Commit Graph

103 Commits

Author SHA1 Message Date
Joonas Rikkonen 61f5ccc71d (c93eaea48) Merge branch 'human-ai' into dev 2019-05-16 06:14:43 +03:00
Joonas Rikkonen 9c964b7843 (7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order. 2019-05-16 06:14:25 +03:00
Joonas Rikkonen 5f524ddd3f (457e4ebe5) Fixed: Submarine navigation labels being translated when loading a sub in editor 2019-05-16 06:13:49 +03:00
Joonas Rikkonen ce7b9c4f52 (94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much. 2019-05-16 06:13:15 +03:00
Joonas Rikkonen 6ce11d9da9 (c36a1ec02) Fixed watchmen not saying the "EnterOutpost" lines in Outpost2 because the lines weren't triggered until a character enters the same hull 2019-05-16 06:02:27 +03:00
Joonas Rikkonen cb83984e80 (4ca668169) Fixed: Conflict 2019-05-16 05:58:48 +03:00
Joonas Rikkonen 0a67590572 (21a808335) Added: 4k fixes 2019-05-16 05:58:32 +03:00
Joonas Rikkonen 884360216f (de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 05:50:56 +03:00
Joonas Rikkonen fd7dfebd3a (50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks 2019-05-16 05:50:39 +03:00
Joonas Rikkonen 068089ae5c (d622ac851) Fix double updates of current orders. 2019-05-16 05:47:36 +03:00
Joonas Rikkonen ce1aa39a4b (b1241e3dd) GUIMessageBoxes use relative sizes 2019-05-16 05:46:12 +03:00
Joonas Rikkonen f8090d470e (5670a7c58) Don't get stuck if cannot use the button. 2019-05-16 05:44:48 +03:00
Joonas Rikkonen 5ec107bf83 (0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese 2019-05-16 05:43:40 +03:00
Joonas Rikkonen de2246fe57 (e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually. 2019-05-16 05:42:51 +03:00
Joonas Rikkonen 828150e0ae (9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font 2019-05-16 05:42:34 +03:00
Joonas Rikkonen 1d5de494cd (a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix. 2019-05-16 05:41:25 +03:00
Joonas Rikkonen 79d01822d2 (8015dd67d) Show a language selection prompt when launching the game for the first time (WIP) 2019-05-16 05:41:09 +03:00
Joonas Rikkonen ddd84a4f9e (c45394988) Refactor and fix button interaction and access checks in the indoors steering manager. 2019-05-16 05:40:00 +03:00
Joonas Rikkonen 3575c8df52 (03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas 2019-05-16 05:39:25 +03:00
Joonas Rikkonen e367f900b8 (2a4bd39c2) Merge branch 'dev' into human-ai 2019-05-16 05:33:13 +03:00
Joonas Rikkonen 2ae54a01a5 (ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it. 2019-05-16 05:14:20 +03:00
Joonas Rikkonen 039d07f693 (a2943d8b7) Merge branch 'dev' into human-ai 2019-05-16 05:04:10 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen 799c2d4a5c (20b87e5bc) More workarounds to missing texts, fixed an error in one of the French texts 2019-05-07 16:24:23 +03:00
Joonas Rikkonen c76284c511 (1539ce1d5) Increased starting funds 2019-05-06 11:38:03 +03:00
Joonas Rikkonen 029f5fccda (8df97f638) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-06 11:35:46 +03:00
Joonas Rikkonen 26eaf244ed (b17b66c5f) updated remora and drone 2019-05-06 11:35:29 +03:00
Joonas Rikkonen f42a7c1ec6 (69d450d58) Initialize SteamManager before creating the GameMain instance 2019-05-06 11:34:36 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen 66de47f041 (a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml 2019-04-15 12:06:58 +03:00
Joonas Rikkonen fcdfee6328 (333e0a646) Added automatic hull & item repair option to the campaign. TODO: adjust costs, now both options cost a fixed 500 credits. Closes #1314 2019-04-15 11:55:49 +03:00
Joonas Rikkonen 0589ecd9e2 (da4728791) Job preferences can be edited mid-round in the info menu. Closes #1237 2019-04-04 11:43:52 +03:00
Joonas Rikkonen b75db42253 (010c23458) Added a notification that tells the player where cargo spawns 2019-04-03 16:20:22 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen fa2a338d73 (b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server. 2019-03-31 19:12:27 +03:00
Joonas Rikkonen 080ac78ded (5c35a640e) Update tutorial-rework with dev 2019-03-27 20:52:47 +02:00
Joonas Rikkonen 3f82c9a2cb (f417b026f) Fetched: Changes for playing video tutorial from local branch 2019-03-27 20:45:14 +02:00
Joonas Rikkonen 965a378f0e (5d67aa3f5) Merge remote-tracking branch 'origin/dev' into enemy-ai 2019-03-25 19:50:58 +02:00
Joonas Rikkonen fd5d2b86af (a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping. 2019-03-25 19:50:02 +02:00
Joonas Rikkonen 19d5ed5d66 (14f26adfa) Take the position of a sub's docking port into account when determining where to place outposts. Humpback's docking port for example is 600 units to the right from the sub's centerpoint, which prevented it from docking in some levels because the left side of the sub hit the wall at the left side of the outpost. Closes #1028 2019-03-25 19:49:48 +02:00
Joonas Rikkonen 63eb4d64e5 f8b0295...0671290 2019-03-18 23:30:58 +02:00
Joonas Rikkonen 80ab27df22 c2e39cc...409d4d9
commit 409d4d96ead69028a164274637d23e350acb73fb
Merge: 95169f539 26e89c63d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Mon Mar 11 15:13:27 2019 +0200

    Merge branch 'dev' of github.com:Regalis11/Barotrauma into dev

commit 95169f53937f9a7e168a884171eaa21ae7f08023
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Mon Mar 11 15:13:11 2019 +0200

    Modified: ServerMessage structure to allow _ ; in player & submarine names

commit 26e89c63dc8da771aea9f09978a630a6cff60a6f
Merge: b7646d06d fb0b821bc
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:42:44 2019 +0200

    Merge branch 'kuraiookami-logicExpantion' into dev

    # Conflicts:
    #       Barotrauma/BarotraumaShared/SharedContent.projitems

commit fb0b821bc97891cdeec8f2c740a12119696393ea
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:41:21 2019 +0200

    Use invariant culture when parsing floats or converting them to strings in signal components

commit f0c8afba934b41358cf5d59a22b87caf33f98a61
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:00:44 2019 +0200

    Update new signal components to use identifiers & added names and descriptions to the text file, use invariant culture in equalscomponent, memorycomponent doesn't require the signals to be floats

commit 674d9ec804fc4770b602d4b09240b08cafc8ccec
Merge: 3ea33fb54 242e2429f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 12:01:27 2019 +0200

    Merge branch 'logicExpantion' of https://github.com/kuraiookami/Barotrauma into kuraiookami-logicExpantion

    # Conflicts:
    #       Barotrauma/BarotraumaShared/BarotraumaShared.projitems
    #       Barotrauma/BarotraumaShared/Content/Items/Electricity/poweritems.xml
    #       Barotrauma/BarotraumaShared/Content/Items/Electricity/signalitems.xml
    #       Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs
    #       Barotrauma/BarotraumaShared/Source/Items/Components/Signal/AdderComponent.cs

commit b7646d06d53fb05227276e6286d0e15da5dc9080
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:37:33 2019 +0200

    Re-enabled multiplayer campaign

commit cf7258f6410a5995c881ec6e95eb9def5cd90ad4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:28:48 2019 +0200

    Fixed item interfaces getting repositioned every frame when the editing HUD is open. Closes #1212

commit e8906239c779cf71de694bc65c81058e5cae16ef
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:12:05 2019 +0200

    Fixed VoipCapture creating new "could not start voice capture" popups constantly if there's no suitable capture device. Closes #1262

commit a30f47fbe47fde4fccb0453c1773a76d730d226b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 10 19:04:59 2019 +0200

    Disable audio instead of crashing if no audio device is found. Closes #1214

commit 242e2429fd2c3ed199ac26b55e2cbdc8636e73f9
Author: Darkwolf <Darkwolf0101@gmail.com>
Date:   Mon Jan 21 21:26:57 2019 -0600

    Expansion of Barotrauma's logic system.

    Changed:
    - AdderComponent and children can clamp their output
    - Powercontainer signals for charge,charge% and charge rate

    Added:
    - ColorComponent: Dynamic signals for light set_color inputs
    - MemoryComponent: Stores and sends a signal that is edge latched
    - DivideComponent: Standard division
    - MultiplyComponent: Standard multiplication
    - SubtractComponent: Standard subtraction
    - XorComponent: Exclusive or
    - EqualsComponent: Equals comparison
    - GreaterComponent: Greater than comparison
2019-03-18 22:50:18 +02:00
Joonas Rikkonen 97f31d0c94 5202af9...3ea33fb 2019-03-18 22:24:07 +02:00
Joonas Rikkonen 044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen 74f32d14d4 e08c5e7...2ad9b5d
commit 2ad9b5de40f128e8413f1ad5f568a4bc006d0971
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 20:11:41 2019 +0200

    v0.8.9.3

commit 2d64da9d1e0d10f9ccb08d6e3fbc45d69fcda368
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 18:08:10 2019 +0200

    Randomize the races and the heads in the net lobby. TODO: remember the previous heads and check that the next in line is unique (not exactly the same as the current).

commit 09f74ab37692291ca070bac5dbc53eef395fb1cf
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 16:30:16 2019 +0200

    AI characters can give treatment to characters who aren't unconscious, fixed AI characters attempting to treat dead characters. Closes #1083

commit a8fea2450cf4ef0b80a8fc809aee339bc39b28c6
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 16:28:23 2019 +0200

    Fixed horizontal docking ports failing to find the hull prefab

commit dd5a7a4f09195ecfeb82605e1e73ea22607694e7
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 16:02:52 2019 +0200

    halved the hitpoints for baby moloch

commit 92ae260558ece991560d83819168ef51d5267a66
Merge: 75fe087d7 8f451825e
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:44:08 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 75fe087d7263b46611fb0aad5c91c616e22ad41b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:43:12 2019 +0200

    Update the ai block in the moloch boss config file.

commit caf11944294dfe66b5d302888baecbfddad7293a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:42:42 2019 +0200

    Remove the lowercase version of the moloch boss config file.

commit b422feece1e620c427fa62d41c2b847b6b8837e9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:41:40 2019 +0200

    Fix molochbaby character name in the config file.

commit 913762516dd17921c185de2cb912333f2e5230dd
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:41:22 2019 +0200

    Include the baby moloch files in the project.

commit 8f451825e95b415b1262f984d83828c379d36ea2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:36:50 2019 +0200

    Added molochbaby to the project file

commit 2078307f255f432c19fcbbc0b690acf5655f3c99
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:33:08 2019 +0200

    Disable creating humanoids in the wizard for now, because it can go wrong in so many ways.

commit 55a931795ac5f60699033c4ff484a9a2d0ae9b7e
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:32:18 2019 +0200

    Unfreeze when adjusting the joint scale, because the limbs are not otherwise updated to the joint positions.

commit 2c92373ccbf331c545c830c9780f450b116f0359
Author: Iiro Enges <iiro@fakefish.fi>
Date:   Wed Feb 6 15:28:22 2019 +0200

    Tinted baby moloch to differentiate from the adult version (for testing purposes)

commit f05be351cdf8a6073702e988ed1861f665399048
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:26:52 2019 +0200

    Fixed automatic temperature control setting turbine output above 100 if the power consumption is higher than what the reactor can generate. Caused "failed to write an event for the entity" errors in MP when the server tried to write the targetTurbineOutput using WriteRangedSingle with a maximum value of 100. Closes #1085

commit 7b737ebbea41fd5b7825a6c6373e578c1b1c91fd
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 15:15:59 2019 +0200

    Baby moloch, doo doo doo doo doo doo

commit f5d13649915ba761bbc6fe78370c607905e2d5f8
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 15:15:04 2019 +0200

    Small fixes and tweaks to gun performance dependent on skill of user.

commit 4bf61738c6da08d771dedf1c96160cc76e0b4dd7
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 15:14:11 2019 +0200

    New staggered swarm medium difficulty event

commit 3e593f46850987ba074d9b26d59d08eeeddd1d70
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:05:43 2019 +0200

    Removed incorrect item name/description instructions fron EnglishVanilla.xml. Correct instructions are at the beginning of the file.

commit ce33a523e440a5b5037b84ca96bebf1f977e0aa8
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:00:48 2019 +0200

    Attempt to fix "attempted to move pull joint extremely far" errors (#895). I think they were (at least for the most part) caused by characters switching to simple physics mode and then moving a significant distance, and when the character switched back to normal animation, the pull joints were still somewhere far away and lerping them to the position of the collider failed (because the lerped position triggers the error).

commit c8212e3eff6d9272c9d38b833743b0f33b3611a2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 13:54:15 2019 +0200

    Fixed nullref exception when teleporting from a sub to ruins or vice versa. Closes #1037

commit 0d812394944eb05be4291be7b56593cc4def6d0f
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date:   Wed Feb 6 13:34:58 2019 +0200

    Made regular ruin walls much more durable (500 -> 5000)

commit c9a4d9d6f6c9c767ecd8cf34f917db9da852f4bf
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date:   Wed Feb 6 13:34:26 2019 +0200

    Rebalanced Humpback battery grid, added toggles for using backup power

commit 47617a6d54f933714dffeca5fa311776e9d0523c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:17:57 2019 +0200

    Remove the lowercase variant of moloch's config file from the source control.

commit 640662835684464e4a66b106b1958e5a9fde8a0c
Merge: 80e91f96b 7861d00a6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:10:00 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 80e91f96bf5f1e9f89c5a6e4695292298a802b06
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:09:37 2019 +0200

    Fix a null reference exception.

commit 91b16aaa7aacc658cb36325ea85944802166ef53
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:09:26 2019 +0200

    Instead of having a bad sight, make the Hammerhead deaf. Add "provocative" priority tag, remove "sonar". Make slightly less aggressive towards weaker.

commit a383c136f6f6915163e98c472ec7ba7f575ea479
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:02:00 2019 +0200

    Add "provocative" tag on Moloch and Mudraptor targeting priorities. Tweak moloch priorities a bit.

commit 7861d00a609f2555a19f510d72591bd0330f607e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 12:53:37 2019 +0200

    Attempt to fix/diagnose "collection was modified; enumeration operation may not execute" exceptions when using the fixhulls command (see #1011). Haven't been able to reproduce this issue.

commit 1d1321c60e8815b3beaffb81bfb9c5f5c2528297
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:52:29 2019 +0200

    Add "provocative" tag that can be used as a red flag for the monsters. Add the tag on the diving scooter. Also add an ai target with sound ranges.

commit 8530f4c9e4b1c444687cadbf615a9ade0440262b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:50:43 2019 +0200

    Propulsion can now make sound that attracts the enemies. The sound is on when the propulsion is active.

commit 291f12676e5148da1a83d4dd72071381c1ae73e3
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:49:39 2019 +0200

    If a target item is held by a character, attack the character instead.

commit 2aeaa9eaa51f3ed3db71f7853efef37bf5998838
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:46:27 2019 +0200

    Allow to define min and max sound ranges.

commit 3bf5d2383cbcc33fa862a79c06756e6d9f20a753
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:42:57 2019 +0200

    Adjust the ai debug info.

commit 369355ffef340875335c0d81d9a2c9a4bfac898b
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:40:30 2019 +0200

    ContextualTutorial Update cleanup

commit 101387adc1308ad87e3134ab2960d3032f725735
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:34:07 2019 +0200

    Formatting

commit cc44eff21d57d93e4b0a67249af2135e5782e3c3
Merge: 9a338a2d4 33d1cd1be
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:31:54 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 9a338a2d440ff12426171fe9c3121efb934b6803
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:31:50 2019 +0200

    Modified: ContextualTutorial dismissal logic to use buttons instead of the press any key logic

commit 33d1cd1beb61862a91bce16ebeb5090a8969cf1b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 12:07:21 2019 +0200

    Fixed spectate button staying disabled if starting a round fails (due to a missing sub file for example). Closes #1066

commit 8935825146203725759463278e7776a42d84a6a0
Merge: 2cdc96214 9fd3de63b
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 11:45:06 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 2cdc96214e2285bfa83a566ed8bc2aed4156c31d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 11:44:56 2019 +0200

    Added: Saving of the download size to the Workshop.Item, allows displaying the file size for non-downloaded content in SteamWorshopScreen. Closes #1052

commit 9fd3de63bc08e06a924bf5ec8a8b2938a647282f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 11:34:38 2019 +0200

    Watchmen cannot be dragged or grabbed, fixed watchmen imploding continuously if they end up outside. Closes #1072

commit eb3fca43d77e79f04e0ae80daac53b7e2c1e37f7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 11:14:06 2019 +0200

    Fixed server not sending PowerContainer events until the charge of the PowerContainer has changed by more then 100% (i.e. never). Closes #1068

commit 5b3b71bab75489714f72ce55621f6da7d5ec8d94
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 10:59:09 2019 +0200

    Prevent locations from being generated too close to each other. Closes #1048

commit b032b36a50b60432f565cab0178de749585562ad
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 10:48:43 2019 +0200

    Fixed a couple of errors in the translation instructions in EnglishVanilla.xml

commit a31b2f257ef863f2cdd1504a3a15356f95262225
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 09:34:11 2019 +0200

    Show inventory icons in the sprite editor.

commit fb7a69d6179824dde0a44d27ce5143a1a25d0147
Author: Roni Kovaniemi <roni.kovaniemi@gmail.com>
Date:   Wed Feb 6 02:18:44 2019 +0200

    Improved background smoke texture

commit 888e86a0e7d6e6a70feb2b87ea16cee17adcfd76
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Tue Feb 5 11:36:06 2019 -0300

    whoops strikes again

commit 67e94c6bb9e59b20bc1b9f3cb796780d1c2141f7
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 16:32:45 2019 +0200

    Adjust the min and max values for the sight range and add a todo note.

commit ad0becdf175a66c963b2cbea5259b435c250ffa6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 16:31:47 2019 +0200

    Refactor the sound range calculation. It was way off.

commit adc0aa96be5426dbb845e4138acab87c44c935ba
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 16:31:18 2019 +0200

    Improve the ai target debug info.

commit 9230ba0865896d5740898993ab3389659a4cbb4a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Tue Feb 5 10:53:51 2019 -0300

    Attempted audio buffer queue fix

commit dfbc61628de37a60acbaa208934957a9d892eb99
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 15:18:34 2019 +0200

    Fixed: Rubber ducks not floating like a good duck should

commit 8b8523dad99b5c1db271ac13e48975487a7c7c99
Merge: 509c67594 c0156c3d3
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 14:34:59 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 509c6759484750d44a154a7f1703f92d0d6e1692
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 14:34:53 2019 +0200

    Fixed: Holdable items retaining their pushing ability even when the user is stunned or unconscious. Closes #1061

commit c0156c3d350b64309c8068f437ddd57765f0b911
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 13:46:32 2019 +0200

    If no limb is selected, select the limb with the most critical affliction. Re-evaluate when new affliction is received. Sort afflictions so that dmg/sec is prioritized. Implements the feature request #1033.

commit 4a056c6e9b78f3d6f43574b1b9ff5493d36565b0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 13:25:57 2019 +0200

    Fixed order messages not being visible in single player if the character issuing the order has no headset. Closes #1030

commit 357b14fb4f4b1a56a04d192c17a2ce8e0ab7405e
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Feb 5 12:52:40 2019 +0200

    new load tips

commit 1f158760e1ed79968f10647c0a2931d2c603281e
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Feb 5 12:52:20 2019 +0200

    minor formatting tweak to xml

commit c53438151043174e18fbfe979ac3b3b862d24255
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 12:48:47 2019 +0200

    Stop Steam auth session of a client when they disconnect. Probably fixes servers reporting incorrect player counts (#1049)?

commit 2073b170e4fdd5cedd998ff9d01f37842995194b
Merge: 9914631c7 9b912a7bf
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 12:43:05 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 9914631c7eb30c02913cd4ed44f7b7827169ad83
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 12:42:53 2019 +0200

    Fixed: Fabricator allowing new items to be created when the output is not empty, resulting in wasted materials.

commit 9b912a7bf16bd121bbe8b7eae20f4a253a9e1eba
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 12:33:00 2019 +0200

    Fixed LOS effect not working on ruins when looking at them from inside a sub

commit aeaf190c6d3b45d4d12654926acbe223dc4f5888
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 11:57:17 2019 +0200

    Pressing the radio chat hotkey doesn't deselect the chatbox. Closes #1044
2019-03-18 21:12:20 +02:00
Joonas Rikkonen 6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
itchyOwl 5d2a193471 Line endings. 2018-09-03 10:23:36 +03:00
Joonas Rikkonen 565f14801b Normalized line endings to CRLF 2018-09-02 19:25:48 +03:00