(4ca1f10d7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-06-04 16:41:59 +03:00
parent fd8fe59688
commit 3393cb7a1b
5 changed files with 276 additions and 28 deletions

View File

@@ -63,11 +63,17 @@ namespace Barotrauma
frame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.45f), GUI.Canvas) { MinSize = new Point(400, 300), AbsoluteOffset = new Point(10, 10) },
color: new Color(0.4f, 0.4f, 0.4f, 0.8f));
var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.9f), frame.RectTransform, Anchor.Center), style: null);
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), frame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.01f };
var toggleText = new GUITextBlock(new RectTransform(new Point(paddedFrame.Rect.Width-30, 20), paddedFrame.RectTransform, Anchor.TopLeft), TextManager.Get("DebugConsoleHelpText"), new Color(150,150,200,255), GUI.SmallFont, Alignment.CenterLeft, style: null);
var toggleText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedFrame.RectTransform, Anchor.TopLeft), TextManager.Get("DebugConsoleHelpText"), Color.GreenYellow, GUI.SmallFont, Alignment.CenterLeft, style: null);
var closeButton = new GUIButton(new RectTransform(new Point(20, 20), paddedFrame.RectTransform, Anchor.TopRight), "X", color: Color.Red);
var closeButton = new GUIButton(new RectTransform(new Vector2(0.025f, 1.0f), toggleText.RectTransform, Anchor.TopRight), "X", style: null)
{
Color = Color.DarkRed,
HoverColor = Color.Red,
TextColor = Color.White,
OutlineColor = Color.Red
};
closeButton.OnClicked += (btn, userdata) =>
{
isOpen = false;
@@ -76,12 +82,12 @@ namespace Barotrauma
return true;
};
listBox = new GUIListBox(new RectTransform(new Point(paddedFrame.Rect.Width, paddedFrame.Rect.Height - 50), paddedFrame.RectTransform, Anchor.Center)
listBox = new GUIListBox(new RectTransform(new Point(paddedFrame.Rect.Width, paddedFrame.Rect.Height - 60), paddedFrame.RectTransform, Anchor.Center)
{
IsFixedSize = false
}, color: Color.Black * 0.9f);
}, color: Color.Black * 0.9f) { ScrollBarVisible = true };
textBox = new GUITextBox(new RectTransform(new Point(paddedFrame.Rect.Width, 20), paddedFrame.RectTransform, Anchor.BottomLeft)
textBox = new GUITextBox(new RectTransform(new Point(paddedFrame.Rect.Width, 30), paddedFrame.RectTransform, Anchor.BottomLeft)
{
IsFixedSize = false
});
@@ -1161,6 +1167,184 @@ namespace Barotrauma
NPCConversation.WriteToCSV();
}));
commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
{
if (args.Length == 0) return;
LocalizationCSVtoXML.Convert(args[0]);
}));
#endif
commands.Add(new Command("cleanbuild", "", (string[] args) =>
{
GameMain.Config.MusicVolume = 0.5f;
GameMain.Config.SoundVolume = 0.5f;
NewMessage("Music and sound volume set to 0.5", Color.Green);
GameMain.Config.GraphicsWidth = 0;
GameMain.Config.GraphicsHeight = 0;
GameMain.Config.WindowMode = WindowMode.Fullscreen;
NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green);
NewMessage("Fullscreen enabled", Color.Green);
GameSettings.ShowUserStatisticsPrompt = true;
commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
{
//TODO: maybe do this automatically during loading when possible?
if (Screen.Selected == GameMain.SubEditorScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s) first!");
}
else
{
foreach (var mapEntity in MapEntity.SelectedList)
{
if (mapEntity is Item item)
{
item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
(int)(item.Prefab.sprite.size.X * item.Prefab.Scale),
(int)(item.Prefab.sprite.size.Y * item.Prefab.Scale));
}
else if (mapEntity is Structure structure)
{
if (!structure.ResizeHorizontal)
{
structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
(int)structure.Prefab.ScaledSize.X,
structure.Rect.Height);
}
if (!structure.ResizeVertical)
{
structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
structure.Rect.Width,
(int)structure.Prefab.ScaledSize.Y);
}
}
}
}
}
}, isCheat: false));
#endif
commands.Add(new Command("dumptexts", "dumptexts [filepath]: Extracts all the texts from the given text xml and writes them into a file (using the same filename, but with the .txt extension). If the filepath is omitted, the EnglishVanilla.xml file is used.", (string[] args) =>
{
string filePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.xml";
var doc = XMLExtensions.TryLoadXml(filePath);
if (doc?.Root == null) return;
List<string> lines = new List<string>();
foreach (XElement element in doc.Root.Elements())
{
lines.Add(element.ElementInnerText());
}
File.WriteAllLines(Path.GetFileNameWithoutExtension(filePath) + ".txt", lines);
},
() =>
{
var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
return new string[][]
{
TextManager.GetTextFiles().Where(f => Path.GetExtension(f)==".xml").ToArray()
};
}));
commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
{
string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
string[] lines;
try
{
lines = File.ReadAllLines(sourcePath);
}
catch (Exception e)
{
ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
return;
}
var doc = XMLExtensions.TryLoadXml(destinationPath);
int i = 0;
foreach (XElement element in doc.Root.Elements())
{
if (i >= lines.Length)
{
ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
return;
}
element.Value = lines[i];
i++;
}
doc.Save(destinationPath);
},
() =>
{
var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
return new string[][]
{
files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
files.Where(f => Path.GetExtension(f)==".xml").ToArray()
};
}));
commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
{
if (args.Length < 2) return;
string sourcePath = args[0];
string destinationPath = args[1];
var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
XElement destinationElement = destinationDoc.Root.Elements().First();
foreach (XElement element in sourceDoc.Root.Elements())
{
if (destinationDoc.Root.Element(element.Name) == null)
{
element.Value = "!!!!!!!!!!!!!" + element.Value;
destinationElement.AddAfterSelf(element);
}
XNode nextNode = destinationElement.NextNode;
while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
destinationElement = nextNode as XElement;
}
destinationDoc.Save(destinationPath);
},
() =>
{
var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray();
return new string[][]
{
files,
files
};
}));
commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
{
string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
List<string> lines = new List<string>();
foreach (MapEntityPrefab me in MapEntityPrefab.List)
{
lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</EntityName." + me.Identifier + ">");
lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</EntityDescription." + me.Identifier + ">");
}
File.WriteAllLines(filePath, lines);
}));
#if DEBUG
commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
{
if (args.Length != 1) return;
TextManager.CheckForDuplicates(args[0]);
}));
commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
{
TextManager.WriteToCSV();
NPCConversation.WriteToCSV();
}));
commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
{
if (args.Length == 0) return;

View File

@@ -15,7 +15,20 @@ namespace Barotrauma
{
radioButtons = new Dictionary<Enum, GUITickBox>();
}
public override bool Enabled
{
get => base.Enabled;
set
{
base.Enabled = value;
foreach(KeyValuePair<Enum, GUITickBox> rbPair in radioButtons)
{
rbPair.Value.Enabled = value;
}
}
}
public void AddRadioButton(Enum key, GUITickBox radioButton)
{
if (selected == key) radioButton.Selected = true;

View File

@@ -472,49 +472,75 @@ namespace Barotrauma
UnsavedSettings = true;
return true;
};
if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0];
if (string.IsNullOrWhiteSpace(VoiceCaptureDevice) || !(deviceNames?.Contains(VoiceCaptureDevice) ?? false))
{
VoiceCaptureDevice = deviceNames?.Count > 0 ? deviceNames[0] : null;
}
if (string.IsNullOrWhiteSpace(VoiceCaptureDevice))
{
VoiceSetting = VoiceMode.Disabled;
}
#if (!OSX)
var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TrimAudioDeviceName(VoiceCaptureDevice), deviceNames.Count);
foreach (string name in deviceNames)
if (deviceNames?.Count > 0)
{
deviceList.AddItem(TrimAudioDeviceName(name), name);
}
deviceList.OnSelected = (GUIComponent selected, object obj) =>
{
string name = obj as string;
if (VoiceCaptureDevice == name) { return true; }
foreach (string name in deviceNames)
{
deviceList.AddItem(TrimAudioDeviceName(name), name);
}
deviceList.OnSelected = (GUIComponent selected, object obj) =>
{
string name = obj as string;
if (VoiceCaptureDevice == name) { return true; }
VoipCapture.ChangeCaptureDevice(name);
return true;
};
}
else
{
deviceList.AddItem(TextManager.Get("VoipNoDevices") ?? "N/A", null);
deviceList.ButtonEnabled = false;
deviceList.Select(0);
}
VoipCapture.ChangeCaptureDevice(name);
return true;
};
#else
var defaultDeviceGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), audioSliders.RectTransform), true, Anchor.CenterLeft);
var suavemente = new GUITextBlock(new RectTransform(new Vector2(.7f, 0.75f), null),
TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TextManager.EnsureUTF8(VoiceCaptureDevice)))
var currentDeviceTextBlock = new GUITextBlock(new RectTransform(new Vector2(.7f, 0.75f), null),
TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TrimAudioDeviceName(VoiceCaptureDevice)))
{
ToolTip = TextManager.Get("CurrentDeviceToolTip.OSX"),
TextAlignment = Alignment.CenterLeft
};
string refreshText = ToolBox.WrapText(TextManager.Get("RefreshDefaultDevice"), defaultDeviceGroup.RectTransform.Rect.Width * 0.3f, GUI.Font);
new GUIButton(new RectTransform(new Vector2(.3f, 0.75f), defaultDeviceGroup.RectTransform), refreshText)
var currentDeviceButton = new GUIButton(new RectTransform(new Vector2(.3f, 0.75f), defaultDeviceGroup.RectTransform), refreshText)
{
ToolTip = TextManager.Get("RefreshDefaultDeviceToolTip"),
OnClicked = (bt, userdata) =>
{
deviceNames = Alc.GetStringList((IntPtr)null, Alc.CaptureDeviceSpecifier);
if (VoiceCaptureDevice == deviceNames[0]) return true;
if (deviceNames?.Count > 0)
{
if (VoiceCaptureDevice == deviceNames[0]) return true;
VoipCapture.ChangeCaptureDevice(deviceNames[0]);
suavemente.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TrimAudioDeviceName(VoiceCaptureDevice));
suavemente.Flash(Color.Blue);
VoipCapture.ChangeCaptureDevice(deviceNames[0]);
currentDeviceTextBlock.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TrimAudioDeviceName(VoiceCaptureDevice));
currentDeviceTextBlock.Flash(Color.Blue);
}
else
{
currentDeviceTextBlock.Text = TextManager.Get("VoipNoDevices") ?? "N/A";
currentDeviceTextBlock.Flash(Color.Red);
}
return true;
}
};
currentDeviceButton.OnClicked(currentDeviceButton, null);
suavemente.RectTransform.Parent = defaultDeviceGroup.RectTransform;
currentDeviceTextBlock.RectTransform.Parent = defaultDeviceGroup.RectTransform;
#endif
//var radioButtonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.12f), audioSliders.RectTransform));
@@ -630,6 +656,10 @@ namespace Barotrauma
}
};
voiceMode.Selected = VoiceSetting;
if (string.IsNullOrWhiteSpace(VoiceCaptureDevice))
{
voiceMode.Enabled = false;
}
/// Controls tab -------------------------------------------------------------
var controlsLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Controls].RectTransform, Anchor.TopCenter)
@@ -783,6 +813,7 @@ namespace Barotrauma
private string TrimAudioDeviceName(string name)
{
if (string.IsNullOrWhiteSpace(name)) { return string.Empty; }
string[] prefixes = { "OpenAL Soft on " };
foreach (string prefix in prefixes)
{

View File

@@ -150,7 +150,23 @@ namespace Barotrauma
bool run = objectiveManager.CurrentObjective.ForceRun || objectiveManager.GetCurrentPriority() > AIObjectiveManager.RunPriority;
if (ObjectiveManager.CurrentObjective is AIObjectiveGoTo goTo && goTo.Target != null)
{
run = Vector2.DistanceSquared(Character.WorldPosition, goTo.Target.WorldPosition) > 300 * 300;
if (Character.CurrentHull == null)
{
run = Vector2.DistanceSquared(Character.WorldPosition, goTo.Target.WorldPosition) > 300 * 300;
}
else
{
float yDiff = goTo.Target.WorldPosition.Y - Character.WorldPosition.Y;
if (Math.Abs(yDiff) > 100)
{
run = true;
}
else
{
float xDiff = goTo.Target.WorldPosition.X - Character.WorldPosition.X;
run = Math.Abs(xDiff) > 300;
}
}
}
if (run)
{

View File

@@ -179,6 +179,10 @@ namespace Barotrauma
bool closeEnough = Vector2.DistanceSquared(Target.WorldPosition, character.WorldPosition) < CloseEnough * CloseEnough;
if (repeat)
{
if (closeEnough)
{
closeEnough = !(Target is Character) || Target is Character c && c.CurrentHull == character.CurrentHull;
}
if (closeEnough)
{
OnCompleted();