Commit Graph

103 Commits

Author SHA1 Message Date
juanjp600
ef2b0d8721 Whitelist + conflict resolve 2016-09-03 14:57:36 -03:00
juanjp600
83f8ad0555 Clientside fix for empty password
Thanks for finding this Reg
2016-08-29 18:40:27 -03:00
juanjp600
bf686ae997 A few more security checks 2016-08-29 18:38:06 -03:00
Regalis
a0a5e2df33 v0.5.0.1 + re-enabled the black wall damage indicators, client permissions disabled 2016-08-29 23:43:08 +03:00
juanjp600
e284ff5f38 Heavier password encryption
I don't think this fixes actual bugs but the encryption seemed kinda weak.
2016-08-29 07:13:19 -03:00
Regalis
fe8cce1723 Using Levenshtein distance to measure the similarity of chat messages, (float)0.0 -> 0.0f 2016-08-28 16:53:24 +03:00
Regalis
3d2d06d2e5 WriteCharacterData/ReadCharacterData methods can be used for any type of character (less duplicate code) 2016-08-26 20:48:57 +03:00
Regalis
712953cc9e WIP client special permissions (kick, ban, end round) 2016-08-24 11:47:46 +03:00
Regalis
dc67eeebd4 Humans can be spawned through console in multiplayer 2016-08-23 14:19:50 +03:00
Regalis
ef0098d52a Anti-gamerfood measures:
- clients don't send server passwords as plaintext: the server sends a nonce which the client encrypt using the password as the key
- IPs are visible in netstats
- amount of client jobpreferences limited to 3 at the servers side
- sanitizing client names
2016-08-19 18:18:07 +03:00
Regalis
7e14ca6186 Possible to use the same sub as the main submarine and the respawn shuttle, fixed duplicate client names in netlobby if reconnecting before the server has disconnected the client, fixed "end round" button not appearing when joining mid-round 2016-08-14 20:13:40 +03:00
Regalis
fbe6c91d67 - previous networkevent of an item isn't overridden if the event is for a different itemcomponent
- batteries are restored to full capacity and all items repaired when resetting the respawn shuttle
- some respawnmanager refactoring (characters/items arent created in WriteNetworkEvent anymore)
- syncing respawnmanager state with clients who join mid-round
- LOS is turned back on when respawning
2016-08-13 18:42:55 +03:00
Regalis
7716b5e9d4 Fixed respawn shuttles with no nav terminal throwing an exception, removing focus from server log searchbar when the log window is closed, clients wait for ongoing file transfers to finish before starting a new one (instead of cancelling) 2016-08-10 19:18:50 +03:00
Regalis
d55926a352 Option to choose which submarine to use as the respawn shuttle, submarines can be given "tags" (atm just shuttle and HideInMenu), separate saving window in sub editor 2016-08-05 14:06:05 +03:00
Regalis
4252f4b9d0 - clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
2016-07-29 18:38:42 +03:00
Regalis
357a853342 A bunch of fixes to syncing clients who join mid-round:
- syncing items spawned/removed mid-round
- syncing characters spawned mid-round (through the console or by respawning)
- making sure that item IDs of the spawned characters match
- syncing wall damage
2016-07-25 18:48:48 +03:00
Regalis
911846acff - submarines send position updates more frequently when they're moving faster
- small AICharacter syncing optimizations
- respawning can be disabled in server setting
- netstats show the total amount of bytes sent for each networkevent type
2016-07-20 17:20:27 +03:00
Regalis
03a3a156ba - fixed camera "twitching" when trying to move it above the upper limit of the level
- fixed duplicate hulls/gaps being placed at docking ports when saving and loading
- fixed linkedsubmarines moving when saving and reloading if the center of the wall vertices isn't he same as the center of the sub
- moving docked submarines along with the main sub when syncing the position
- characters are killed when the client controlling them disconnects (+ cause of death: disconnected)
- fixed the description box in server lobby
2016-07-15 19:21:10 +03:00
Regalis
296c5a14ed - host can respawn
- respawn info texts
- camera clamped to the the upper edge of the level
- fixed submarinebody being generated from all walls (and not just the ones belonging to that specific sub)
2016-06-23 18:23:20 +03:00
Regalis
dc7956274c - camera follows the closest sub
- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
2016-06-18 14:46:40 +03:00
Regalis
7349cdd310 Progress (compiles now) 2016-06-09 22:15:50 +03:00
Regalis
9689ef070d Vote kick settings 2016-06-07 14:13:12 +03:00
Regalis
0e24eab5e3 Re-enabled vote kicking, with some improvements: chat messages notifying about votes, kick button is disabled for the host's character or if already voted 2016-06-03 15:00:36 +03:00
Regalis
b512a7ec18 - fixed clients failing to load submarines if they're not in the root Submarine folder
- some refactoring
- temporarily disabled kicking by voting
2016-05-30 18:32:36 +03:00
Regalis
310e85fd8c WIP kicking by voting 2016-05-26 16:05:45 +03:00
Regalis
52f28f98a7 - server asks the clients whether they're ready to start a round, giving some time to load the selected sub before the round starts
- fixed joining clients not being informed about vote status or voting being enabled
2016-05-24 19:10:11 +03:00
Regalis
e6b073f872 - clients see the submarines that the host has instead of their own subs in server lobby
- possible to vote for subs the client doesn't have
- fixed the "votes required" slider moving when re-opening the server settings
- WIP method for sending missing subs to clients before the round starts (atm the clients won't have time to request a sub file that was chosen by voting)
2016-05-22 01:39:10 +03:00
Regalis
e7a06a6171 Option to choose mission type in mp 2016-05-10 18:42:50 +03:00
Regalis
d3ab7946a8 Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis
8c19adeb5e Some more randomness in level generation, info message about the radio command in mp 2016-04-23 17:32:52 +03:00
Regalis
de2af7f973 Speech bubble icon next to the character when speaking in multiplayer, fixed clients sending every message through radio when wearing a headset 2016-04-20 20:31:45 +03:00
Regalis
e33f30dad1 Mid-round chat messages have a limited range, headset item which can be used to communicate with players further away, new inventory slot for items like masks and headsets 2016-04-20 17:19:38 +03:00
Regalis
31a04c7bc1 Cargo missions, a menu that shows the mission description mid-round 2016-04-16 15:36:01 +03:00
Regalis
2f7295eaad Option to set a duration for a status effect 2016-03-26 23:20:02 +02:00
Regalis
a1c728d207 Networking bugfixes & improvements:
- fixed server not sending kill-events when a monster dies
- some interpolation when correcting character positions
- physicsbody position lerping improvements
- sending AICharacter Dir instead of TargetDir
2016-03-09 16:56:42 +02:00
Regalis
436bdb1448 v0.3.4.2: fixed section bodies not being restored after repairing a wall/window, fixed servers letting all clients in despite a wrong password, game version or content package 2016-03-05 12:50:22 +02:00
Regalis
02825782e5 - Edited item densities to make more sense
- Characters spawned through the console are synced with clients
2016-03-04 18:29:41 +02:00
Regalis
40714c1102 - converting NetworkEvent sending time to local time before doing any comparisons
- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library
- password prompt for password-protected private servers
- fixed deconstructor, fabricator and railgun connection panels closing immediately after opening
- fixed editor saving newly created subs to the root folder instead of the Submarines folder
- keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory
- fixed crashing when swapping items between different limbslots
2016-03-03 21:11:54 +02:00
Regalis
cc4ada952f - File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
- Firesource changes (more particles with shorter lifetimes, combining bugfix)
- StatusEffects can target hulls and always be active
- Cyrillic character support
- Saving server settings
- Swapping items in inventory by dropping an item to a non-free slot
2016-02-27 21:01:10 +02:00
Regalis
7309201b11 File sharing fixes: canceling transfers, displaying transfers & progress server-side, invalid sub files aren't selected or sent 2016-02-27 00:25:13 +02:00
Regalis
9f8f4e290e Fixed propulsion applying force to _every limb except_ the ones it's supposed to, fixed pressure building up in enclosed rooms that are full of water, fixed netlobby displaying multiple votes for clients, progress on file transfer 2016-02-26 22:21:00 +02:00
Regalis
77d3d22810 Camera twitching fixes, fixed crashing when loading a sub with no hull, fixed server lobby player count only working for 0-15 players, progress on downloading subs from the server 2016-02-25 22:54:10 +02:00
Regalis11
6f51c6fb33 Extension method for reading/writing enums in netbuffers, (untested) classes for sending files 2016-02-24 15:45:45 +02:00
Regalis
308ae7a8b0 v0.3.3 2016-02-20 21:52:05 +02:00
Regalis
cd4e3a3d2a Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff 2016-02-18 21:09:10 +02:00
Regalis
08f1d05507 Fuel rods can't be turned back to uranium/incendium if they've already been used, fixed level generation breaking with smaller subs 2016-02-13 13:09:27 +02:00
Regalis
1506738ff7 Voting bugfixes 2016-02-12 23:41:28 +02:00
Regalis
c6f52cc68f Voting for round to end, level generation improvements 2016-02-12 19:39:24 +02:00
Regalis11
91a0033025 NetworkEvents can be sent using Lidgren's reliable delivery method 2016-01-31 18:09:24 +02:00
Regalis
92a162cbf5 Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes 2016-01-30 15:18:19 +02:00