attaches item to wall where hand is, not at center of body
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@@ -160,7 +160,18 @@ namespace Barotrauma.Items.Components
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if (item.body != null)
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{
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item.body.ResetDynamics();
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item.SetTransform(picker.SimPosition, 0.0f);
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Limb heldHand;
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if (picker.Inventory.IsInLimbSlot(item, InvSlotType.LeftHand))
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{
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heldHand = picker.AnimController.GetLimb(LimbType.LeftHand);
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}
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else
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{
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heldHand = picker.AnimController.GetLimb(LimbType.RightHand);
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}
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item.SetTransform(heldHand.SimPosition, 0.0f);
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}
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picker.DeselectItem(item);
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