Joonas Rikkonen
|
91e87e8b74
|
(f9949667c) Modified: Default video resolutio multiplied by 1.5, default text width for video set to 450
|
2019-03-27 20:50:35 +02:00 |
|
Joonas Rikkonen
|
ff20f7f374
|
(936119c69) Fixed: Aligning problems when an objective is removed, crashing when EnemyOnSonar is triggered, dead monsters still counting for EnemyOnSonar, ReactorCommand objective to complete when the order is given.
|
2019-03-27 20:50:21 +02:00 |
|
Joonas Rikkonen
|
3b8aeb27c5
|
(aefc763e9) Changed tutorial navconsole text and fixed tag
|
2019-03-27 20:50:07 +02:00 |
|
Joonas Rikkonen
|
69852a141e
|
(6840c9114) Set the objective frame to be drawn behind other gui elements. TODO: test and complain if doesn't work ;)
|
2019-03-27 20:49:53 +02:00 |
|
Joonas Rikkonen
|
5c324a6de9
|
(4ad359147) Fix an index out of array exception when trying to set the update order (draw order) while the updateList contains no elements.
|
2019-03-27 20:49:38 +02:00 |
|
Joonas Rikkonen
|
632dce88c0
|
(cba4939e3) Formatting
|
2019-03-27 20:49:24 +02:00 |
|
Joonas Rikkonen
|
2cdc7ce5f3
|
(57c934c4b) Added: Padding for video text, missing xml elements for titles, instructions.
|
2019-03-27 20:49:10 +02:00 |
|
Joonas Rikkonen
|
179b17e9aa
|
(093cf0b49) Merge branch 'tutorial-rework' of https://github.com/Regalis11/Barotrauma-development into tutorial-rework
|
2019-03-27 20:48:56 +02:00 |
|
Joonas Rikkonen
|
68aa95a5df
|
(351e4f8b8) Added: hiding of objectives via button
|
2019-03-27 20:48:42 +02:00 |
|
Joonas Rikkonen
|
a90ce22107
|
(8be88da45) Included videos in project, added them to xml
|
2019-03-27 20:48:29 +02:00 |
|
Joonas Rikkonen
|
27efec90c9
|
(ef6d724ea) Fixed: Invalid pathname when triggering a video for the first time
|
2019-03-27 20:48:13 +02:00 |
|
Joonas Rikkonen
|
7140151882
|
(c9b5d70ff) Removed: Hardcoded video path
|
2019-03-27 20:47:58 +02:00 |
|
Joonas Rikkonen
|
12f963d2a5
|
(094e3b371) Merge branch 'tutorial-rework' of https://github.com/Regalis11/Barotrauma-development into tutorial-rework
|
2019-03-27 20:47:44 +02:00 |
|
Joonas Rikkonen
|
37f44b87fa
|
(43425b834) Added: Video looping, replaying, pre-video text
|
2019-03-27 20:47:30 +02:00 |
|
Joonas Rikkonen
|
cf49c179dc
|
(34c324230) New tutorial videos
|
2019-03-27 20:47:15 +02:00 |
|
Joonas Rikkonen
|
e65b688edd
|
(44ca39e16) Added: Escaping the video player via enter, multiple objective tracking & removing
|
2019-03-27 20:46:58 +02:00 |
|
Joonas Rikkonen
|
474099732b
|
(f8525130a) Added: Objective tracking, UI changes.
|
2019-03-27 20:46:44 +02:00 |
|
Joonas Rikkonen
|
a939cdef91
|
(a58bf1e5d) Added: Fonts, layouting to video with objective
|
2019-03-27 20:46:27 +02:00 |
|
Joonas Rikkonen
|
bbfb472122
|
(ed863473d) Added: New tutorial content & UI
|
2019-03-27 20:46:13 +02:00 |
|
Joonas Rikkonen
|
7ea3e1b20c
|
(9801d8289) Added: Handling of error cases when video is not found
|
2019-03-27 20:45:58 +02:00 |
|
Joonas Rikkonen
|
556d86ed4f
|
(bce1100e8) ClientCode.projitems update
|
2019-03-27 20:45:45 +02:00 |
|
Joonas Rikkonen
|
ff4ecd15b3
|
(c7ebe3cdb) Fixed: Old TextManager.Get call
|
2019-03-27 20:45:30 +02:00 |
|
Joonas Rikkonen
|
3f82c9a2cb
|
(f417b026f) Fetched: Changes for playing video tutorial from local branch
|
2019-03-27 20:45:14 +02:00 |
|
Joonas Rikkonen
|
eada5e222a
|
(4e7f7d0a7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-03-27 13:52:38 +02:00 |
|
Joonas Rikkonen
|
8d42f777db
|
(3525199b1) First iteration of the new Charybdis (incomplete). TODO: tweak joints and animations, add deformations, attacks, ai, and sounds.
|
2019-03-27 13:52:22 +02:00 |
|
Joonas Rikkonen
|
fd56875e95
|
(98a962701) Close the save/load dialogs when leaving the sub editor. Otherwise they'll still be visible when re-entering the editor, and saving at that point will overwrite the previously loaded sub with an empty one. Closes #1357
|
2019-03-27 11:31:30 +02:00 |
|
Joonas Rikkonen
|
bb17463aae
|
(f5be65240) Optimized explosions a bit, toned down wall damage effect when the wall has a small amount of damage.
|
2019-03-27 11:30:33 +02:00 |
|
Joonas Rikkonen
|
6fd4d14497
|
(8b8693dbf) Allow editing selected wires in wiring mode, made connection panels a little less transparent. Closes #1329
|
2019-03-26 17:34:35 +02:00 |
|
Joonas Rikkonen
|
d60696f895
|
(a0e195312) Don't allow steering with WASD when a textbox is selected. Closes #1353
|
2019-03-26 17:34:21 +02:00 |
|
Joonas Rikkonen
|
20e258f88e
|
(26025de59) Allow panning the campaign map with WASD. Closes #1352
|
2019-03-26 17:34:07 +02:00 |
|
Joonas Rikkonen
|
237f164123
|
(afe15e7b2) Fixed server sending campaign saves and campaign character data to clients after the game mode has been switched to something else. Closes #1346
|
2019-03-26 17:12:45 +02:00 |
|
Joonas Rikkonen
|
6c4649fe3f
|
(4b1fa5c86) Fixed client-side console errors during campaign setup because the client tried to load save files that only exist server-side. Now the server sends the information needed for the campaign setup window in the CAMPAIGN_SETUP_INFO message.
|
2019-03-26 17:10:20 +02:00 |
|
Joonas Rikkonen
|
93f2dfb185
|
(628aa768f) Fix characters always being created in the default folder (#1330).
|
2019-03-26 17:09:35 +02:00 |
|
Joonas Rikkonen
|
705d05a308
|
(652745ae0) Fix a crash due to invalid physics when scaling the Mudraptor. If the ragdoll still has invalid settings after trying to reset it, just freeze it to prevent crashing. Return boolean and make CheckValidity public so that we can check and react to the invalid ragdoll state elsewhere.
|
2019-03-26 17:08:53 +02:00 |
|
Joonas Rikkonen
|
fe10fdeeeb
|
(621dbfdd2) Humpback: Modified bilge to make it easier for ai to fix. Added ballast space to make use of extra space. Dugong: Added ballast space to make use of extra space.
|
2019-03-26 14:07:24 +02:00 |
|
Joonas Rikkonen
|
4b3e78b566
|
(913ed2ce9) Merge remote-tracking branch 'origin/dev' into enemy-ai
|
2019-03-26 14:07:11 +02:00 |
|
Joonas Rikkonen
|
14832e2040
|
(aea5053bf) Fix wall target position not updated when the submarine moves. Fix latchontoai attach positions and distance checks. Detaching should also work both when the characters can get in and when the submarine velocity is enough to detach the characters. Still not synced, but re-enabled for testing.
|
2019-03-26 14:06:55 +02:00 |
|
Joonas Rikkonen
|
ccd496b769
|
(99836db69) Fixed clients being unable to end campaign rounds at all if the sub isn't at the start/end outpost (regardless if they have the permission to end the round or not), added a verification prompt when trying to end the round when the sub isn't at either outpost.
|
2019-03-26 14:06:40 +02:00 |
|
Joonas Rikkonen
|
ca279d40a3
|
(dbaa7326b) Use the SpriteColor of the item when drawing the moving parts of turrets and doors, made InventoryIconColor and ContainerColor saveable. Closes #1326
|
2019-03-26 14:06:26 +02:00 |
|
Joonas Rikkonen
|
7c9d0aac03
|
(ef1d7a5a2) Campaign fix: clear missions from locations that change their type, and all adjacent locations. Caused missions to still be available when they logically shouldn't be (e.g. a transport mission from an uninhabited location to another) and syncing issues in multiplayer.
|
2019-03-25 19:55:38 +02:00 |
|
Joonas Rikkonen
|
d98f0efd66
|
(0cd6089c2) Disable campaign start button if a round is already running when joining.
|
2019-03-25 19:51:54 +02:00 |
|
Joonas Rikkonen
|
86c4b6a3ae
|
(9d3dd6da9) Reattempt decompressing saves files and initiating file transfers a few times before throwing an error. Running multiple instances of the game from the same install (or hosting a server as a client) occasionally causes IOExceptions because the instances try to access the same files.
|
2019-03-25 19:51:39 +02:00 |
|
Joonas Rikkonen
|
eda3d9a533
|
(4f62d9b8f) Clients stop reading a network message if EventManager reports an error to the server. Otherwise the reading will fail with an "unknown object header" error, causing the client to disconnect themselves before receiving the more descriptive error message from the server.
|
2019-03-25 19:51:11 +02:00 |
|
Joonas Rikkonen
|
965a378f0e
|
(5d67aa3f5) Merge remote-tracking branch 'origin/dev' into enemy-ai
|
2019-03-25 19:50:58 +02:00 |
|
Joonas Rikkonen
|
fd5d2b86af
|
(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
|
2019-03-25 19:50:02 +02:00 |
|
Joonas Rikkonen
|
19d5ed5d66
|
(14f26adfa) Take the position of a sub's docking port into account when determining where to place outposts. Humpback's docking port for example is 600 units to the right from the sub's centerpoint, which prevented it from docking in some levels because the left side of the sub hit the wall at the left side of the outpost. Closes #1028
|
2019-03-25 19:49:48 +02:00 |
|
Joonas Rikkonen
|
26594e2c6c
|
(4b33eda28) Merge branch 'dev' into enemy-ai
|
2019-03-25 19:49:34 +02:00 |
|
Joonas Rikkonen
|
7d74b5bd52
|
(2c717d761) Enable wall targets also inside the sub, so that enemies can get through multiple layers of walls. Don't target walls (intentionally), when the character is already inside the sub. Fix attack world position being calculated wrong when the character is targeting walls inside the sub. Take the sub position into account when assigning the wall target position. Makes things a bit simpler.
|
2019-03-25 19:49:20 +02:00 |
|
Joonas Rikkonen
|
5ec6a7fba9
|
(325184804) Fix distance based attacks not registering if they hit a submarine.
|
2019-03-25 19:49:05 +02:00 |
|
juanjp600
|
733271ea2e
|
(fd1ee0c02) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-03-25 10:57:44 -03:00 |
|