Joonas Rikkonen
|
cb83984e80
|
(4ca668169) Fixed: Conflict
|
2019-05-16 05:58:48 +03:00 |
|
Joonas Rikkonen
|
0a67590572
|
(21a808335) Added: 4k fixes
|
2019-05-16 05:58:32 +03:00 |
|
Joonas Rikkonen
|
884360216f
|
(de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-16 05:50:56 +03:00 |
|
Joonas Rikkonen
|
fd7dfebd3a
|
(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
|
2019-05-16 05:50:39 +03:00 |
|
Joonas Rikkonen
|
068089ae5c
|
(d622ac851) Fix double updates of current orders.
|
2019-05-16 05:47:36 +03:00 |
|
Joonas Rikkonen
|
ce1aa39a4b
|
(b1241e3dd) GUIMessageBoxes use relative sizes
|
2019-05-16 05:46:12 +03:00 |
|
Joonas Rikkonen
|
f8090d470e
|
(5670a7c58) Don't get stuck if cannot use the button.
|
2019-05-16 05:44:48 +03:00 |
|
Joonas Rikkonen
|
5ec107bf83
|
(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
|
2019-05-16 05:43:40 +03:00 |
|
Joonas Rikkonen
|
de2246fe57
|
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
|
2019-05-16 05:42:51 +03:00 |
|
Joonas Rikkonen
|
828150e0ae
|
(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
|
2019-05-16 05:42:34 +03:00 |
|
Joonas Rikkonen
|
1d5de494cd
|
(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
|
2019-05-16 05:41:25 +03:00 |
|
Joonas Rikkonen
|
79d01822d2
|
(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
|
2019-05-16 05:41:09 +03:00 |
|
Joonas Rikkonen
|
ddd84a4f9e
|
(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
|
2019-05-16 05:40:00 +03:00 |
|
Joonas Rikkonen
|
3575c8df52
|
(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
|
2019-05-16 05:39:25 +03:00 |
|
Joonas Rikkonen
|
7614642d93
|
(e7b2add9d) Merge branch 'human-ai' of https://github.com/Regalis11/Barotrauma-development into human-ai
|
2019-05-16 05:30:39 +03:00 |
|
Joonas Rikkonen
|
54a0164f89
|
(98501b696) Reduce the max accepted distance for repair tool ai operate.
|
2019-05-16 05:30:23 +03:00 |
|
Joonas Rikkonen
|
32fe6e24de
|
(991f75225) Change the welding progress bar size.
|
2019-05-16 05:29:33 +03:00 |
|
Joonas Rikkonen
|
812598774e
|
(24bcea40e) Fix the ai checks about door buttons. Don't aim at targets that cannot be seen.
|
2019-05-16 05:25:52 +03:00 |
|
Joonas Rikkonen
|
52d25694ed
|
(050157f65) Fix bots not being able to use buttons or ladders because the were aiming. Don't aim when farther than 500 pixels away from the target.
|
2019-05-16 05:23:39 +03:00 |
|
Joonas Rikkonen
|
363eb0540a
|
(a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account.
|
2019-05-16 05:19:14 +03:00 |
|
Joonas Rikkonen
|
7f72f72ca7
|
(9c0250ef1) Merge branch 'dev' into human-ai
|
2019-05-16 05:14:40 +03:00 |
|
Joonas Rikkonen
|
454dda56c7
|
(1762f02b3) Merge branch 'dev' into human-ai
|
2019-05-16 05:08:22 +03:00 |
|
Joonas Rikkonen
|
7f58f30829
|
(1c243b972) Fix steering related issues in the fix leaks objective.
|
2019-05-16 05:07:27 +03:00 |
|
Joonas Rikkonen
|
039d07f693
|
(a2943d8b7) Merge branch 'dev' into human-ai
|
2019-05-16 05:04:10 +03:00 |
|
Joonas Rikkonen
|
60f52375e6
|
(7788ec72a) Test issuing orders automatically.
|
2019-05-16 05:03:49 +03:00 |
|
Joonas Rikkonen
|
fb21005258
|
(6f4bea467) Updated doors
|
2019-05-03 13:43:47 +03:00 |
|
Joonas Rikkonen
|
b551ae7999
|
(c1468d39d) Overhauled docking interface (WIP)
|
2019-05-03 13:39:54 +03:00 |
|
Joonas Rikkonen
|
2aec2414be
|
(12d32b875) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-26 11:25:25 +03:00 |
|
Joonas Rikkonen
|
3eb883fbb3
|
(9253f5b70) Added libvlc.so to LinuxClient
|
2019-04-26 11:25:10 +03:00 |
|
Joonas Rikkonen
|
d425064a3b
|
(28c455ff7) Improve the ai repair tool usage.
|
2019-04-26 11:18:14 +03:00 |
|
Joonas Rikkonen
|
b0580a9050
|
(7e43eae73) Optimized Item.ApplyStatusEffects & ItemComponent.PlaySound: check if the item has effects/sounds of the correct type from a bool array instead of doing a dictionary lookup. A small thing, but the methods are called so frequently that it adds up to a lot.
|
2019-04-18 12:05:11 +03:00 |
|
Joonas Rikkonen
|
6262b3ea54
|
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-16 17:12:09 +03:00 |
|
Joonas Rikkonen
|
bd07acf26d
|
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
|
2019-04-16 17:11:49 +03:00 |
|
Joonas Rikkonen
|
66de47f041
|
(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
|
2019-04-15 12:06:58 +03:00 |
|
Joonas Rikkonen
|
2f86991ce5
|
(fdf8cfbbe) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-11 18:27:41 +03:00 |
|
Joonas Rikkonen
|
a3342ca96d
|
(ffa3ddbca) Implemented changing mineral sprites when attached to a wall
|
2019-04-11 18:27:25 +03:00 |
|
Joonas Rikkonen
|
3eaec8bbc6
|
(c490f5118) Fixed bots not appearing to use repair tools or weapons client-side when repairing something or attacking (i.e. they aimed the item but never fired/used it)
|
2019-04-11 18:24:01 +03:00 |
|
Joonas Rikkonen
|
90086375a4
|
(9837460b8) Display a progress bar when welding doors shut.
|
2019-04-11 18:23:03 +03:00 |
|
Joonas Rikkonen
|
ca5e11e859
|
(476b2ba9b) Don't allow deattaching items when another component of the item is selected (e.g. wiring interface), interrupt picking if the item is removed or moved to an inventory
|
2019-04-10 13:24:53 +03:00 |
|
Joonas Rikkonen
|
14d0daf16d
|
(ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-06 17:49:31 +03:00 |
|
Joonas Rikkonen
|
45c1ed499a
|
(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used
|
2019-04-06 17:49:18 +03:00 |
|
Joonas Rikkonen
|
25768d8845
|
(4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate).
|
2019-04-05 16:20:11 +03:00 |
|
Joonas Rikkonen
|
161f725778
|
(2b36813ef) Added Back button to submarine editor
|
2019-04-05 16:19:07 +03:00 |
|
Joonas Rikkonen
|
8f42801c7a
|
(2d473d38a) Add RequireAimToUse checks for being logical and for future. Shouldn't have any functional implications in the current version, but we could have RepairTools or Weapons that don't require aiming.
|
2019-04-05 16:18:52 +03:00 |
|
Joonas Rikkonen
|
cc122f2bbf
|
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
|
2019-04-04 11:10:29 +03:00 |
|
Joonas Rikkonen
|
b08a31a68f
|
(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
|
2019-04-04 11:10:14 +03:00 |
|
Joonas Rikkonen
|
a3425a0432
|
(bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row
|
2019-04-04 11:08:49 +03:00 |
|
Joonas Rikkonen
|
7eb03ea6b3
|
(874c38a79) Show keybindings for use or shoot in the tooltips.
|
2019-04-04 11:08:33 +03:00 |
|
Joonas Rikkonen
|
d4752bb6a0
|
(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
|
2019-04-04 11:08:18 +03:00 |
|
Joonas Rikkonen
|
7491b06a5d
|
(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
|
2019-04-04 11:08:02 +03:00 |
|