(c8c4b0d92) Require that the bot is in the same hull as the goto target, before calling it done.
This commit is contained in:
@@ -1167,184 +1167,6 @@ namespace Barotrauma
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NPCConversation.WriteToCSV();
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}));
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commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
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{
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if (args.Length == 0) return;
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LocalizationCSVtoXML.Convert(args[0]);
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}));
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#endif
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commands.Add(new Command("cleanbuild", "", (string[] args) =>
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{
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GameMain.Config.MusicVolume = 0.5f;
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GameMain.Config.SoundVolume = 0.5f;
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NewMessage("Music and sound volume set to 0.5", Color.Green);
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GameMain.Config.GraphicsWidth = 0;
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GameMain.Config.GraphicsHeight = 0;
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GameMain.Config.WindowMode = WindowMode.Fullscreen;
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NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green);
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NewMessage("Fullscreen enabled", Color.Green);
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GameSettings.ShowUserStatisticsPrompt = true;
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commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
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{
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//TODO: maybe do this automatically during loading when possible?
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if (Screen.Selected == GameMain.SubEditorScreen)
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{
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if (!MapEntity.SelectedAny)
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{
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ThrowError("You have to select item(s) first!");
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}
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else
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{
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foreach (var mapEntity in MapEntity.SelectedList)
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{
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if (mapEntity is Item item)
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{
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item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
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(int)(item.Prefab.sprite.size.X * item.Prefab.Scale),
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(int)(item.Prefab.sprite.size.Y * item.Prefab.Scale));
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}
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else if (mapEntity is Structure structure)
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{
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if (!structure.ResizeHorizontal)
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{
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structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
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(int)structure.Prefab.ScaledSize.X,
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structure.Rect.Height);
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}
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if (!structure.ResizeVertical)
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{
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structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
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structure.Rect.Width,
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(int)structure.Prefab.ScaledSize.Y);
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}
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}
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}
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}
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}
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}, isCheat: false));
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#endif
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commands.Add(new Command("dumptexts", "dumptexts [filepath]: Extracts all the texts from the given text xml and writes them into a file (using the same filename, but with the .txt extension). If the filepath is omitted, the EnglishVanilla.xml file is used.", (string[] args) =>
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{
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string filePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.xml";
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var doc = XMLExtensions.TryLoadXml(filePath);
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if (doc?.Root == null) return;
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List<string> lines = new List<string>();
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foreach (XElement element in doc.Root.Elements())
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{
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lines.Add(element.ElementInnerText());
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}
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File.WriteAllLines(Path.GetFileNameWithoutExtension(filePath) + ".txt", lines);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
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return new string[][]
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{
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TextManager.GetTextFiles().Where(f => Path.GetExtension(f)==".xml").ToArray()
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};
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}));
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commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
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{
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string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
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string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
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string[] lines;
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try
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{
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lines = File.ReadAllLines(sourcePath);
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}
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catch (Exception e)
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{
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ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
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return;
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}
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var doc = XMLExtensions.TryLoadXml(destinationPath);
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int i = 0;
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foreach (XElement element in doc.Root.Elements())
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{
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if (i >= lines.Length)
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{
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ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
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return;
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}
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element.Value = lines[i];
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i++;
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}
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doc.Save(destinationPath);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
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return new string[][]
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{
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files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
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files.Where(f => Path.GetExtension(f)==".xml").ToArray()
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};
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}));
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commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
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{
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if (args.Length < 2) return;
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string sourcePath = args[0];
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string destinationPath = args[1];
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var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
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var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
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XElement destinationElement = destinationDoc.Root.Elements().First();
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foreach (XElement element in sourceDoc.Root.Elements())
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{
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if (destinationDoc.Root.Element(element.Name) == null)
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{
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element.Value = "!!!!!!!!!!!!!" + element.Value;
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destinationElement.AddAfterSelf(element);
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}
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XNode nextNode = destinationElement.NextNode;
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while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
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destinationElement = nextNode as XElement;
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}
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destinationDoc.Save(destinationPath);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray();
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return new string[][]
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{
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files,
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files
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};
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}));
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commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
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{
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string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
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List<string> lines = new List<string>();
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foreach (MapEntityPrefab me in MapEntityPrefab.List)
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{
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lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</EntityName." + me.Identifier + ">");
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lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</EntityDescription." + me.Identifier + ">");
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}
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File.WriteAllLines(filePath, lines);
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}));
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#if DEBUG
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commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
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{
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if (args.Length != 1) return;
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TextManager.CheckForDuplicates(args[0]);
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}));
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commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
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{
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TextManager.WriteToCSV();
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NPCConversation.WriteToCSV();
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}));
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commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
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{
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if (args.Length == 0) return;
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@@ -15,20 +15,7 @@ namespace Barotrauma
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{
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radioButtons = new Dictionary<Enum, GUITickBox>();
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}
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public override bool Enabled
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{
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get => base.Enabled;
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set
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{
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base.Enabled = value;
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foreach(KeyValuePair<Enum, GUITickBox> rbPair in radioButtons)
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{
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rbPair.Value.Enabled = value;
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}
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}
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}
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public void AddRadioButton(Enum key, GUITickBox radioButton)
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{
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if (selected == key) radioButton.Selected = true;
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@@ -473,13 +473,9 @@ namespace Barotrauma
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return true;
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};
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if (string.IsNullOrWhiteSpace(VoiceCaptureDevice) || !(deviceNames?.Contains(VoiceCaptureDevice) ?? false))
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{
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VoiceCaptureDevice = deviceNames?.Count > 0 ? deviceNames[0] : null;
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}
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if (string.IsNullOrWhiteSpace(VoiceCaptureDevice))
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{
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VoiceSetting = VoiceMode.Disabled;
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VoiceCaptureDevice = deviceNames?.Count > 0 ? deviceNames[0] : null;
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}
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#if (!OSX)
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var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TrimAudioDeviceName(VoiceCaptureDevice), deviceNames.Count);
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@@ -502,20 +498,19 @@ namespace Barotrauma
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{
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deviceList.AddItem(TextManager.Get("VoipNoDevices") ?? "N/A", null);
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deviceList.ButtonEnabled = false;
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deviceList.Select(0);
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}
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#else
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var defaultDeviceGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), audioSliders.RectTransform), true, Anchor.CenterLeft);
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var currentDeviceTextBlock = new GUITextBlock(new RectTransform(new Vector2(.7f, 0.75f), null),
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TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TrimAudioDeviceName(VoiceCaptureDevice)))
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var currentDeviceButton = new GUITextBlock(new RectTransform(new Vector2(.7f, 0.75f), null),
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TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TextManager.EnsureUTF8(VoiceCaptureDevice)))
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{
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ToolTip = TextManager.Get("CurrentDeviceToolTip.OSX"),
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TextAlignment = Alignment.CenterLeft
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};
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string refreshText = ToolBox.WrapText(TextManager.Get("RefreshDefaultDevice"), defaultDeviceGroup.RectTransform.Rect.Width * 0.3f, GUI.Font);
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var currentDeviceButton = new GUIButton(new RectTransform(new Vector2(.3f, 0.75f), defaultDeviceGroup.RectTransform), refreshText)
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new GUIButton(new RectTransform(new Vector2(.3f, 0.75f), defaultDeviceGroup.RectTransform), refreshText)
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{
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ToolTip = TextManager.Get("RefreshDefaultDeviceToolTip"),
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OnClicked = (bt, userdata) =>
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@@ -526,21 +521,20 @@ namespace Barotrauma
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if (VoiceCaptureDevice == deviceNames[0]) return true;
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VoipCapture.ChangeCaptureDevice(deviceNames[0]);
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currentDeviceTextBlock.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TrimAudioDeviceName(VoiceCaptureDevice));
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currentDeviceTextBlock.Flash(Color.Blue);
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currentDeviceButton.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TrimAudioDeviceName(VoiceCaptureDevice));
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currentDeviceButton.Flash(Color.Blue);
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}
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else
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{
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currentDeviceTextBlock.Text = TextManager.Get("VoipNoDevices") ?? "N/A";
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currentDeviceTextBlock.Flash(Color.Red);
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currentDeviceButton.Text = TextManager.Get("VoipNoDevices");
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currentDeviceButton.Flash(Color.Red);
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}
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return true;
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}
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};
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currentDeviceButton.OnClicked(currentDeviceButton, null);
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currentDeviceTextBlock.RectTransform.Parent = defaultDeviceGroup.RectTransform;
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currentDeviceButton.RectTransform.Parent = defaultDeviceGroup.RectTransform;
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#endif
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//var radioButtonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.12f), audioSliders.RectTransform));
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@@ -656,10 +650,6 @@ namespace Barotrauma
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}
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};
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voiceMode.Selected = VoiceSetting;
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if (string.IsNullOrWhiteSpace(VoiceCaptureDevice))
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{
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voiceMode.Enabled = false;
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}
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/// Controls tab -------------------------------------------------------------
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var controlsLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Controls].RectTransform, Anchor.TopCenter)
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@@ -813,7 +803,6 @@ namespace Barotrauma
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private string TrimAudioDeviceName(string name)
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{
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if (string.IsNullOrWhiteSpace(name)) { return string.Empty; }
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string[] prefixes = { "OpenAL Soft on " };
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foreach (string prefix in prefixes)
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{
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@@ -179,6 +179,10 @@ namespace Barotrauma
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bool closeEnough = Vector2.DistanceSquared(Target.WorldPosition, character.WorldPosition) < CloseEnough * CloseEnough;
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if (repeat)
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{
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if (closeEnough)
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{
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closeEnough = !(Target is Character) || Target is Character c && c.CurrentHull == character.CurrentHull;
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}
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if (closeEnough)
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{
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OnCompleted();
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Reference in New Issue
Block a user