(9fc7c8e98) Only reset when the objective is an order.
This commit is contained in:
@@ -146,6 +146,8 @@ namespace Barotrauma
|
||||
|
||||
public bool IgnoreLayoutGroups;
|
||||
|
||||
public bool IgnoreLayoutGroups;
|
||||
|
||||
public virtual ScalableFont Font
|
||||
{
|
||||
get;
|
||||
|
||||
@@ -89,6 +89,12 @@ namespace Barotrauma
|
||||
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
|
||||
Tag = tag;
|
||||
|
||||
InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
|
||||
GUI.Style.Apply(InnerFrame, "", this);
|
||||
|
||||
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
|
||||
Tag = tag;
|
||||
|
||||
if (height == 0)
|
||||
{
|
||||
string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);
|
||||
|
||||
@@ -135,6 +135,12 @@ namespace Barotrauma
|
||||
return style;
|
||||
}
|
||||
|
||||
public GUIComponentStyle GetComponentStyle(string name)
|
||||
{
|
||||
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
|
||||
return style;
|
||||
}
|
||||
|
||||
public void Apply(GUIComponent targetComponent, string styleName = "", GUIComponent parent = null)
|
||||
{
|
||||
GUIComponentStyle componentStyle = null;
|
||||
|
||||
@@ -178,14 +178,6 @@ namespace Barotrauma
|
||||
|
||||
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
|
||||
|
||||
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
|
||||
|
||||
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
|
||||
|
||||
|
||||
PerformanceCounter = new PerformanceCounter();
|
||||
|
||||
PerformanceCounter = new PerformanceCounter();
|
||||
|
||||
PerformanceCounter = new PerformanceCounter();
|
||||
|
||||
|
||||
@@ -77,14 +77,77 @@ namespace Barotrauma
|
||||
|
||||
Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
|
||||
|
||||
var characterInfo = new CharacterInfo(subElement);
|
||||
characterInfos.Add(characterInfo);
|
||||
foreach (XElement invElement in subElement.Elements())
|
||||
crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
|
||||
{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
|
||||
"", style: "UIToggleButton");
|
||||
toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
|
||||
{
|
||||
ToggleCrewAreaOpen = !ToggleCrewAreaOpen;
|
||||
return true;
|
||||
};
|
||||
|
||||
characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
|
||||
{
|
||||
//Spacing = (int)(3 * GUI.Scale),
|
||||
ScrollBarEnabled = false,
|
||||
ScrollBarVisible = false,
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
|
||||
{
|
||||
Visible = false,
|
||||
UserData = -1,
|
||||
OnClicked = ScrollCharacterList
|
||||
};
|
||||
scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
|
||||
{
|
||||
Visible = false,
|
||||
UserData = 1,
|
||||
OnClicked = ScrollCharacterList
|
||||
};
|
||||
scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
|
||||
|
||||
if (isSinglePlayer)
|
||||
{
|
||||
ChatBox = new ChatBox(guiFrame, isSinglePlayer: true)
|
||||
{
|
||||
if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
|
||||
characterInfo.InventoryData = invElement;
|
||||
break;
|
||||
}
|
||||
OnEnterMessage = (textbox, text) =>
|
||||
{
|
||||
if (Character.Controlled?.Info == null)
|
||||
{
|
||||
textbox.Deselect();
|
||||
textbox.Text = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(text))
|
||||
{
|
||||
string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
|
||||
AddSinglePlayerChatMessage(
|
||||
Character.Controlled.Info.Name,
|
||||
msg,
|
||||
((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
|
||||
Character.Controlled);
|
||||
var headset = GetHeadset(Character.Controlled, true);
|
||||
if (headset != null && headset.CanTransmit())
|
||||
{
|
||||
headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
|
||||
}
|
||||
}
|
||||
textbox.Deselect();
|
||||
textbox.Text = "";
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
ChatBox.InputBox.OnTextChanged += ChatBox.TypingChatMessage;
|
||||
}
|
||||
|
||||
var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
|
||||
@@ -96,39 +159,14 @@ namespace Barotrauma
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//report buttons
|
||||
foreach (Order order in reports)
|
||||
{
|
||||
if (!order.TargetAllCharacters || order.SymbolSprite == null) continue;
|
||||
var btn = new GUIButton(new RectTransform(new Point(reportButtonFrame.Rect.Width), reportButtonFrame.RectTransform), style: null)
|
||||
var characterInfo = new CharacterInfo(subElement);
|
||||
characterInfos.Add(characterInfo);
|
||||
foreach (XElement invElement in subElement.Elements())
|
||||
{
|
||||
OnClicked = (GUIButton button, object userData) =>
|
||||
{
|
||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
||||
SetCharacterOrder(null, order, null, Character.Controlled);
|
||||
HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull);
|
||||
return true;
|
||||
},
|
||||
UserData = order,
|
||||
ToolTip = order.Name
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
||||
{
|
||||
Color = Color.Red * 0.8f,
|
||||
HoverColor = Color.Red * 1.0f,
|
||||
PressedColor = Color.Red * 0.6f,
|
||||
UserData = "highlighted",
|
||||
CanBeFocused = false,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
|
||||
{
|
||||
Color = order.Color,
|
||||
HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
|
||||
ToolTip = order.Name
|
||||
};
|
||||
if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
|
||||
characterInfo.InventoryData = invElement;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
|
||||
|
||||
@@ -542,6 +542,33 @@ namespace Barotrauma
|
||||
Color.Green, width: 2);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (MapEntity e in linkedTo)
|
||||
{
|
||||
if (e is Hull)
|
||||
{
|
||||
Hull linkedHull = (Hull)e;
|
||||
Rectangle connectedHullRect = e.Submarine == null ?
|
||||
linkedHull.rect :
|
||||
new Rectangle(
|
||||
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
|
||||
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
|
||||
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
|
||||
|
||||
//center of the hull
|
||||
Rectangle currentHullRect = Submarine == null ?
|
||||
WorldRect :
|
||||
new Rectangle(
|
||||
(int)(Submarine.DrawPosition.X + WorldPosition.X),
|
||||
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
|
||||
WorldRect.Width, WorldRect.Height);
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(currentHullRect.X, -currentHullRect.Y),
|
||||
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
|
||||
Color.Green, width: 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer)
|
||||
|
||||
@@ -312,25 +312,6 @@ namespace Barotrauma
|
||||
return true;
|
||||
};
|
||||
|
||||
playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
|
||||
TextManager.Get("PlayYourself"))
|
||||
{
|
||||
Selected = true,
|
||||
OnSelected = TogglePlayYourself,
|
||||
UserData = "playyourself"
|
||||
};
|
||||
|
||||
var toggleMyPlayerFrame = new GUIButton(new RectTransform(new Point(25, 70), myCharacterFrame.RectTransform, Anchor.TopLeft, Pivot.TopRight), "", style: "GUIButtonHorizontalArrow");
|
||||
toggleMyPlayerFrame.OnClicked += (GUIButton btn, object userdata) =>
|
||||
{
|
||||
MyCharacterFrameOpen = !MyCharacterFrameOpen;
|
||||
foreach (GUIComponent child in btn.Children)
|
||||
{
|
||||
child.SpriteEffects = MyCharacterFrameOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
|
||||
TextManager.Get("PlayYourself"))
|
||||
{
|
||||
|
||||
@@ -1062,6 +1062,8 @@ namespace Barotrauma
|
||||
|
||||
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
|
||||
|
||||
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
|
||||
|
||||
//goes through all the AItargets, evaluates how preferable it is to attack the target,
|
||||
//whether the Character can see/hear the target and chooses the most preferable target within
|
||||
//sight/hearing range
|
||||
|
||||
@@ -79,7 +79,10 @@ namespace Barotrauma
|
||||
|
||||
public override void OnSelected()
|
||||
{
|
||||
Reset();
|
||||
if (HumanAIController.ObjectiveManager.CurrentOrder == this)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
public override float GetPriority(AIObjectiveManager objectiveManager)
|
||||
|
||||
@@ -2626,6 +2626,10 @@ namespace Barotrauma
|
||||
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
||||
#endif
|
||||
|
||||
#if CLIENT
|
||||
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
||||
#endif
|
||||
|
||||
#if CLIENT
|
||||
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
||||
#endif
|
||||
|
||||
@@ -276,6 +276,19 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
networkUpdateTimer -= deltaTime;
|
||||
|
||||
@@ -24,8 +24,6 @@ namespace Barotrauma
|
||||
|
||||
private bool removed;
|
||||
|
||||
private bool removed;
|
||||
|
||||
#if CLIENT
|
||||
private List<Decal> burnDecals = new List<Decal>();
|
||||
#endif
|
||||
|
||||
@@ -223,6 +223,25 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
|
||||
@@ -1203,15 +1203,6 @@ namespace Barotrauma
|
||||
if (FlippedX) element.Add(new XAttribute("flippedx", true));
|
||||
if (FlippedY) element.Add(new XAttribute("flippedy", true));
|
||||
|
||||
if (FlippedX) element.Add(new XAttribute("flippedx", true));
|
||||
if (FlippedY) element.Add(new XAttribute("flippedy", true));
|
||||
|
||||
if (FlippedX) element.Add(new XAttribute("flippedx", true));
|
||||
if (FlippedY) element.Add(new XAttribute("flippedy", true));
|
||||
|
||||
if (FlippedX) element.Add(new XAttribute("flippedx", true));
|
||||
if (FlippedY) element.Add(new XAttribute("flippedy", true));
|
||||
|
||||
for (int i = 0; i < Sections.Length; i++)
|
||||
{
|
||||
if (Sections[i].damage == 0.0f) continue;
|
||||
|
||||
@@ -162,6 +162,21 @@ namespace Barotrauma
|
||||
get { return binding; }
|
||||
}
|
||||
|
||||
public void SetState()
|
||||
{
|
||||
hit = binding.IsHit();
|
||||
if (hit) hitQueue = true;
|
||||
|
||||
held = binding.IsDown();
|
||||
if (held) heldQueue = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
public KeyOrMouse State
|
||||
{
|
||||
get { return binding; }
|
||||
}
|
||||
|
||||
public void SetState()
|
||||
{
|
||||
hit = binding.IsHit();
|
||||
|
||||
Reference in New Issue
Block a user