Joonas Rikkonen
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cdb2476d51
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(e3d158689) Fixed server not saving debug console logs when savedebugconsolelogs is set to true
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2019-06-13 11:45:41 +03:00 |
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Joonas Rikkonen
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f8405fedb4
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(ce6f2672e) Additional verbose logging
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2019-06-13 11:45:20 +03:00 |
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Joonas Rikkonen
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5392a8b0d7
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(fc1332bcb) Fixed structures getting scaled incorrectly when cloning a structure with a non-default scale in the sub editor
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2019-05-23 15:16:23 +03:00 |
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Joonas Rikkonen
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6332cfd55f
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(81d7f4c1c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-18 17:44:13 +03:00 |
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Joonas Rikkonen
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71d1738498
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(76e16f98e) Use outdoorsteering when far enough from the sub. Increase the wait until reachable time a bit.
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2019-05-18 17:43:38 +03:00 |
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Joonas Rikkonen
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78b67de866
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(e9f10995d) Merge branch 'bugreporterUI' into dev
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2019-05-18 17:43:00 +03:00 |
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Joonas Rikkonen
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3a2310e547
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(3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position
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2019-05-18 17:42:41 +03:00 |
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Joonas Rikkonen
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da693c20fa
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(7bfeac605) More space for the labels in the Pump interface
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2019-05-18 17:42:20 +03:00 |
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Joonas Rikkonen
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11d08f4f70
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(2df363efc) Refactor avoiding, because the previous method wasn't working well. It now should work better, but requires a heading vector. Add some notes on how to improve the method. TODO: revisit fishes.
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2019-05-18 17:41:58 +03:00 |
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Joonas Rikkonen
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84b034b34d
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(bf1f4d5e8) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-18 17:41:06 +03:00 |
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Joonas Rikkonen
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3635568b6a
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(6ac5b80f0) Fixed: PauseOnFocusLost always treated as if being enabled
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2019-05-18 17:40:49 +03:00 |
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Joonas Rikkonen
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c6b80ad234
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(3158a90db) Option to prevent AI targets from being automatically added to specific structure pieces
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2019-05-18 17:37:39 +03:00 |
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Joonas Rikkonen
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c86225fd82
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(dfb5c5dec) Option to determine the orientation of a wall in xml (if omitted, the orientation is determined automatically based on the dimensions of the wall instance, just like before).
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2019-05-18 17:37:21 +03:00 |
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Joonas Rikkonen
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108e42edb0
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(b5250291f) Merge branch 'dev' into human-ai
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2019-05-16 05:15:16 +03:00 |
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Joonas Rikkonen
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454dda56c7
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(1762f02b3) Merge branch 'dev' into human-ai
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2019-05-16 05:08:22 +03:00 |
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Joonas Rikkonen
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4797f6b0d3
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(307219669) Add some automatic orders.
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2019-05-16 05:08:02 +03:00 |
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Joonas Rikkonen
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b51fd32b88
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(de7949704) Rewrite the leak priority calculations. Ensure that the damage priority is not negative.
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2019-05-16 05:07:45 +03:00 |
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Joonas Rikkonen
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7f58f30829
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(1c243b972) Fix steering related issues in the fix leaks objective.
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2019-05-16 05:07:27 +03:00 |
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Joonas Rikkonen
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37555ed1a4
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(9fc7c8e98) Only reset when the objective is an order.
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2019-05-16 05:07:07 +03:00 |
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Joonas Rikkonen
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2a0e289a59
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(40f4f67f8) Further changes to the calculations.
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2019-05-16 05:06:49 +03:00 |
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Joonas Rikkonen
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b7272e1c96
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(2f379083c) Change how some of the priorities are clamped.
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2019-05-16 05:06:30 +03:00 |
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Joonas Rikkonen
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b5db30ec72
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(c48cb7804) Change the operate item priority calculation so that it starts from 25 and increases with devotion and is multiplied by the priority modifier. Clamp the result.
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2019-05-16 05:06:11 +03:00 |
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Joonas Rikkonen
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ff5a819ad3
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(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.
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2019-05-16 05:05:53 +03:00 |
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Joonas Rikkonen
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d0795791e7
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(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
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2019-05-16 05:04:53 +03:00 |
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Joonas Rikkonen
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5def53f7bd
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(2972c6da9) Add a missing text.
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2019-05-16 05:04:29 +03:00 |
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Joonas Rikkonen
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039d07f693
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(a2943d8b7) Merge branch 'dev' into human-ai
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2019-05-16 05:04:10 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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bcfd8d6da8
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(d837f5034) Fixed wall damage not being visible due to e695ea7
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2019-05-03 13:55:23 +03:00 |
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Joonas Rikkonen
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5d9c61598b
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(e695ea73c) Changes to draw order logic. Fixes background lights bleeding through background walls that can only be resized on one axis.
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2019-05-03 13:50:14 +03:00 |
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Joonas Rikkonen
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fb21005258
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(6f4bea467) Updated doors
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2019-05-03 13:43:47 +03:00 |
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Joonas Rikkonen
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b551ae7999
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(c1468d39d) Overhauled docking interface (WIP)
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2019-05-03 13:39:54 +03:00 |
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Joonas Rikkonen
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67a0636470
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(b21318728) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-29 21:09:50 +03:00 |
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Joonas Rikkonen
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2554e17189
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(621326f05) Don't flee when taking damage if part of a swarm.
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2019-04-29 21:08:32 +03:00 |
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Joonas Rikkonen
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c5452048d7
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(d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-29 21:08:16 +03:00 |
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Joonas Rikkonen
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b3b1d1851d
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(eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds
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2019-04-29 21:08:00 +03:00 |
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Joonas Rikkonen
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788c51143b
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(55f425031) Tutorial outpost visual pass
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2019-04-29 21:06:26 +03:00 |
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Joonas Rikkonen
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205f808f84
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(5b377538a) Adjust crawler attacks a bit.
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2019-04-29 21:05:53 +03:00 |
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Joonas Rikkonen
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33747a63b0
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(3340f2f90) Don't do impact damage to structures in Structure.OnWallCollision. Impact damage was disabled when a character hits the sub from the outside (implemented in SubmarineBody), but should've been done here as well.
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2019-04-29 21:05:21 +03:00 |
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Joonas Rikkonen
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9dc29965f6
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(602bf4ba6) Implemented structure scaling. TODO: draw with correct scale when dragging
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2019-04-16 17:13:18 +03:00 |
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Joonas Rikkonen
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6262b3ea54
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(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:12:09 +03:00 |
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Joonas Rikkonen
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bd07acf26d
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(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
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2019-04-16 17:11:49 +03:00 |
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Joonas Rikkonen
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561a1a8995
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(0880ae29f) Don't add ai targets to alien ruin walls.
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2019-04-15 11:56:18 +03:00 |
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Joonas Rikkonen
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dd45af5a9f
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(20f37d9c7) Option to toggle structure drop shadows and edit the position of the shadow
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2019-04-11 18:25:01 +03:00 |
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Joonas Rikkonen
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cc122f2bbf
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(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
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2019-04-04 11:10:29 +03:00 |
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Joonas Rikkonen
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b08a31a68f
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(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
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2019-04-04 11:10:14 +03:00 |
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Joonas Rikkonen
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1966bcb4ab
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(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
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2019-04-04 11:09:32 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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080ac78ded
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(5c35a640e) Update tutorial-rework with dev
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2019-03-27 20:52:47 +02:00 |
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Joonas Rikkonen
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3f82c9a2cb
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(f417b026f) Fetched: Changes for playing video tutorial from local branch
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2019-03-27 20:45:14 +02:00 |
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