Commit Graph

43 Commits

Author SHA1 Message Date
Regalis
ae4e4d8f34 - wiring tool bugfixes
- new oxygen and welding fuel tank sprites
- more reliable method of checking that the sub can pass through the level
- moved the name of the highlighted item to the bottom of the screen
2016-03-11 19:12:07 +02:00
Regalis
ad17b1a9bf - "wiring mode" which makes wiring a bit more convenient in editor
- invisible entities (items inside cabinets, hulls/gaps when they've been hidden) can't be highlighted or selected in the editor
- fixed And Components always sending a signal out during the first frame if timeframe is set to 0.0
- fixed moloch not appearing in the tutorial
2016-03-11 16:10:36 +02:00
Regalis
40714c1102 - converting NetworkEvent sending time to local time before doing any comparisons
- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library
- password prompt for password-protected private servers
- fixed deconstructor, fabricator and railgun connection panels closing immediately after opening
- fixed editor saving newly created subs to the root folder instead of the Submarines folder
- keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory
- fixed crashing when swapping items between different limbslots
2016-03-03 21:11:54 +02:00
Regalis
cc4ada952f - File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
- Firesource changes (more particles with shorter lifetimes, combining bugfix)
- StatusEffects can target hulls and always be active
- Cyrillic character support
- Saving server settings
- Swapping items in inventory by dropping an item to a non-free slot
2016-02-27 21:01:10 +02:00
Regalis
619390ab72 Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors 2016-02-20 18:24:38 +02:00
Regalis
c6f52cc68f Voting for round to end, level generation improvements 2016-02-12 19:39:24 +02:00
Regalis
201dc1b733 Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now 2016-02-07 12:32:19 +02:00
Regalis
89406896ca Editor usable without console, HiddenSubPosition divisible with grid size 2016-02-02 19:04:15 +02:00
Regalis
14ee39e59a Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering 2016-02-01 22:21:26 +02:00
Regalis
a1770427a0 Using filename as sub name, disposing convexhull vertexbuffers when removing, canceling networkplayer ladder climbing only if movement key pressed 2016-01-29 00:08:17 +02:00
Regalis
d8149ffaa2 aesrvw 2016-01-27 22:58:30 +02:00
Regalis
278371638e - Fixed structure-gap links not being saved
- Saving gap orientation
- Waypoint generation works with small hulls and even if SubBody doesn't exist
- Fixed charactermode when a editing mid-round
- Fixed powercontainer charge progressbar position
2016-01-24 21:28:27 +02:00
Regalis11
28af6fa1f4 - Crewcommander close button & info text notifying about the hotkey
- Doors can only be selected when they are broken
- Fixed crashing when placing a door while no sub is loaded
- Generating waypoints for an empty sub won't crash the game
- Drawing characterHUD in editor
2016-01-24 17:03:25 +02:00
Regalis
c78784068c -fixed a typo in fabricableItem requirement & added checking for said typos
- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
-
2016-01-21 20:59:26 +02:00
Regalis
1a5b3fa66a Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff 2016-01-18 20:09:38 +02:00
Regalis
5f1cb194ab List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite 2016-01-17 15:45:16 +02:00
Regalis
8e491ae855 Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes 2016-01-15 23:04:34 +02:00
Regalis
e3ebc28afb Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress 2016-01-15 17:10:21 +02:00
Regalis
ca7febfcab Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun 2016-01-04 22:36:39 +02:00
Regalis
bc9ff32023 New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff 2016-01-04 01:03:37 +02:00
Regalis
cb1513f5e6 Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends 2016-01-03 01:13:32 +02:00
Regalis
8717a2259f Fixed LobbyScreen item grouping & light.hullsInRange updating 2016-01-02 16:40:24 +02:00
Regalis
92d396e6b2 Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials 2015-12-28 13:21:24 +02:00
Regalis
859be53d28 Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars, 2015-12-14 18:59:59 +02:00
Regalis
4b5126675c Human AI improvements, minor UI tweaking 2015-11-25 16:04:51 +02:00
Regalis
c456fa3c90 Human AI with pathfinding and room hazard avoidance 2015-11-23 01:22:38 +02:00
Regalis
24ed95cd68 Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll 2015-11-13 00:52:42 +02:00
Regalis
4d949e3be1 Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often) 2015-11-10 22:22:26 +02:00
Regalis
cd48d12be6 Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators 2015-11-08 22:20:29 +02:00
Regalis
ebe248a7cc Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted 2015-10-26 01:46:52 +02:00
Regalis
6736f1dd82 Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype 2015-10-23 19:28:21 +03:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis
0be4ad4f84 Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water 2015-10-04 14:49:05 +03:00
Regalis
46e862216b Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix 2015-10-03 17:19:14 +03:00
Regalis
a285b00eb9 autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens 2015-10-02 21:33:33 +03:00
Regalis
97c3ac1412 RegEx, FindPickable & DrawShadows optimization 2015-09-27 17:02:15 +03:00
Regalis
c8ee9e085f Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes 2015-09-27 15:46:55 +03:00
Regalis
f6966f06c3 WIP CrashReporter, misc refactoring 2015-09-19 15:14:47 +03:00
Regalis
16bf562837 improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling 2015-09-15 17:24:52 +03:00
Regalis
29a6260d0f Non-WinForms launcher with auto updater 2015-09-11 22:13:44 +03:00
Regalis
0cbcdd0b03 Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item 2015-09-04 21:56:39 +03:00
Regalis
d8904eaa56 Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components 2015-08-21 20:21:22 +03:00
Regalis
85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00