Commit Graph

36 Commits

Author SHA1 Message Date
Joonas Rikkonen cb83984e80 (4ca668169) Fixed: Conflict 2019-05-16 05:58:48 +03:00
Joonas Rikkonen 0a67590572 (21a808335) Added: 4k fixes 2019-05-16 05:58:32 +03:00
Joonas Rikkonen 68ced76e1b (cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai 2019-05-16 05:45:37 +03:00
Joonas Rikkonen f8090d470e (5670a7c58) Don't get stuck if cannot use the button. 2019-05-16 05:44:48 +03:00
Joonas Rikkonen 5ec107bf83 (0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese 2019-05-16 05:43:40 +03:00
Joonas Rikkonen de2246fe57 (e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually. 2019-05-16 05:42:51 +03:00
Joonas Rikkonen 828150e0ae (9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font 2019-05-16 05:42:34 +03:00
Joonas Rikkonen 1d5de494cd (a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix. 2019-05-16 05:41:25 +03:00
Joonas Rikkonen 79d01822d2 (8015dd67d) Show a language selection prompt when launching the game for the first time (WIP) 2019-05-16 05:41:09 +03:00
Joonas Rikkonen ddd84a4f9e (c45394988) Refactor and fix button interaction and access checks in the indoors steering manager. 2019-05-16 05:40:00 +03:00
Joonas Rikkonen 704e0731c9 (a73e09604) Fixed inventory locking up when rewiring items with a Controller component (e.g. periscopes). Don't open the health interface by clicking on the healthbar when using a controller. 2019-05-16 05:39:42 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen b8b61ebb02 (a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix 2019-04-15 14:12:14 +03:00
Joonas Rikkonen a53c0fd9bb (8f575fa16) Fixed chatbox & crew menu being hidden if any character uses a controller 2019-04-11 18:23:31 +03:00
Joonas Rikkonen 9f55da3677 (8d282f4cc) Hide the crew area and the chat box when using a controller (= aiming with a turret or similar item). 2019-04-10 15:13:25 +03:00
Joonas Rikkonen 6ac3ecd2b2 (86a1bac17) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-04 11:43:25 +03:00
Joonas Rikkonen 860e5204ab (cad2b1306) Fix the camera issue on turrets. 2019-04-04 11:07:29 +03:00
Joonas Rikkonen 2d52a8ddf4 (883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering. 2019-04-04 11:07:14 +03:00
Joonas Rikkonen 6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen f12aa2fadc Fixed "trying to move pulljoint extremely far" errors when using a controller that's in a different sub (or inside when the character is outside, or vice versa). 2018-11-22 18:50:12 +02:00
Joonas Rikkonen fec7740378 Fixed a bunch of bugs when dragging characters up ladders (see e0504042). The dragging logic didn't take into account that the characters are not necessarily in the same sub, which caused the dragged character to launch away at a high speed when climbing from a sub to another (for example when climbing down to the shuttle in Aegir). The pull joint on the target's torso was never disabled, so the character stayed floating mid-air after getting off the ladders.
+ Made Limb.pullJoint private. Now it can only be accessed by properties of the Limb, and there's some error checks in place to prevent WorldAnchorB from being set to an invalid value.
2018-09-24 21:19:18 +03:00
Joonas Rikkonen cfc03f8443 Controllers can't focus the camera on broken items (none of the current focusable items can break but may be useful for modders). Closes #590 2018-08-06 22:43:54 +03:00
Joonas Rikkonen 82103cf394 Controllers don't have to be wired directly to an item for camera focus to work (= railguns and cameras can be used over wifi). Closes #535 2018-07-31 15:03:20 +03:00
Joonas Rikkonen d81ee1a27e Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors. 2018-07-31 12:28:04 +03:00
Joonas Rikkonen 3abbfcbc23 Railguns cannot be fired without aiming. Closes #364 2018-04-09 15:22:42 +03:00
juanjp600 82dcbc3ae8 Light sources now follow the direction of parent Turrets + changed Controller's output signal and Turret's input signal to an angle 2018-03-07 22:53:28 -03:00
Joonas Rikkonen c803e23c50 Added checks for character removal to a bunch of places. Some of these may not necessary, but at least MeleeWeapon, Projectile and Controller still accessed the user after the user had been removed. 2018-02-28 17:37:20 +02:00
Alex Noir 55dd58579f I DID IT HOLY SHIT I GONE AND DONE IT
OnSecondaryUse is what throwing uses for doing things SPECIFICALLY on throw. This way, you can theoretically have grenades on which you'll have to pull the pin before throwing.
This also lets flares be used without the need to throw them.
did i mention my brain hurts
2017-12-10 15:56:34 +03:00
Alex Noir 231a38f71d roll back name change from "Aim" to "SecondaryUse"
Expand SecondaryUse to have similar properties to normal Use so it can apply SecondaryUse-related status effects
Make Throwable great again
2017-12-10 15:00:52 +03:00
Alex Noir 00653c5aa4 Renames "OnSecondaryUse" to "OnAim" for more sense
adds new "OnHudUse" to separate normal and self use
2017-12-10 13:39:00 +03:00
Joonas Rikkonen 51fe7df481 Railgun HUD (shows supercapacitor charge & how many shells there are left) 2017-11-27 19:34:57 +02:00
Joonas Rikkonen 1ff2054ca8 Converted the GetAttribute methods in the ToolBox class to extension methods 2017-10-04 18:38:40 +03:00
Joonas Rikkonen bf5a0746ad Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
Conflicts:
	Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
	Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
	Barotrauma/BarotraumaShared/Source/Characters/Character.cs
	Barotrauma/BarotraumaShared/Source/Items/Item.cs
2017-07-05 19:32:34 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00