Commit Graph

23 Commits

Author SHA1 Message Date
Regalis cb1513f5e6 Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends 2016-01-03 01:13:32 +02:00
Regalis11 c7e7b3909f Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix 2015-12-23 00:10:02 +02:00
Regalis 78bccca4af Moar progress, fixed shadow/los/submarine misalignment issues 2015-12-09 19:29:53 +02:00
Regalis 11857f894b AI operating reactors & railguns, misc AI improvements 2015-11-30 19:06:27 +02:00
Regalis f1e1b0b4f0 Stair improvements, inventory "tooltip" & condition progressbar, reactor tries to match the highest load of the connected junction boxes (instead of the sum of the loads) 2015-11-25 17:58:17 +02:00
Regalis 77024a31fb Positioning out-of-sub particles relative to the level, easier to climb stairs 2015-11-22 17:11:13 +02:00
Regalis cddf4f1bde Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads 2015-11-20 17:12:33 +02:00
Regalis 9c2aec4c8e Fire improvements 2015-11-11 07:33:17 +02:00
Regalis 5a21d64b3a FillNetworkData uses NetBuffer instead of OutgoingMessage 2015-11-04 20:21:34 +02:00
Regalis ebe248a7cc Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted 2015-10-26 01:46:52 +02:00
Regalis11 aeeae13b35 NetworkEvent optimization (more frequent use of WriteRangedSingle) 2015-10-25 00:06:32 +03:00
Regalis 51e68f0949 Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost 2015-10-22 01:04:42 +03:00
Regalis 838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis 0be4ad4f84 Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water 2015-10-04 14:49:05 +03:00
Regalis 59bff34bb1 Simpler anim logic for off-screen characters (all limbs except refLimb are hidden) 2015-09-29 20:06:54 +03:00
Regalis 0cbcdd0b03 Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item 2015-09-04 21:56:39 +03:00
Regalis 2f08dcf3f9 Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running 2015-09-04 12:57:12 +03:00
Regalis d8904eaa56 Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components 2015-08-21 20:21:22 +03:00
Regalis 8c559f716f Progress on tutorial, misc bugfixes 2015-08-20 00:42:24 +03:00
Regalis 00c64f0b20 Networking bugfixes & optimization 2015-08-18 18:13:40 +03:00
Regalis 5771bc7e02 Progress on tutorial 2015-08-11 20:23:48 +03:00
Regalis 01b1dfe0df reliable network messages aren't sent as frequently, equippable grenades/detonators 2015-08-01 13:48:20 +03:00
Regalis 85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00