Commit Graph

145 Commits

Author SHA1 Message Date
Joonas Rikkonen 85d19d7f3c (53c44ee8a) Disallow shooting and attacking when hovering over a GUIComponent + added guimessagebox command 2019-06-09 17:36:48 +03:00
Joonas Rikkonen d1ca8f1fb8 (04efc4310) Fixed splash screens playing after loading screen is closed + fixed splash screens getting skipped while out of focus 2019-06-04 16:42:18 +03:00
Joonas Rikkonen 3393cb7a1b (4ca1f10d7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-06-04 16:41:59 +03:00
Joonas Rikkonen fd8fe59688 (7d2df62c0) fixed ID card tags 2019-06-04 16:41:39 +03:00
Joonas Rikkonen 7f5a6f77dd (c8c4b0d92) Require that the bot is in the same hull as the goto target, before calling it done. 2019-06-04 16:40:23 +03:00
Joonas Rikkonen 25a74eb7f6 (b6e81bcfe) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-06-04 16:40:05 +03:00
Joonas Rikkonen 7eb06c3b5c (dfb859379) Additional fixes to audio device capture list 2019-06-04 16:39:47 +03:00
Joonas Rikkonen 6282d8ff9f (64725d01c) Moved the new voip text to the new additions 2019-06-04 16:39:28 +03:00
Joonas Rikkonen 075b07e290 (4b9a8bdaf) Layout improvements to the Debug Console UI 2019-06-04 16:39:10 +03:00
Joonas Rikkonen bea7b58ff3 (a410fd46c) Trying to help the merge script through a jungle of merges 2019-06-04 16:37:31 +03:00
Joonas Rikkonen 90b0c208fc (1343e66e3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-23 15:08:45 +03:00
Joonas Rikkonen 1fb558d7ef (84593b8fb) Fixed: Oxygen levels of the patient on the submarine being adjusted too late 2019-05-23 15:08:27 +03:00
Joonas Rikkonen 6396b825f1 (d276173e6) Enable money cheat command for release builds, but make it client only. 2019-05-23 15:07:15 +03:00
Joonas Rikkonen 3635568b6a (6ac5b80f0) Fixed: PauseOnFocusLost always treated as if being enabled 2019-05-18 17:40:49 +03:00
Joonas Rikkonen 06bd4f51fc (d2355e315) Added a debug command for finding missing entity name translations, fixed a couple of missing ones 2019-05-18 17:40:32 +03:00
Joonas Rikkonen e367f900b8 (2a4bd39c2) Merge branch 'dev' into human-ai 2019-05-16 05:33:13 +03:00
Joonas Rikkonen 454dda56c7 (1762f02b3) Merge branch 'dev' into human-ai 2019-05-16 05:08:22 +03:00
Joonas Rikkonen 039d07f693 (a2943d8b7) Merge branch 'dev' into human-ai 2019-05-16 05:04:10 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen 029f5fccda (8df97f638) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-06 11:35:46 +03:00
Joonas Rikkonen 26eaf244ed (b17b66c5f) updated remora and drone 2019-05-06 11:35:29 +03:00
Joonas Rikkonen f42a7c1ec6 (69d450d58) Initialize SteamManager before creating the GameMain instance 2019-05-06 11:34:36 +03:00
Joonas Rikkonen 16bebd57be (9d4f6093f) Standardize the console commands for switching to editors. Revisit the descriptions and add Level Editor, Sprite Editor, and Particle Editor in the debug console help. Reduce the variants for all the commands. 2019-04-25 17:44:05 +03:00
Joonas Rikkonen d1695238f7 (ec2443ae2) Updated: EnglishVanilla with the proofreading #2 2019-04-25 17:43:47 +03:00
Joonas Rikkonen f4f87b454d (8e4f5cb03) Add a disclaimer for switching from game to character editor. 2019-04-25 17:43:29 +03:00
Joonas Rikkonen 2cb4de7dc5 (12e5b576f) Added a warning when switching from the sub editor to gamescreen with console commands 2019-04-23 15:36:50 +03:00
Joonas Rikkonen 707d9ed398 (9d7465a38) New alien item sounds 2019-04-16 17:12:27 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen 30a3203051 (19307be45) Implement random wearable variants. Should be synced with the server by using the same random seed. Add a console command "loadwearable" as a development feature (could also be used by modders) to enforce a certain variant. Refresh wearable sprite paths when the items are reloaded. 2019-04-16 17:09:56 +03:00
Joonas Rikkonen b8b61ebb02 (a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix 2019-04-15 14:12:14 +03:00
Joonas Rikkonen 3eba76bb0f (32e72b628) Fixed "dumpentitytexts" command outputting the lines in an incorrect format, added new lights and structures to EnglishVanilla.xml 2019-04-15 12:04:54 +03:00
Joonas Rikkonen b76aa1ff3a (03291eb8d) Use the sourcerect of a structure's default sprite for the background sprite if it doesn't define it's own sourcerect 2019-04-11 18:24:45 +03:00
Joonas Rikkonen 266d58ca08 (7b78900c1) Reset doors in vanilla subs 2019-04-11 18:24:31 +03:00
Joonas Rikkonen d59d547fff (0245c838b) Fixed "resetselected" only resetting the first selected entity 2019-04-11 18:24:15 +03:00
Joonas Rikkonen 2db312f71e (3d7994d75) Added a command that resets selected items and structures to prefab values 2019-04-11 18:22:49 +03:00
Joonas Rikkonen 0ecfc426ff (45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-03 16:22:12 +03:00
Joonas Rikkonen 0dd1823eb1 (44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs 2019-04-03 16:21:57 +03:00
Joonas Rikkonen 8b12f85f48 (b6f451292) Moved crafting recipes from the fabricator xml to the xmls of the items. Makes it possible for modders to add new craftable items without having to modify the fabricators. Closes #1001 2019-04-01 22:51:37 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen e6c3d6d537 (6cc2e0541) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-27 21:00:33 +02:00
Joonas Rikkonen 0ab2f2ac69 (29faa9c06) Reinstate charybdis monster events. 2019-03-27 20:57:50 +02:00
Joonas Rikkonen 98224c6ec9 (cc0f963d6) Fixed nullref exception when loading campaign character inventories in single player. 2019-03-27 20:57:36 +02:00
Joonas Rikkonen 776f71647d (3c77ed62a) Add attack, particles (copied from legacy), ai (copied from legacy), and sounds (legacy) to charybdis. Tweak the ragdoll and the animations a bit. 2019-03-27 20:57:23 +02:00
Joonas Rikkonen 8a22dbfebd (92723d062) Increase Hammerhead head attack dmg to characters. 2019-03-27 20:57:10 +02:00
Joonas Rikkonen 7a5f589639 (99336eacb) Modified: Reduced video's textframe alpha 2019-03-27 20:56:55 +02:00
Joonas Rikkonen 4215e97720 (724e27ce7) Made damaged junction boxes less sensitive to overvoltage. Nearly broken junction boxes were barely able to handle any overvoltage, leading to chain reaction where one junction box breaking causes the grid to be overloaded, and the rest of the boxes start taking damage at an increasing speed. Related to #1361 2019-03-27 20:56:42 +02:00
Joonas Rikkonen 7c8f19ee14 (875de4a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-27 20:56:29 +02:00
Joonas Rikkonen 3b786d7ded (e311dc982) Continue working on Charybdis. Add some deformations. Tweak the joints. Redefine the limb types. Tune the animations. 2019-03-27 20:56:14 +02:00