Joonas Rikkonen
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cae366e807
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(4d924cc86) Fixes to New Game and Game Settings layouts
+ merge fix
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2019-04-01 22:55:04 +03:00 |
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Joonas Rikkonen
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8b12f85f48
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(b6f451292) Moved crafting recipes from the fabricator xml to the xmls of the items. Makes it possible for modders to add new craftable items without having to modify the fabricators. Closes #1001
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2019-04-01 22:51:37 +03:00 |
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Joonas Rikkonen
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a46c195532
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(2a183f60c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-01 22:51:07 +03:00 |
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Joonas Rikkonen
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5d6cbb5898
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(b522c4551) Don't assign the attackinglimb if we shouldn't be attacking. Fixes Hammerhead not falling back after hitting the sub.
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2019-04-01 22:50:39 +03:00 |
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Joonas Rikkonen
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d511ecd4e3
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(5218c43a0) Server sends the IDs of both selected characters and selected items to the clients. Previously this wasn't needed, because it wasn't possible to have both a character and an item selected at the same time. Fixes characters floating mid-air client-side when dragging others up stairs, and probably some other undiscovered bugs as well.
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2019-04-01 22:50:11 +03:00 |
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Joonas Rikkonen
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ae6b797d73
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(c2e1b24e2) Fixed remote characters sliding slowly to the left in multiplayer. Happened because linear velocity was written with an accuracy of 12 bits, causing the lowest possible value to be about 1.5 cm/s. Now extremely low velocity values are rounded down to zero. The server also now quantizes the LinearVelocity/AngularVelocity values, which should make position syncing a little more reliable because the server runs the physics using the same rounded values as the clients.
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2019-04-01 22:49:58 +03:00 |
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Joonas Rikkonen
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a0e1ba52eb
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(0bd92547e) Show ping direction when adjusting the direction slider even if directional ping is not enabled. Closes #1298
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2019-04-01 22:48:47 +03:00 |
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Joonas Rikkonen
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885c30f70d
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(10a8ba8fc) Fix reversing getting reset when the target is not in range causing issues in steering.
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2019-04-01 22:48:33 +03:00 |
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Joonas Rikkonen
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ed3d5fadeb
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(f46ddf83f) Fixed calyxanide not being usable in syringe guns
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2019-04-01 22:48:20 +03:00 |
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Joonas Rikkonen
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cbb3216466
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(633f44200) Emptying the "required items" field of an item in the sub editor now removes the item requirements (instead of using the default ones)
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2019-04-01 22:48:03 +03:00 |
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Joonas Rikkonen
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4558d8b919
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(f17acef79) Added the new electrical discharge sound to the project file
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2019-04-01 22:47:50 +03:00 |
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Joonas Rikkonen
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7cb70fa344
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(73193fb71) Updated a couple of sound effects
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2019-04-01 22:47:36 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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11f2bf4b38
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(f152bbbe1) Servers includes skill identifiers in CharacterInfo data sent to clients. Sending only the levels and assuming the client has the same skills in the same order made it difficult for servers to modify the skills without client-side modifications. Closes #1335
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2019-04-01 14:27:11 +03:00 |
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Joonas Rikkonen
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0ca4a8db06
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(169dbd4fd) Increased submarine masses to make it less easy for characters to push them around.
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2019-04-01 14:26:29 +03:00 |
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Joonas Rikkonen
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7e67c20ccd
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(b99c0ef39) Fix the enemies not selecting another attack if they cannot reach the target.
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2019-04-01 14:26:01 +03:00 |
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Joonas Rikkonen
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5cc2806185
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(3db48532f) Give joining players "None" permissions by default (so server hosts can automatically give players some permissions if they want to). Save client permissions using the name of the permission preset instead of listing all the permissions given by the preset. Partially implements #1334
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2019-04-01 14:25:33 +03:00 |
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Joonas Rikkonen
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9e1a4d8902
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(718d22401) Don't attempt to send position updates for items that have no enabled physics body (e.g. attached items). Closes #1376
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2019-03-31 19:13:24 +03:00 |
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Joonas Rikkonen
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fa2a338d73
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(b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server.
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2019-03-31 19:12:27 +03:00 |
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Joonas Rikkonen
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84121674b1
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(050a72bf3) Server resets remote character inputs if no inputs have been received in the past 0.5 seconds. Previously the server would assume the inputs hadn't changed from the last known ones, which works well when there are brief networking hiccups that cause the server to run out of inputs for a few frames, but if it takes longer, we don't want to keep the character firing a welding tool or whatever else they were doing until the kill disconnect timer kicks in.
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2019-03-30 21:44:37 +02:00 |
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Joonas Rikkonen
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e6c3d6d537
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(6cc2e0541) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-27 21:00:33 +02:00 |
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Joonas Rikkonen
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86ded4b1d5
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(2f573ba39) Fix Hammerhead spritesheet orientation.
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2019-03-27 20:54:13 +02:00 |
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Joonas Rikkonen
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4cb3469c4f
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(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
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2019-03-27 20:54:00 +02:00 |
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Joonas Rikkonen
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ad1a726e91
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(8d8ed7727) Fixed: Invalid title font & color in tutorial infobo. Added: Some rudimentary scaling based on screen resolution for VideoPlayer
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2019-03-27 20:53:46 +02:00 |
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Joonas Rikkonen
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8808edcd21
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(025652eb8) Fixed: Holding an item preventing interaction with tutorial elements, medical overlay appearing on top of video / info, reactor command tutorial not completing when powered up by the player
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2019-03-27 20:53:30 +02:00 |
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Joonas Rikkonen
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ec481eba45
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(e54f169fe) Better quality videos for tutorial, removed sound
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2019-03-27 20:53:17 +02:00 |
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Joonas Rikkonen
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0c8772f6a1
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(4589e2b8d) Minor changes to tutorial text
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2019-03-27 20:53:00 +02:00 |
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Joonas Rikkonen
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080ac78ded
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(5c35a640e) Update tutorial-rework with dev
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2019-03-27 20:52:47 +02:00 |
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Joonas Rikkonen
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ff4ecd15b3
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(c7ebe3cdb) Fixed: Old TextManager.Get call
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2019-03-27 20:45:30 +02:00 |
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Joonas Rikkonen
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3f82c9a2cb
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(f417b026f) Fetched: Changes for playing video tutorial from local branch
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2019-03-27 20:45:14 +02:00 |
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Joonas Rikkonen
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237f164123
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(afe15e7b2) Fixed server sending campaign saves and campaign character data to clients after the game mode has been switched to something else. Closes #1346
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2019-03-26 17:12:45 +02:00 |
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Joonas Rikkonen
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6c4649fe3f
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(4b1fa5c86) Fixed client-side console errors during campaign setup because the client tried to load save files that only exist server-side. Now the server sends the information needed for the campaign setup window in the CAMPAIGN_SETUP_INFO message.
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2019-03-26 17:10:20 +02:00 |
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Joonas Rikkonen
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4b3e78b566
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(913ed2ce9) Merge remote-tracking branch 'origin/dev' into enemy-ai
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2019-03-26 14:07:11 +02:00 |
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Joonas Rikkonen
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14832e2040
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(aea5053bf) Fix wall target position not updated when the submarine moves. Fix latchontoai attach positions and distance checks. Detaching should also work both when the characters can get in and when the submarine velocity is enough to detach the characters. Still not synced, but re-enabled for testing.
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2019-03-26 14:06:55 +02:00 |
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Joonas Rikkonen
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ccd496b769
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(99836db69) Fixed clients being unable to end campaign rounds at all if the sub isn't at the start/end outpost (regardless if they have the permission to end the round or not), added a verification prompt when trying to end the round when the sub isn't at either outpost.
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2019-03-26 14:06:40 +02:00 |
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Joonas Rikkonen
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7c9d0aac03
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(ef1d7a5a2) Campaign fix: clear missions from locations that change their type, and all adjacent locations. Caused missions to still be available when they logically shouldn't be (e.g. a transport mission from an uninhabited location to another) and syncing issues in multiplayer.
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2019-03-25 19:55:38 +02:00 |
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Joonas Rikkonen
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86c4b6a3ae
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(9d3dd6da9) Reattempt decompressing saves files and initiating file transfers a few times before throwing an error. Running multiple instances of the game from the same install (or hosting a server as a client) occasionally causes IOExceptions because the instances try to access the same files.
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2019-03-25 19:51:39 +02:00 |
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Joonas Rikkonen
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006d53ccf1
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(5a10ddbee) Server ends the round if the owner of the server reports an error.
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2019-03-25 19:51:25 +02:00 |
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Joonas Rikkonen
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965a378f0e
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(5d67aa3f5) Merge remote-tracking branch 'origin/dev' into enemy-ai
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2019-03-25 19:50:58 +02:00 |
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Joonas Rikkonen
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1fa94dd2b9
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(b6e2dda8d) Adjust Crawler and Mudraptor targeting priorities.
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2019-03-25 19:50:44 +02:00 |
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Joonas Rikkonen
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291623abb8
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(59bf3d346) Double the Mudraptor attack speed.
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2019-03-25 19:50:30 +02:00 |
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Joonas Rikkonen
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e06d4b777f
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(e8b93e8d7) Increase the door ai target ranges. The values are halved for most monsters, because they currently have the sight of 0.5.
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2019-03-25 19:50:16 +02:00 |
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Joonas Rikkonen
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fd5d2b86af
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(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
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2019-03-25 19:50:02 +02:00 |
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Joonas Rikkonen
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19d5ed5d66
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(14f26adfa) Take the position of a sub's docking port into account when determining where to place outposts. Humpback's docking port for example is 600 units to the right from the sub's centerpoint, which prevented it from docking in some levels because the left side of the sub hit the wall at the left side of the outpost. Closes #1028
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2019-03-25 19:49:48 +02:00 |
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Joonas Rikkonen
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26594e2c6c
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(4b33eda28) Merge branch 'dev' into enemy-ai
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2019-03-25 19:49:34 +02:00 |
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Joonas Rikkonen
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5ec6a7fba9
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(325184804) Fix distance based attacks not registering if they hit a submarine.
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2019-03-25 19:49:05 +02:00 |
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juanjp600
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13fcf6f166
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(27eca7ad9) Some network optimization: - Don't create network events for hulls that are very far from all clients (e.g. ruin hulls). - Don't create network events for triggers that are set to limit the triggerer's velocity when there are no triggerers.
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2019-03-25 10:58:07 -03:00 |
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juanjp600
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733271ea2e
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(fd1ee0c02) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-25 10:57:44 -03:00 |
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juanjp600
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991639709c
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(2da6c898b) Added 'pretty' merge script
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2019-03-25 10:57:38 -03:00 |
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