-05-04 19:47:49 -03:00
Joonas Rikkonen
323c9ceabb
v0.8.1.2
2018-04-25 21:35:03 +03:00
Joonas Rikkonen
7c9c3195bf
Need to copypaste more carefully ( e15fa11)
2018-04-25 20:58:11 +03:00
Joonas Rikkonen
e15fa11d6e
Fixed meds not being usable with a medical syringe. Closes #388
2018-04-25 16:39:12 +03:00
Joonas Rikkonen
ed22ca360f
Fixed AND/OR or components staying inactive until they receive their first signal. Closes #387
2018-04-25 14:43:44 +03:00
Joonas Rikkonen
8190358d2b
v0.8.1.1
2018-04-24 22:21:16 +03:00
Joonas Rikkonen
87bfa89f80
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2018-04-24 22:19:33 +03:00
Joonas Rikkonen
fdcd34fc12
v0.8.1.0
2018-04-24 22:19:21 +03:00
Joonas Rikkonen
88eabef8af
Made characterusable default to false (as it did before 91d6c7b)
2018-04-24 20:58:42 +03:00
Joonas Rikkonen
8cf26e2d7f
Fixed null reference exception if a statuseffect removes an item when a round is not running. Closes #385
2018-04-24 18:02:53 +03:00
Joonas Rikkonen
91d6c7b91f
Fixed explosives being directly usable by characters, causing them to explode when left clicking while holding them due to 9dd9425c. See #385
2018-04-24 18:00:36 +03:00
Joonas Rikkonen
1f460c401e
Readded oxygenite shard as containable to diving suit (accidentally removed in f2842c2)
2018-04-23 16:08:44 +03:00
Joonas Rikkonen
1d98df11a3
PropertyConditionals match if any of the targets match, junction boxes only take damage underwater when therey're powered up (because trying to fix all boxes in a flooded sub before they break again is pain in the ass)
2018-04-23 15:25:46 +03:00
Joonas Rikkonen
f2842c265c
Removed the need for batteries in diving suits, now the light stays on as long as the suit is worn by a living character.
2018-04-23 15:24:55 +03:00
Joonas Rikkonen
eff5976461
PropertyConditional fixes:
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- Fixed Equals/NotEquals not working at all because they checked for float values when the property is not a float and vice versa.
- Bool comparisons work now.
- Removed unnecessary property.GetValue calls, no need to get the value twice in the same method.
2018-04-23 15:19:40 +03:00
Joonas Rikkonen
6e666939a0
Wearables apply OnWearing StatusEffects in all the components of an item, not just the Wearable component.
2018-04-23 15:17:25 +03:00
Joonas Rikkonen
c71315f4da
Fixed StatusEffects of child ItemComponents not being added to an item's StatusEffect lists
2018-04-23 15:16:51 +03:00
Joonas Rikkonen
ceaba2f5ca
Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round. Closes #278
2018-04-23 13:55:08 +03:00
Joonas Rikkonen
e61dc5ae5f
Option to log debug console output to a file. Closes #318
2018-04-20 20:11:01 +03:00
Joonas Rikkonen
177f31d538
Some more logging to help diagnose #278 , a potential workaround to remove items/characters that Entity.RemoveAll failed to remove for some reason.
2018-04-20 16:50:10 +03:00
Joonas Rikkonen
395ca3c5c2
Removed debug code from PhysicsBody.ApplyLinearImpulse
2018-04-18 17:27:06 +03:00
Joonas Rikkonen
c6f3d0c1b8
Attempt to fix characters occasionally getting launched out of the sub at lightspeed when the sub crashes into something (even if the impact doesn't appear to be that hard): impacts don't increase the velocity of the characters above 20 units/s.
2018-04-18 17:24:10 +03:00
Joonas Rikkonen
eed7b72b4e
Fixed player-controlled creatures being able to do damage to themselves and RepairTools causing damage to the user regardless of the user's skills.
2018-04-18 15:04:18 +03:00
Joonas Rikkonen
edf5bacc89
Fixed EndRound music looping forever. Closes #334
2018-04-18 11:02:58 +03:00
Joonas Rikkonen
9a8f13140e
Cherry-picked [ab78991]: Rendering tiled sprites with scaling works correctly now (I think?), added option to edit the offset of structure textures
2018-04-17 14:06:40 +03:00
Joonas Rikkonen
607acb6e8a
Fixed wall sections being rendered incorrectly if texture scale is changed, fixed gaps between tiles due to the width/height of the tile being rounded down as a result of texture scaling
2018-04-10 22:28:14 +03:00
itchyOwl
22e2c8d8c2
Fix the gap and submarine position indicator icon position.
2018-04-09 18:11:27 +03:00
Joonas Rikkonen
8c4531188b
Fixed scrollable area of GUIListBoxes not changing when children are hidden (e.g. when filtering messages in the server log), fixed new log messages appearing in the server log even if the type of message has been filtered out.
2018-04-09 17:31:03 +03:00
itchyOwl
cc92341fae
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2018-04-09 16:16:23 +03:00
itchyOwl
7d31f0cdb6
Add a backing field with the default value Vector2.One for TextureScale. Clamp the values between 0.01 and 10 to keep them sensible.
2018-04-09 16:16:17 +03:00
Joonas Rikkonen
324b7f8edd
Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster. Closes #362
2018-04-09 16:01:38 +03:00
Joonas Rikkonen
3abbfcbc23
Railguns cannot be fired without aiming. Closes #364
2018-04-09 15:22:42 +03:00
Joonas Rikkonen
fe064b2170
Added a debug command for mirroring the main sub horizontally
2018-04-09 10:59:56 +03:00
itchyOwl
c0dccc550e
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2018-04-09 09:55:07 +03:00
itchyOwl
a34a024f58
Revert to the old tiling logic. Insert texture scale logic in between. Turn the silhouette code block into a separate method.
2018-04-09 09:54:26 +03:00
Joonas Rikkonen
2d39a68ecb
Merge pull request #359 from Kampfkarren/patch-1
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Make Captain's Jacket able to hold 5 things
2018-04-08 16:44:19 +03:00
boyned//Kampfkarren
9c610a1a82
Make Captain's Jacket able to hold 5 things
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It's stupid that all jobs can hold stuff in their jumpsuits except Captain.
2018-04-07 22:09:02 -07:00