Joonas Rikkonen
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81dd2f3202
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(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
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2019-06-04 16:02:25 +03:00 |
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Joonas Rikkonen
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edccfe223d
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(9a7d83a40) Fullscreen bug workarounds
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2019-06-04 16:00:38 +03:00 |
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Joonas Rikkonen
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f797235bfd
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(38d8117f7) Added: More routing of TextManager.Get().Replace -> TextManager.GetWithVariable(s), missing workshop-related localization tags to englishvanilla
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2019-06-04 15:38:12 +03:00 |
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Joonas Rikkonen
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04f69dbe63
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(b3c71807f) Updated to the latest version of GameAnalytics
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2019-06-04 15:33:38 +03:00 |
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Joonas Rikkonen
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a3e67dd40a
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(7163b300e) Added: Way for capitalizing / lowercasing replaced variables depending on the position in the sentence & some implementations
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2019-06-04 15:32:59 +03:00 |
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Joonas Rikkonen
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b97ecddf03
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(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
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2019-05-16 06:57:32 +03:00 |
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Joonas Rikkonen
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cb83984e80
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(4ca668169) Fixed: Conflict
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2019-05-16 05:58:48 +03:00 |
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Joonas Rikkonen
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0a67590572
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(21a808335) Added: 4k fixes
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2019-05-16 05:58:32 +03:00 |
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Joonas Rikkonen
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884360216f
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(de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 05:50:56 +03:00 |
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Joonas Rikkonen
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fd7dfebd3a
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(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
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2019-05-16 05:50:39 +03:00 |
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Joonas Rikkonen
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c28106812d
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(29f9396dc) Fix the devotion clamps.
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2019-05-16 05:49:15 +03:00 |
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Joonas Rikkonen
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068089ae5c
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(d622ac851) Fix double updates of current orders.
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2019-05-16 05:47:36 +03:00 |
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Joonas Rikkonen
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ce1aa39a4b
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(b1241e3dd) GUIMessageBoxes use relative sizes
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2019-05-16 05:46:12 +03:00 |
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Joonas Rikkonen
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f8090d470e
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(5670a7c58) Don't get stuck if cannot use the button.
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2019-05-16 05:44:48 +03:00 |
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Joonas Rikkonen
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5ec107bf83
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(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
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2019-05-16 05:43:40 +03:00 |
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Joonas Rikkonen
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de2246fe57
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(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
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2019-05-16 05:42:51 +03:00 |
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Joonas Rikkonen
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828150e0ae
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(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
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2019-05-16 05:42:34 +03:00 |
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Joonas Rikkonen
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1d5de494cd
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(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
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2019-05-16 05:41:25 +03:00 |
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Joonas Rikkonen
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79d01822d2
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(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
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2019-05-16 05:41:09 +03:00 |
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Joonas Rikkonen
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ddd84a4f9e
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(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
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2019-05-16 05:40:00 +03:00 |
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Joonas Rikkonen
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3575c8df52
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(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
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2019-05-16 05:39:25 +03:00 |
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Joonas Rikkonen
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4695e6f92b
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(89fea1963) Refactoring and fixing: - Remove relatively expensive HasAccessToPath calls. - Fix finding diving gear subobjective of goto main objective not checking if we need the gear. - Move the abandon checks from CanBeCompleted property under Act method and use the inherited property. Fixes incorrect results when the goto objective is not the active objective. - Improve the support for concurrent sub objectives.
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2019-05-16 05:38:02 +03:00 |
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Joonas Rikkonen
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96eb27140e
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(ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling.
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2019-05-16 05:37:46 +03:00 |
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Joonas Rikkonen
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9fba7b1d7a
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(1136677c2) Fix Extinguish fire objective. Implement ConcurrentObjectives property (should use this for Combat).
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2019-05-16 05:35:12 +03:00 |
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Joonas Rikkonen
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a3db11876b
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(d34fb2097) Major refactoring: - Replace custom logic regarding subobjectives with generic logic. - Ensure that all the objectives follow the same logic, reduce duplicate code where possible.
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2019-05-16 05:32:56 +03:00 |
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Joonas Rikkonen
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268389a128
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(c5e44ed94) Take access into account before accepting a path. Fixes bots trying to reach places where they have no access to (#1351).
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2019-05-16 05:26:09 +03:00 |
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Joonas Rikkonen
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812598774e
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(24bcea40e) Fix the ai checks about door buttons. Don't aim at targets that cannot be seen.
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2019-05-16 05:25:52 +03:00 |
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Joonas Rikkonen
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52d25694ed
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(050157f65) Fix bots not being able to use buttons or ladders because the were aiming. Don't aim when farther than 500 pixels away from the target.
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2019-05-16 05:23:39 +03:00 |
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Joonas Rikkonen
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053ef60fc4
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(deee8cd6d) Merge branch 'dev' into human-ai
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2019-05-16 05:23:20 +03:00 |
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Joonas Rikkonen
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65e284bf7c
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(0fde6c604) Ignore dangerous targets.
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2019-05-16 05:18:37 +03:00 |
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Joonas Rikkonen
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2ae54a01a5
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(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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2019-05-16 05:14:20 +03:00 |
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Joonas Rikkonen
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8be0b0676e
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(83868bb0e) Refactor AIObjectiveExtinguishFires to use the AIObjectiveLoop class. Significant refactoring of the other looping objectives. Reduce the duplicate code.
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2019-05-16 05:13:40 +03:00 |
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Joonas Rikkonen
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b7272e1c96
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(2f379083c) Change how some of the priorities are clamped.
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2019-05-16 05:06:30 +03:00 |
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Joonas Rikkonen
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ff5a819ad3
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(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.
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2019-05-16 05:05:53 +03:00 |
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Joonas Rikkonen
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d0795791e7
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(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
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2019-05-16 05:04:53 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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1ff1584be5
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(53f9210d1) Check the line of sight before fixing leaks or extinguishing fires.
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2019-05-03 13:47:22 +03:00 |
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Joonas Rikkonen
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14d0daf16d
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(ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:49:31 +03:00 |
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Joonas Rikkonen
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45c1ed499a
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(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used
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2019-04-06 17:49:18 +03:00 |
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Joonas Rikkonen
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25768d8845
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(4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate).
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2019-04-05 16:20:11 +03:00 |
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Joonas Rikkonen
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161f725778
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(2b36813ef) Added Back button to submarine editor
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2019-04-05 16:19:07 +03:00 |
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Joonas Rikkonen
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8f42801c7a
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(2d473d38a) Add RequireAimToUse checks for being logical and for future. Shouldn't have any functional implications in the current version, but we could have RepairTools or Weapons that don't require aiming.
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2019-04-05 16:18:52 +03:00 |
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Joonas Rikkonen
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0ecfc426ff
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(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:22:12 +03:00 |
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Joonas Rikkonen
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0dd1823eb1
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(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
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2019-04-03 16:21:57 +03:00 |
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Joonas Rikkonen
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e86d86c41f
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(9bd8db487) Allow to aim in ladders when not moving.
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2019-04-02 12:41:18 +03:00 |
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Joonas Rikkonen
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63eb4d64e5
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f8b0295...0671290
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2019-03-18 23:30:58 +02:00 |
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Joonas Rikkonen
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23687fbf2f
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aeafa16...4d3cf73
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2019-03-18 22:57:05 +02:00 |
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Joonas Rikkonen
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3301bed442
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409d4d9...aeafa16 (merge human-ai)
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2019-03-18 22:52:17 +02:00 |
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Joonas Rikkonen
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6c0679c297
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38f1ddb...178a853: v0.8.9.1, removed content folder
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2019-03-18 20:39:27 +02:00 |
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