commit cd504791ebda32f7e9d79ec2ac726058e83b5bf1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Feb 3 20:03:46 2019 +0200
Additional server logging for steam auth & desync kicks
commit 6efece5e42502c1cdba89d4f4cc91398402f2b25
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Feb 3 19:46:51 2019 +0200
Fixed server failing to sync clients who join the server after a character has been removed during the round (e.g. eaten, turned into a husk).
commit 482c9f87ec715119ad9ad420f25003ac92e666b9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Feb 3 19:37:00 2019 +0200
Fixed server-side error messages when clients attempt to use a fabricator. Happened because the server tried to set the required time -text on the fabricator interface based on the controlled character instead of the character using the fabricator.
commit 0a21304ee43935364de131d8aba09da8f51e6a47
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Feb 3 17:30:39 2019 +0200
Fixed AI crew occasionally going outside to fix leaks
commit 78fa9382490f3b8d63c2ced9b31551fddf937703
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Feb 3 16:47:09 2019 +0200
Changed coilgun ammo box category from Machine to Equipment (no machine tab in the store menu, caused errors when trying to find a tab button style)
commit 73f4374938a69bbeb9e5c0177bcd2b632fc33c8f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Feb 3 16:14:56 2019 +0200
Fixed humanhusk not spawning when a husk-infected human dies.
commit 080b04d6d046a3c7659942a0a72a3f1a0aa33f4d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Feb 3 15:57:18 2019 +0200
Made coilgun ammo boxes fabricable and purchaseable, coilgun bolts can't be crafted, alien flares can't be purchased. Closes#1027
commit edd46655a853880e03c2f9a32abd92b6429a6c8e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Feb 3 15:48:39 2019 +0200
Removed auxiliorizine from the chemical shipment mission (auxiliorizine doesn't exist anymore).
commit c19620e1f507b2bda398ab4b8ab8cd7d3ea5af23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Feb 3 15:46:26 2019 +0200
Removed duplicate line from loading screen tips. Closes#1032
commit e7df25130bfc76c16a08e86d3d42b16eab7cb21d
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Sun Feb 3 13:01:19 2019 +0200
Halved moloch speeds temporarily until a full balance of enemies is done.
+ Made Limb.pullJoint private. Now it can only be accessed by properties of the Limb, and there's some error checks in place to prevent WorldAnchorB from being set to an invalid value.
- Non-saveable entities aren't removed from the linkedTo-list during saving, because that causes gaps to become unlinked with the hulls between docking ports when starting a campaign round.
- Hull rechecks are disabled on docking port gaps, because moving linked subs into place may cause the gaps to become unlinked if they're positioned in a certain way (for example in some subs the hulls between the docking ports end up inside the gap).
- Dockingports only connect the waypoints linked to their gap to each other, instead of every waypoint that happens to be inside the gap.
- Dockingports force the hatch/door gaps to be connected to the hulls between the ports, because connecting them automatically may fail if the ports are positioned in a non-standard way.
- Gaps don't recheck hulls in OnMapLoaded if rechecks have been disabled.
- Item.UpdateHulls and Gap.UpdateHulls are not called when OnMapLoaded is called during ruin generation.
+ Writing too much data into an event no longer breaks event syncing completely, if it happens the server just logs an error and writes an empty event.
- Clients wait for midround syncing to finish before applying the remote state to connection panels and inventories (because the wires connected to the connection panel or items in the inventory may not exist before the EntitySpawner events have been received).
- Server writes 0 as the projectile ID if the projectile doesn't exist anymore when a Turret event is sent.
- More info in networkevent error messages.
- Changed crash severity from Error to Critical.
- Exception handling when loading submarine preview images.
- Checking if position is valid in Ragdoll.SetPosition.