(1343e66e3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -401,6 +401,18 @@ namespace Barotrauma
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GameMain.CharacterEditorScreen.Select();
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}));
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commands.Add(new Command("money", "", args =>
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{
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if (args.Length == 0) { return; }
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if (GameMain.GameSession.GameMode is CampaignMode campaign)
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{
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if (int.TryParse(args[0], out int money))
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{
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campaign.Money += money;
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}
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}
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}, isCheat: true));
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AssignRelayToServer("kick", false);
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AssignRelayToServer("kickid", false);
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AssignRelayToServer("ban", false);
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@@ -1353,7 +1353,7 @@ namespace Barotrauma
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bool hasLeaks = Character.Controlled.CurrentHull.Submarine != null && Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
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ToggleReportButton("reportbreach", hasLeaks);
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bool hasIntruders = Character.CharacterList.Any(c => c.CurrentHull == Character.Controlled.CurrentHull && AIObjectiveFightIntruders.IsValidTarget(Character.Controlled, c));
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bool hasIntruders = Character.CharacterList.Any(c => c.CurrentHull == Character.Controlled.CurrentHull && AIObjectiveFightIntruders.IsValidTarget(c, Character.Controlled));
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ToggleReportButton("reportintruders", hasIntruders);
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foreach (GUIComponent reportButton in reportButtonFrame.Children)
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@@ -454,9 +454,15 @@
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_gear.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_female_2.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_male_2.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_female_2.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_2.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@@ -321,11 +321,13 @@ namespace Barotrauma
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if (c.CurrentHull != hull) { continue; }
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if (AIObjectiveRescueAll.IsValidTarget(c, Character))
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{
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AddTargets<AIObjectiveRescueAll, Character>(c, Character);
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if (newOrder == null)
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if (AddTargets<AIObjectiveRescueAll, Character>(c, Character))
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
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newOrder = new Order(orderPrefab, c.CurrentHull, null, orderGiver: Character);
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if (newOrder == null)
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{
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var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
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newOrder = new Order(orderPrefab, c.CurrentHull, null, orderGiver: Character);
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}
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}
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}
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}
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@@ -21,6 +21,7 @@ namespace Barotrauma
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public bool AddTarget(T target)
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{
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if (character.IsDead) { return false; }
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if (ReportedTargets.Contains(target))
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{
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return false;
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@@ -10,7 +10,17 @@ namespace Barotrauma
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private const float vitalityThreshold = 0.8f;
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private const float vitalityThresholdForOrders = 0.95f;
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public static float GetVitalityThreshold(AIObjectiveManager manager) => manager.CurrentOrder is AIObjectiveRescueAll ? vitalityThresholdForOrders : vitalityThreshold;
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public static float GetVitalityThreshold(AIObjectiveManager manager)
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{
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if (manager == null)
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{
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return vitalityThreshold;
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}
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else
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{
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return manager.CurrentOrder is AIObjectiveRescueAll ? vitalityThresholdForOrders : vitalityThreshold;
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}
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}
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public AIObjectiveRescueAll(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier) { }
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@@ -35,8 +45,14 @@ namespace Barotrauma
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{
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if (target == null || target.IsDead || target.Removed) { return false; }
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if (!HumanAIController.IsFriendly(character, target)) { return false; }
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if (!(character.AIController is HumanAIController humanAI)) { return false; }
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if (target.Bleeding < 1 && target.Vitality / target.MaxVitality > GetVitalityThreshold(humanAI.ObjectiveManager)) { return false; }
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if (character.AIController is HumanAIController humanAI)
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{
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if (target.Bleeding < 1 && target.Vitality / target.MaxVitality > GetVitalityThreshold(humanAI.ObjectiveManager)) { return false; }
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}
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else
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{
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if (target.Bleeding < 1 && target.Vitality / target.MaxVitality > vitalityThreshold) { return false; }
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}
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if (target.Submarine == null) { return false; }
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if (target.Submarine.TeamID != character.Submarine.TeamID) { return false; }
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if (target.CurrentHull == null) { return false; }
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@@ -609,13 +609,13 @@ namespace Barotrauma
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}
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}, isCheat: true));
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commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) =>
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commands.Add(new Command("eventmanager", "eventmanager: Toggle event manager on/off. No new random events are created when the event manager is disabled.", (string[] args) =>
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{
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Hull.EditWater = !Hull.EditWater;
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NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White);
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}, isCheat: true));
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commands.Add(new Command("fire|editfire", "fire/editfire: Allows putting up fires by left clicking.", (string[] args) =>
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commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) =>
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{
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Hull.EditFire = !Hull.EditFire;
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NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White);
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@@ -988,18 +988,6 @@ namespace Barotrauma
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#endif
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NewMessage("Set packet duplication to " + (int)(duplicates * 100) + "%.", Color.White);
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}));
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commands.Add(new Command("money", "", args =>
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{
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if (args.Length == 0) { return; }
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if (GameMain.GameSession.GameMode is CampaignMode campaign)
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{
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if (int.TryParse(args[0], out int money))
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{
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campaign.Money += money;
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}
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}
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}, isCheat: true));
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#endif
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//"dummy commands" that only exist so that the server can give clients permissions to use them
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