EvilFactory
ee1a87be19
Fix Game.RoundStarted reporting incorrect values on Singleplayer
2022-11-21 17:38:44 -03:00
EvilFactory
2931ef00ea
Added TypeOf
2022-11-14 14:31:38 -03:00
EvilFactory
3ba75e5c44
You can now specify the types in LuaUserData.MakeMethodAccessible and cleaned the code up a bit
2022-11-14 14:20:52 -03:00
EvilFactory
6bc6e39e46
Fix typo in ACsMod
2022-11-13 23:36:47 -03:00
EvilFactory
0853357300
Move think hook to a better place
2022-11-13 15:56:37 -03:00
EvilFactory
f7b046e950
Day 327: Still haven't managed to fix rare NRE that happens with timers
...
Starting to run out of food.
2022-11-03 21:07:29 -03:00
MapleWheels
d250c439d0
Support for Reflection Lookup of Mod Types ( #117 )
...
* Modified reflection utils to support lookup across multiple assemblies.
* Added registration of generated mod assembly to LuaCs Compiler.
2022-11-02 22:12:51 -03:00
EvilFactory
4164e36ec4
Fix Cs mods sometimes being added twice
2022-10-31 13:40:58 -03:00
EvilFactory
3aff717600
Added Hook.Exists
2022-10-30 18:00:30 -03:00
EvilFactory
ba1157b07d
Make init logs nicer
2022-10-30 16:34:01 -03:00
EvilFactory
e7d98dc887
Update Moonsharp for the new pcall exception handling
2022-10-29 20:30:02 -03:00
EvilFactory
b77dde156b
Get docs in line and added networking manual
2022-10-29 19:44:23 -03:00
EvilFactory
09979cb4c9
Fix client-side commands working when they shouldn't
2022-10-28 15:14:43 -03:00
EvilFactory
d88a6b5ef0
Move logging stuff to a separate file
2022-10-28 13:19:23 -03:00
EvilFactory
9502d70290
Rename field and remove unnecessary usings
2022-10-28 12:42:35 -03:00
EvilFactory
5e29d1d8ba
Fix mixed spaces and tabs
2022-10-28 12:29:35 -03:00
EvilFactory
43810a3509
Use WorkshopId instead and minor cleanup
2022-10-28 12:26:47 -03:00
EvilFactory
8158213471
Added AccountId, Endpoint and TimeSpan for later
2022-10-25 12:50:17 -03:00
EvilFactory
18ee41c610
Remove unnecessary null checks and added missing return statement
2022-10-07 11:30:59 -03:00
EvilFactory
1eed13fcd0
added support for None<T> and Some<T> and added some missing types from last update
2022-10-05 20:55:15 -03:00
EvilFactory
729110484f
texture loader and option support
2022-10-05 12:17:40 -03:00
EvilFactory
6c38a555bb
Re-add ForceVoice and ForceLocalVoice as compatibility
2022-09-29 16:20:47 -03:00
EvilFactory
faad59f20d
fix projects and compile errors
2022-09-29 14:08:59 -03:00
EvilFactory
245e76cd8d
Fix #106 turn list into an array before looping through hooks
2022-09-23 11:42:49 -03:00
peelz
cc414692be
Change Hook.Patch exceptions to lua errors
2022-09-17 00:11:09 -04:00
peelz
cd8316ea4c
Fix NRE in LuaUserData.GetType
2022-09-17 00:11:09 -04:00
peelz
6da732e997
Fix Hook.Patch confusing .ctor with .cctor
2022-09-17 00:11:09 -04:00
peelz
2cdd3f3ec5
Add constructor support to Hook.Patch
2022-09-15 19:31:47 -04:00
peelz
8774a33914
Fix possible NRE when stopping while a patched method is running
2022-09-15 19:31:47 -04:00
peelz
025b840625
Fix test concurrency issues
2022-09-15 19:31:41 -04:00
EvilFactory
ca89cbe418
refactor workshop installation: make LuaCsInstaller a little less cursed
2022-08-23 14:58:42 -03:00
peelz
13d0510d37
Make lua converters private
2022-08-20 11:32:18 -04:00
peelz
d547c97c80
Fix Hook.Add compatibility with C# mods
2022-08-20 11:32:18 -04:00
EvilFactory
9fb25252a6
added custom converters for GUICustomComponent's delegates
2022-08-20 12:03:05 -03:00
peelz
860449aaed
Fix NRE in GUI lua converters
2022-08-17 19:49:08 -04:00
EvilFactory
53b92e3a44
added RespawnManager to Game
2022-08-14 10:54:50 -03:00
EvilFactory
582d6a5c26
fix inverted check for SaveGame
2022-08-11 19:14:14 -03:00
EvilFactory
53c586b22f
add save folder to whitelist
2022-08-11 12:59:20 -03:00
EvilFactory
4bccc33c4f
added Game.ServerSettings for clients and Game.Client/Game.Server
2022-08-10 16:52:54 -03:00
EvilFactory
40814a1723
expose AccumulatorMax
2022-08-10 16:35:12 -03:00
peelz
dd1b404c9b
Refactor error/exception/message handling
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This adds:
- LuaCsSetup.ExceptionHandler so we can decide how we want to handle
exceptions for unit tests
- LuaCsSetup.MessageHandler so we can redirect logs to the XUnit output
helper
2022-08-10 05:59:41 -04:00
peelz
4f17a88781
Fix incorrect LuaXXX type converter used in overload disambiguation
2022-08-10 05:36:17 -04:00
peelz
4a6e13a0dc
Refactor LuaDocs generator
2022-08-10 05:36:16 -04:00
peelz
2f5add1999
Don't conflate fields with tables
2022-08-10 05:36:16 -04:00
peelz
1bb7843811
Move docs to luacs-docs/{lua,cs,landing-page}
...
luacs-docs/cs also has a proper http server for testing locally
2022-08-10 05:36:16 -04:00
peelz
69c627b651
Deprecate Hook.HookMethod
2022-08-10 05:36:16 -04:00
peelz
d9dc84425d
Make LuaCsSetup easier to integrate into unit tests
2022-08-09 17:50:00 -04:00
peelz
d98daf008e
Add lua types for C# primitives
2022-08-09 17:50:00 -04:00
peelz
08836088fb
Refactor hooking API
...
This completely changes how method patching works under the hood. Unlike
the previous API (`Hook.HookMethod`), the new API (`Hook.Patch`)
generates a Harmony patch method at runtime, using IL generation.
This fixes methods with ByRef (out/ref) parameters getting silently corrupted
due to the ByRef semantics being lost when passed through the `object[] __args`
parameter.
This new API also makes it possible to:
- modify parameters (including ByRef params)
- change the return value to `null` (old API would use `return nil`
for Harmony control flow)
- prevent execution of the original method (and other harmony
patches), independently of modifying the return value
2022-08-09 17:50:00 -04:00
peelz
768abd5ce1
Remove LuaResult
2022-08-09 17:50:00 -04:00