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LuaCsForBarotraumaEP
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e21b756f29ae356b069871f9046d4ece66468c0f
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Map
/
Levels
T
History
Joonas Rikkonen
e21b756f29
Fixed invalid left/right normal errors during level generation (I think). The voronoi cell generation logic ignored zero-length edges, but it was possible for an edge to be so short that the distance from the adjacent edge to the center of the short edge rounded down to zero in GenerateWallShapes.
2018-07-24 15:00:35 +03:00
..
Ruins
Fixed nullref exceptions in CharacterHUD & RuinGenerator
2018-07-20 11:36:53 +03:00
BackgroundSpriteManager.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
BackgroundSpritePrefab.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
CaveGenerator.cs
Fixed invalid left/right normal errors during level generation (I think). The voronoi cell generation logic ignored zero-length edges, but it was possible for an edge to be so short that the distance from the adjacent edge to the center of the short edge rounded down to zero in GenerateWallShapes.
2018-07-24 15:00:35 +03:00
Level.cs
Sending level seed & level gen errors to GameAnalytics
2018-07-20 14:17:59 +03:00
LevelGenerationParams.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
LevelTrigger.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
LevelWall.cs
Sending level seed & level gen errors to GameAnalytics
2018-07-20 14:17:59 +03:00
Voronoi.cs
Optimized GameScreen.DrawMap
2017-12-20 19:41:23 -03:00
VoronoiElements.cs
Fixed invalid left/right normal errors during level generation (I think). The voronoi cell generation logic ignored zero-length edges, but it was possible for an edge to be so short that the distance from the adjacent edge to the center of the short edge rounded down to zero in GenerateWallShapes.
2018-07-24 15:00:35 +03:00