commit ccacceb16a184f00ecd384eede64ca9c4fab08a0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 14:05:59 2019 +0200
NetEntityEventManager checks the length of the event data (and logs an error if it's too long) before checking if there's still room to keep writing events in the packet. Checking the available room first could lead to situations where an excessively large event can't fit to any packet, "soft-locking" the EventManager without any error messages.
commit 5ac8259372aa900adc724aa4da1fd81af41ca195
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 13:41:52 2019 +0200
Don't display disabled limbs on sonar (i.e. severed limbs that have "faded out")
commit 5f84df73ad86be96f3678c450351b3905e7317a4
Merge: b981f1635 dc429d6c4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 13:41:16 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
commit b981f163575b2bfc9a83b9925c94eca19b9d4554
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 13:36:19 2019 +0200
Multiplayer campaign fixes:
- Server uses a different temp folder to decompress save/sub files into than the clients. Should fix files occasionally getting corrupted and exceptions when trying to read the files when hosting a server from the main executable.
- Some additional debug logging.
- Use the base names of the adjacent locations as level seeds (i.e. "Vorta" instead of "Vorta Outpost"). The levels should not change when the type (and full name) of the location changes.
commit 42c5d18df77fc7acd5873d8e25f20bdd31b1ed76
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 13:31:06 2019 +0200
Don't transfer files through the network when sending them to the owner of the server (i.e. a client hosting directly from the main executable), but simply tell the client where the file is located.
commit dc429d6c450f4893fe29c51d3c830527e587a871
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date: Mon Mar 25 13:30:26 2019 +0200
Added labels next to periscopes in Humpback and Dugong
commit 789f02a87a2917dd2ae378f136cbe8dd3236c60d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 13:29:29 2019 +0200
If loading a submarine fails, wait a bit and retry up to 4 times. Fixes loading occasionally failing when running multiple instances of the game from the same directory.
commit be9ea3a58832992b6226917117247e1bf1efeff9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 11:03:36 2019 +0200
Fixed a bunch of disconnection messages being in an incorrect format & DisconnectUnauthClient not getting the messages from the xml
commit c6f744b4d6b3520720010f5cd4f22a25b42bfc8b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 10:43:10 2019 +0200
Log entity event errors into server logs when verbose logging is enabled
commit 483f2ad4fd9d91b9763d25df592a899cdf39ba67
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 19:19:01 2019 +0200
Instead of making coilgun bolts continuously deteriorate to give them a lifetime of 5 seconds, simply create a delayed status effect that removes them after 5 seconds of being launched.
commit 00b8d48d4d1d933e76a6c0d7df5320c50dc0a07d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 19:16:40 2019 +0200
Wait at least 0.15 seconds before creating a new condition update event for an item. Some rapidly deteriorating items (e.g. coilgun bolt, faraday artifacts) would otherwise cause new events to be created at an excessively high rate.
commit 84e6948a4898dd040b2a84eb5f1ad97c20dfc69f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 19:14:58 2019 +0200
Server can send multiple network event packets per update if there's too many events to fit in one packet (up to 4 packets per update).
commit 40797e91d67f965ac6d292367fef5386214abbdb
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 17:34:49 2019 +0200
NetEntityEvent changes:
- Don't restrict the number of events per message, but instead write as many events as the packet can fit (up to a maximum of 1024 bytes to leave some space for other types of data (event IDs, chat messages and such)).
- Decrease the delay after which events can be resent (RTT * 1.5 -> RTT).
commit bfefbb5d7da3ce6a5fe9cb7ff733ec5df37a8a15
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 14:31:03 2019 +0200
Fixed FixDurationLowSkill & FixDurationHighSkill parameters in Repairable being case-sensitive, causing almost none of the xml values to be used. + Moved client-specific repairable methods to the client project, and server-specific to the server project.
commit 311f67c6c6b8d2cd9f4f4ca820e42316938c4f17
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 14:09:10 2019 +0200
Fixed "trying to add a dead character to crewmanager" errors when attempting to revive a character killed by some other affliction than internal damage, bleeding or burns. Closes#1341
commit 2ad9b5de40f128e8413f1ad5f568a4bc006d0971
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 20:11:41 2019 +0200
v0.8.9.3
commit 2d64da9d1e0d10f9ccb08d6e3fbc45d69fcda368
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 18:08:10 2019 +0200
Randomize the races and the heads in the net lobby. TODO: remember the previous heads and check that the next in line is unique (not exactly the same as the current).
commit 09f74ab37692291ca070bac5dbc53eef395fb1cf
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 16:30:16 2019 +0200
AI characters can give treatment to characters who aren't unconscious, fixed AI characters attempting to treat dead characters. Closes#1083
commit a8fea2450cf4ef0b80a8fc809aee339bc39b28c6
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 16:28:23 2019 +0200
Fixed horizontal docking ports failing to find the hull prefab
commit dd5a7a4f09195ecfeb82605e1e73ea22607694e7
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Wed Feb 6 16:02:52 2019 +0200
halved the hitpoints for baby moloch
commit 92ae260558ece991560d83819168ef51d5267a66
Merge: 75fe087d7 8f451825e
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 15:44:08 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 75fe087d7263b46611fb0aad5c91c616e22ad41b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 15:43:12 2019 +0200
Update the ai block in the moloch boss config file.
commit caf11944294dfe66b5d302888baecbfddad7293a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 15:42:42 2019 +0200
Remove the lowercase version of the moloch boss config file.
commit b422feece1e620c427fa62d41c2b847b6b8837e9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 15:41:40 2019 +0200
Fix molochbaby character name in the config file.
commit 913762516dd17921c185de2cb912333f2e5230dd
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 15:41:22 2019 +0200
Include the baby moloch files in the project.
commit 8f451825e95b415b1262f984d83828c379d36ea2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 15:36:50 2019 +0200
Added molochbaby to the project file
commit 2078307f255f432c19fcbbc0b690acf5655f3c99
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 15:33:08 2019 +0200
Disable creating humanoids in the wizard for now, because it can go wrong in so many ways.
commit 55a931795ac5f60699033c4ff484a9a2d0ae9b7e
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 15:32:18 2019 +0200
Unfreeze when adjusting the joint scale, because the limbs are not otherwise updated to the joint positions.
commit 2c92373ccbf331c545c830c9780f450b116f0359
Author: Iiro Enges <iiro@fakefish.fi>
Date: Wed Feb 6 15:28:22 2019 +0200
Tinted baby moloch to differentiate from the adult version (for testing purposes)
commit f05be351cdf8a6073702e988ed1861f665399048
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 15:26:52 2019 +0200
Fixed automatic temperature control setting turbine output above 100 if the power consumption is higher than what the reactor can generate. Caused "failed to write an event for the entity" errors in MP when the server tried to write the targetTurbineOutput using WriteRangedSingle with a maximum value of 100. Closes#1085
commit 7b737ebbea41fd5b7825a6c6373e578c1b1c91fd
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Wed Feb 6 15:15:59 2019 +0200
Baby moloch, doo doo doo doo doo doo
commit f5d13649915ba761bbc6fe78370c607905e2d5f8
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Wed Feb 6 15:15:04 2019 +0200
Small fixes and tweaks to gun performance dependent on skill of user.
commit 4bf61738c6da08d771dedf1c96160cc76e0b4dd7
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Wed Feb 6 15:14:11 2019 +0200
New staggered swarm medium difficulty event
commit 3e593f46850987ba074d9b26d59d08eeeddd1d70
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 15:05:43 2019 +0200
Removed incorrect item name/description instructions fron EnglishVanilla.xml. Correct instructions are at the beginning of the file.
commit ce33a523e440a5b5037b84ca96bebf1f977e0aa8
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 15:00:48 2019 +0200
Attempt to fix "attempted to move pull joint extremely far" errors (#895). I think they were (at least for the most part) caused by characters switching to simple physics mode and then moving a significant distance, and when the character switched back to normal animation, the pull joints were still somewhere far away and lerping them to the position of the collider failed (because the lerped position triggers the error).
commit c8212e3eff6d9272c9d38b833743b0f33b3611a2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 13:54:15 2019 +0200
Fixed nullref exception when teleporting from a sub to ruins or vice versa. Closes#1037
commit 0d812394944eb05be4291be7b56593cc4def6d0f
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date: Wed Feb 6 13:34:58 2019 +0200
Made regular ruin walls much more durable (500 -> 5000)
commit c9a4d9d6f6c9c767ecd8cf34f917db9da852f4bf
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date: Wed Feb 6 13:34:26 2019 +0200
Rebalanced Humpback battery grid, added toggles for using backup power
commit 47617a6d54f933714dffeca5fa311776e9d0523c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 13:17:57 2019 +0200
Remove the lowercase variant of moloch's config file from the source control.
commit 640662835684464e4a66b106b1958e5a9fde8a0c
Merge: 80e91f96b 7861d00a6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 13:10:00 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 80e91f96bf5f1e9f89c5a6e4695292298a802b06
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 13:09:37 2019 +0200
Fix a null reference exception.
commit 91b16aaa7aacc658cb36325ea85944802166ef53
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 13:09:26 2019 +0200
Instead of having a bad sight, make the Hammerhead deaf. Add "provocative" priority tag, remove "sonar". Make slightly less aggressive towards weaker.
commit a383c136f6f6915163e98c472ec7ba7f575ea479
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 13:02:00 2019 +0200
Add "provocative" tag on Moloch and Mudraptor targeting priorities. Tweak moloch priorities a bit.
commit 7861d00a609f2555a19f510d72591bd0330f607e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 12:53:37 2019 +0200
Attempt to fix/diagnose "collection was modified; enumeration operation may not execute" exceptions when using the fixhulls command (see #1011). Haven't been able to reproduce this issue.
commit 1d1321c60e8815b3beaffb81bfb9c5f5c2528297
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 12:52:29 2019 +0200
Add "provocative" tag that can be used as a red flag for the monsters. Add the tag on the diving scooter. Also add an ai target with sound ranges.
commit 8530f4c9e4b1c444687cadbf615a9ade0440262b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 12:50:43 2019 +0200
Propulsion can now make sound that attracts the enemies. The sound is on when the propulsion is active.
commit 291f12676e5148da1a83d4dd72071381c1ae73e3
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 12:49:39 2019 +0200
If a target item is held by a character, attack the character instead.
commit 2aeaa9eaa51f3ed3db71f7853efef37bf5998838
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 12:46:27 2019 +0200
Allow to define min and max sound ranges.
commit 3bf5d2383cbcc33fa862a79c06756e6d9f20a753
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 12:42:57 2019 +0200
Adjust the ai debug info.
commit 369355ffef340875335c0d81d9a2c9a4bfac898b
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Wed Feb 6 12:40:30 2019 +0200
ContextualTutorial Update cleanup
commit 101387adc1308ad87e3134ab2960d3032f725735
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Wed Feb 6 12:34:07 2019 +0200
Formatting
commit cc44eff21d57d93e4b0a67249af2135e5782e3c3
Merge: 9a338a2d4 33d1cd1be
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Wed Feb 6 12:31:54 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 9a338a2d440ff12426171fe9c3121efb934b6803
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Wed Feb 6 12:31:50 2019 +0200
Modified: ContextualTutorial dismissal logic to use buttons instead of the press any key logic
commit 33d1cd1beb61862a91bce16ebeb5090a8969cf1b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 12:07:21 2019 +0200
Fixed spectate button staying disabled if starting a round fails (due to a missing sub file for example). Closes#1066
commit 8935825146203725759463278e7776a42d84a6a0
Merge: 2cdc96214 9fd3de63b
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Wed Feb 6 11:45:06 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 2cdc96214e2285bfa83a566ed8bc2aed4156c31d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Wed Feb 6 11:44:56 2019 +0200
Added: Saving of the download size to the Workshop.Item, allows displaying the file size for non-downloaded content in SteamWorshopScreen. Closes#1052
commit 9fd3de63bc08e06a924bf5ec8a8b2938a647282f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 11:34:38 2019 +0200
Watchmen cannot be dragged or grabbed, fixed watchmen imploding continuously if they end up outside. Closes#1072
commit eb3fca43d77e79f04e0ae80daac53b7e2c1e37f7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 11:14:06 2019 +0200
Fixed server not sending PowerContainer events until the charge of the PowerContainer has changed by more then 100% (i.e. never). Closes#1068
commit 5b3b71bab75489714f72ce55621f6da7d5ec8d94
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 10:59:09 2019 +0200
Prevent locations from being generated too close to each other. Closes#1048
commit b032b36a50b60432f565cab0178de749585562ad
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Feb 6 10:48:43 2019 +0200
Fixed a couple of errors in the translation instructions in EnglishVanilla.xml
commit a31b2f257ef863f2cdd1504a3a15356f95262225
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Feb 6 09:34:11 2019 +0200
Show inventory icons in the sprite editor.
commit fb7a69d6179824dde0a44d27ce5143a1a25d0147
Author: Roni Kovaniemi <roni.kovaniemi@gmail.com>
Date: Wed Feb 6 02:18:44 2019 +0200
Improved background smoke texture
commit 888e86a0e7d6e6a70feb2b87ea16cee17adcfd76
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date: Tue Feb 5 11:36:06 2019 -0300
whoops strikes again
commit 67e94c6bb9e59b20bc1b9f3cb796780d1c2141f7
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Tue Feb 5 16:32:45 2019 +0200
Adjust the min and max values for the sight range and add a todo note.
commit ad0becdf175a66c963b2cbea5259b435c250ffa6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Tue Feb 5 16:31:47 2019 +0200
Refactor the sound range calculation. It was way off.
commit adc0aa96be5426dbb845e4138acab87c44c935ba
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Tue Feb 5 16:31:18 2019 +0200
Improve the ai target debug info.
commit 9230ba0865896d5740898993ab3389659a4cbb4a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date: Tue Feb 5 10:53:51 2019 -0300
Attempted audio buffer queue fix
commit dfbc61628de37a60acbaa208934957a9d892eb99
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Tue Feb 5 15:18:34 2019 +0200
Fixed: Rubber ducks not floating like a good duck should
commit 8b8523dad99b5c1db271ac13e48975487a7c7c99
Merge: 509c67594 c0156c3d3
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Tue Feb 5 14:34:59 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 509c6759484750d44a154a7f1703f92d0d6e1692
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Tue Feb 5 14:34:53 2019 +0200
Fixed: Holdable items retaining their pushing ability even when the user is stunned or unconscious. Closes#1061
commit c0156c3d350b64309c8068f437ddd57765f0b911
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Tue Feb 5 13:46:32 2019 +0200
If no limb is selected, select the limb with the most critical affliction. Re-evaluate when new affliction is received. Sort afflictions so that dmg/sec is prioritized. Implements the feature request #1033.
commit 4a056c6e9b78f3d6f43574b1b9ff5493d36565b0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Feb 5 13:25:57 2019 +0200
Fixed order messages not being visible in single player if the character issuing the order has no headset. Closes#1030
commit 357b14fb4f4b1a56a04d192c17a2ce8e0ab7405e
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Tue Feb 5 12:52:40 2019 +0200
new load tips
commit 1f158760e1ed79968f10647c0a2931d2c603281e
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Tue Feb 5 12:52:20 2019 +0200
minor formatting tweak to xml
commit c53438151043174e18fbfe979ac3b3b862d24255
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Feb 5 12:48:47 2019 +0200
Stop Steam auth session of a client when they disconnect. Probably fixes servers reporting incorrect player counts (#1049)?
commit 2073b170e4fdd5cedd998ff9d01f37842995194b
Merge: 9914631c7 9b912a7bf
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Tue Feb 5 12:43:05 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 9914631c7eb30c02913cd4ed44f7b7827169ad83
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Tue Feb 5 12:42:53 2019 +0200
Fixed: Fabricator allowing new items to be created when the output is not empty, resulting in wasted materials.
commit 9b912a7bf16bd121bbe8b7eae20f4a253a9e1eba
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Feb 5 12:33:00 2019 +0200
Fixed LOS effect not working on ruins when looking at them from inside a sub
commit aeaf190c6d3b45d4d12654926acbe223dc4f5888
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Feb 5 11:57:17 2019 +0200
Pressing the radio chat hotkey doesn't deselect the chatbox. Closes#1044
commit e08c5e722fdff38d408428d138919bb8ea90321b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Feb 5 11:13:25 2019 +0200
Changed default radio chat keybind to T. OemTilde works as an apostrophe on some keyboard layouts, making it difficult to type in chat messages without deselecting the chatbox. Closes#1044
commit e0ca9ffebe06b3f711b28a3ccfd486d84c47f9b0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Feb 5 11:03:14 2019 +0200
Fixed content package compatibility check. Closes#1059
commit f54bc180e8aef383cf9c893cd44c103840c066ac
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Tue Feb 5 10:48:03 2019 +0200
Remove the spacing from the crew selection listbox and disable focusing from the background. An alternative fix for #1039.
commit d037815054ecc8269b0af3297700d2b98e1e5bc5
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Tue Feb 5 10:40:52 2019 +0200
Enforce vsync during the splash screen. Should fix the crashes due to insufficient memory mentioned in #1060. Does not fix the issue on releasing the used video resources.
commit 90f1d8fe168356ba3c797c0c58fadea2aff57458
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 23:05:54 2019 +0200
small updates to subs
commit 56dbdf6ea6e8e14035f943eb232eed7aa250f8f6
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 23:05:26 2019 +0200
adjusted default deterioration values on prefabs
commit eaa4818cb63d52e1af519c8ca5c4f01f20143cb2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 21:59:03 2019 +0200
Fixed servers occasionally starting the round multiple times when automatically starting the game via autorestart or clients being ready. Happened because "initiatedStartGame" (which prevents starting the round again) was not set until the InitiateStartGame coroutine is run for the first time, causing the automatic restart logic to run one extra time. Closes#1056
commit afd83b6ef40333a95e5eeec400d5f981cbdb1889
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 21:36:35 2019 +0200
Fixed some typos in affliction & mission descriptions. Closes#1057
commit feb97628582a9a22f0660a8ab2798f8e03fe8fc9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 18:29:40 2019 +0200
Fixes to Level.TryGetInterestingPosition. Should fix monsters spawning very close to the sub in some levels (see #1054).
- Ignore outposts when determining which positions are far enough from the sub.
- If no position far enough from the sub is found, use the furthest one instead of choosing randomly.
commit 62e5d7b229f334a5cf15cedf22e6795f18d637b9
Merge: 6ffc90da6 73f3dd060
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 18:03:44 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 6ffc90da69d9a5db146435054fdbb2cb18d855be
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 18:03:26 2019 +0200
Allow to focus on the crew selection listbox to enable scrolling when the mouse cursor is not over a content element, but is inside the listbox. Another option would be to remove the spacing from the listbox. Fixes#1039.
commit 73f3dd060ef208199941cb74a72dcda6a7c15f41
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 18:00:57 2019 +0200
Fixed compiler error in GameServer.ClientWriteIngame
commit 131263490c7093dd526a84757f4edd096a213a74
Merge: 637668488 9753e46a5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 17:55:39 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 637668488b27954afa0a8485eeaa3b23cf9461c5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 17:55:01 2019 +0200
Changed character culling logic a bit. The characters need to be 22,000 units away from the players to be disabled, and won't be re-enabled until they're within 20,000 units. Using 20,000 as the threshold for both caused characters to be constantly toggled on/off when they're around the maximum distance, which caused ContactManager to constantly have to update contacts.
commit 9753e46a5694b7b3c2bd0c4c006e2c1856c6eddb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 17:54:35 2019 +0200
Add a debug command for adding more money in the compaign mode.
commit f8a7179d6f8cb7c834b91b942722b1ae05417316
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 17:53:03 2019 +0200
Always disallow zooming when the cursor is over a gui element.
commit eefd956c50650be906acbd10662e24507e48cb83
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 17:47:18 2019 +0200
Don't display outpost markers on the sonar (the ending and starting positions of the level are displayed, no need to show an additional marker on the "outpost submarine").
commit c7883bafc634e0ac2603bc96a87433da0c3481df
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 17:21:50 2019 +0200
removed references to medical syringes
commit bd9a92df11a8d83d0d0087ce64422f2fba3f6f99
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 20:07:36 2019 +0200
v0.8.9.2
commit 4e1d5fa3744fb8cab80cb006a433d2efe7685562
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 19:20:03 2019 +0200
Moved humpback's cargo spawn position a bit to prevent the cargo from falling down the hatch under it.
commit f0ec5530b0c7ecbdaaf8bd266d9a57fac2c92fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 19:18:41 2019 +0200
Fixed structure BodyOffset not being taken into account when generating the collider for the sub. Caused the button outside Orca's button to be impossible to interact with.
commit 1360f5511522280d03d608c8eb6f56fb6608aab5
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sat Feb 2 19:10:37 2019 +0200
Halved the status effect for damage to submerged items. This might be a bit too generous, let's see.
commit 06afb668bc816a345dbd12899b819843549e908a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 18:22:00 2019 +0200
Changed mantis loading tip to mud raptor, fixed a glaring error in one of the npc conversations
commit d2dfa960dd5fa43426eb4dfd02de6c497ae9d838
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 18:17:17 2019 +0200
Fixed water flow forces occasionally being way too high due to bugged force calculation logic when water is flowing from a hull to the one below it. + Added a hard cap to flow forces to prevent this from happening again. Closes#572
commit 21754b39ded247e8c9837d58c6de9658f56a9772
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 17:24:48 2019 +0200
Entities cannot be placed in the sub editor when the cursor is on a UI element. Fixes an entity being placed when selecting an item from them menu while something else is already selected. Closes#1023
commit 97d0cf92f738a058fa0140ec841549a5d6c746a3
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 16:59:56 2019 +0200
Fixed a typo in one of the affliction descriptions
commit ddccbdc9a438199d3cb796789dd9915cc305ec5b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 16:59:18 2019 +0200
Fixed sliders buttons becoming invisible when pressed
commit bc28473a1c61698c9447825b1c5a13edd6e7bf6c
Merge: 2d212802e f3dfe5990
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sat Feb 2 16:45:33 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 2d212802ea945c6cbd1c889d304595b68692e05c
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sat Feb 2 16:44:30 2019 +0200
corrected the condition at which railgun and coilgun loaders can be repaired
commit f3dfe5990a03cb3c577635dffb25883085d919f1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 16:41:34 2019 +0200
Fixed second submarine overlapping with the outpost at the end of the level in combat missions.
commit 1f224e9b7cae3f94e9b6937d66c171edbd8ef523
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 15:35:22 2019 +0200
Fixed sub/mode selection setting tickboxes
commit 0eb99486454c1bb47b51b20e4d23f42f4147dd8d
Merge: ff90fdb35 80785d627
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 15:08:18 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit ff90fdb352af6800d0dcf224816cf9e831184f1e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 15:08:12 2019 +0200
Don't do chat message similarity tests on order messages (caused spam kicks way too easily when giving orders or reporting things)
commit af8a350c7998ae2c729b4354c3c02cbcf75cabde
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 15:06:42 2019 +0200
Fixed Huskappendage.xml not being copied to the output directory
commit df3af76d909099e9c9e59f74b1f5b3b381303a99
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 14:06:19 2019 +0200
Revert "Ignore anything but the content path when checking the filepath cases." Doesn't work correctly if there's a folder named "Content" in some subfolder (e.g. "Mods/SomeMod/Content") or if checking file paths somewhere else than the content folder (Submarines, Data, NewWorkshopItem, Mods...)
This reverts commit 123e84ea1ac6f4392c293d0d5c64b857bfc4eb30.
commit 80785d627c82948ce1784654070a0da8f732ca33
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sat Feb 2 14:43:36 2019 +0200
added better visual feedback when reactor is in poor condition
commit e450872721d8e0b47b3ae5792292ea2071a8eefe
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sat Feb 2 14:40:42 2019 +0200
added a small stun effect to railgun shells
commit 05792285eab781990bdc3b658a9217ff38704d1e
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sat Feb 2 14:40:03 2019 +0200
added a little extra fuel, moved the position of guns to hull to prevent players getting caught under them
commit 8c85c33023b6cec1c18b8743d1f05fd4fc8c2ea7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Feb 2 13:58:55 2019 +0200
Fixed crashing when attempting to use active sonar in the sub editor. Closes#1024
commit d71225d8c58fb285cbf207549b77cabdc7e1df11
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 18:27:06 2019 +0200
Fixed crashing when selecting an item in a fabricator that's linked to containers, but not set to display the contents of the containers
commit a6fa5d82c7b1505932b8283ccfef75798b839d92
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 18:07:40 2019 +0200
Fixed "can't create and entity event for Hull" error messages when attempting to remove a hull with fire sources in it in MP
commit 72737c6d3eb7ca7daf5e5d84fdcbc1f060b79b10
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 18:05:04 2019 +0200
Filename case fix part 913, fixed rewards mentioned in mission descriptions not matching the actual reward of the mission.
commit a148c7843f2805b1757d231bcf028bafdbc22187
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 17:56:18 2019 +0200
Attempt to forward steam query port when UPnP is enabled
commit 3e73d705c221a417f60baf76c8c7d100391f7802
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 17:44:34 2019 +0200
Removed the "training" button from the main menu (not needed, tutorial is now implemented directly in the SP campaign)
commit 1f07c3f1b4de0bb09fe11e9834faeea30e4afade
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 17:33:01 2019 +0200
Fixed crewmanager UI elements hidden outside the extents of the crew list overlapping with other UI elements
commit aa0c5f4e90b57a8ee3f152b9aeba1e73c7c539c0
Merge: 123e84ea1 73f51a405
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Fri Feb 1 16:21:27 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 123e84ea1ac6f4392c293d0d5c64b857bfc4eb30
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Fri Feb 1 16:21:19 2019 +0200
Ignore anything but the content path when checking the filepath cases.
commit 73f51a4055ca7fd1cd65570a51d88db1f1272d23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Feb 1 15:20:15 2019 +0200
Don't show the "incorrect case" errors in non-linux release builds. It seems that Path.GetFullPath may return paths with an incorrect case on Windows (try changing the case of any of the game's parent folders to repro).
commit 5a598129a9d63c5185529107d469404c35be59c5
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Fri Feb 1 11:29:41 2019 +0200
Renamed hull areas... again.
- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
- Downscaled lightmap, since blurring will make this unnoticeable anyway
(TODO: make this optional)
- Render LOS in fewer passes by using a shader
- Use light volume to calculate LOS
- This also means we can use the override texture to render the diving
suit obstruct effect
- Don't render bunks and labels onto LOS background (TODO: add the
option to render back into the LOS background, i.e. just use
multiplicative blending as if it was the lightmap)
- Prefer SpriteSortMode.Deferred over all others, prefer
SamplerState.LinearClamp/PointClamp over all others
- Remove shader blur in favor of geometry blur (TODO: improve on this
further, right now it has a few artifacts)
- Trim light volumes
- Do some weird shit with the background particles (use DrawTiled
instead of relying on SamplerState.LinearWrap, because that's faster
somehow :/ )
- Pressing up/down in the console only returns a typed command now
- Add support for some of the most common types (vectors, colors, rects) so there's no need to parse the values in the setters of the serializable properties (see Holdable.HoldPos for example).
- Make a generic version of the item editing HUD that can be used on any IPropertyObject. Should make it easier to implement things like the character editor, editing structure properties, particle editor, etc.
- Improve the interface of the editing HUD. Instead of having to type in a string value into a textbox, there should be number input fields for numeric properties, sliders for properties that only accept a range of values, a color picker, etc. And tooltips.