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LuaCsForBarotraumaEP
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99c76d00999d5eafed4077d50fb1535f2ace4c17
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Map
/
Levels
T
History
Joonas Rikkonen
99c76d0099
Cleanup
2018-08-08 15:16:53 +03:00
..
Ruins
Ruin and seafloor mirroring works now
2018-07-27 13:01:04 +03:00
BackgroundSpriteManager.cs
Cleanup
2018-08-08 15:16:53 +03:00
BackgroundSpritePrefab.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
CaveGenerator.cs
Increased the minimum distance between verts in level collider generation code. Should make the "invalid triangle created by CaveGenerator" errors less frequent. (See
#311
)
2018-07-24 15:43:26 +03:00
Level.cs
Cleanup
2018-08-08 15:16:53 +03:00
LevelGenerationParams.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
LevelTrigger.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
LevelWall.cs
Sending level seed & level gen errors to GameAnalytics
2018-07-20 14:17:59 +03:00
Voronoi.cs
Optimized GameScreen.DrawMap
2017-12-20 19:41:23 -03:00
VoronoiElements.cs
Fixed invalid left/right normal errors during level generation (I think). The voronoi cell generation logic ignored zero-length edges, but it was possible for an edge to be so short that the distance from the adjacent edge to the center of the short edge rounded down to zero in GenerateWallShapes.
2018-07-24 15:00:35 +03:00