Commit Graph

124 Commits

Author SHA1 Message Date
Joonas Rikkonen 6ac3ecd2b2 (86a1bac17) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-04 11:43:25 +03:00
Joonas Rikkonen 16c558a859 (7c1aa6679) Reset settings frame when controls are reset, added a button for resetting to default controls & tooltips for the control reset buttons, split keybind textboxes into two columns 2019-04-04 11:10:43 +03:00
Joonas Rikkonen cc122f2bbf (b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test 2019-04-04 11:10:29 +03:00
Joonas Rikkonen b08a31a68f (33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it. 2019-04-04 11:10:14 +03:00
Joonas Rikkonen 41da4e24a9 (cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-04 11:09:45 +03:00
Joonas Rikkonen 1966bcb4ab (c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes). 2019-04-04 11:09:32 +03:00
Joonas Rikkonen 66fa81bd3d (23a7169b0) Updated item assemblies to get the items in sync with the current prefabs (see #1363) 2019-04-04 11:09:17 +03:00
Joonas Rikkonen dce643e116 (a135020e9) Fixed item assembly names and descriptions not being fetched from the text xml 2019-04-04 11:09:03 +03:00
Joonas Rikkonen a3425a0432 (bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row 2019-04-04 11:08:49 +03:00
Joonas Rikkonen 7eb03ea6b3 (874c38a79) Show keybindings for use or shoot in the tooltips. 2019-04-04 11:08:33 +03:00
Joonas Rikkonen d4752bb6a0 (9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time. 2019-04-04 11:08:18 +03:00
Joonas Rikkonen 7491b06a5d (bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults. 2019-04-04 11:08:02 +03:00
Joonas Rikkonen 79ea41e6c9 (4f4395b00) Reduced the size of the disallowed item interface area around the chatbox 2019-04-04 11:07:45 +03:00
Joonas Rikkonen 860e5204ab (cad2b1306) Fix the camera issue on turrets. 2019-04-04 11:07:29 +03:00
Joonas Rikkonen 2d52a8ddf4 (883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering. 2019-04-04 11:07:14 +03:00
Joonas Rikkonen c8a7815ef8 (6ae5f1e59) Sync the new input with the server. 2019-04-04 11:06:59 +03:00
Joonas Rikkonen 3f05035c18 (c4338b107) Disable aiming when interacting with an item other than ladders. 2019-04-04 11:06:44 +03:00
Joonas Rikkonen 0cd81c6a99 (cdc68f306) Don't select items when aiming. 2019-04-04 11:06:28 +03:00
Joonas Rikkonen 5f05322fdb (fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server. 2019-04-04 11:06:12 +03:00
Joonas Rikkonen 2290645bc9 (caa04a08a) Added a search bar to fabricators, made the interface larger and item previews smaller to fit more items in the view, take chatbox into account when preventing item interface overlap. Closes #1305
+ merge fix
2019-04-03 16:31:17 +03:00
Joonas Rikkonen 0ecfc426ff (45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-03 16:22:12 +03:00
Joonas Rikkonen 0dd1823eb1 (44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs 2019-04-03 16:21:57 +03:00
Joonas Rikkonen 8b12f85f48 (b6f451292) Moved crafting recipes from the fabricator xml to the xmls of the items. Makes it possible for modders to add new craftable items without having to modify the fabricators. Closes #1001 2019-04-01 22:51:37 +03:00
Joonas Rikkonen c5725dbb62 (d47fee08d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-01 22:49:42 +03:00
Joonas Rikkonen 3062e4c705 (1a1137b26) Charybdis now also targets the walls. Tweak Charybdis' attacks and priorities. Fix targeting walls for non-aggressiveboarders. Don't double the wall priority. 2019-04-01 22:49:15 +03:00
Joonas Rikkonen a0e1ba52eb (0bd92547e) Show ping direction when adjusting the direction slider even if directional ping is not enabled. Closes #1298 2019-04-01 22:48:47 +03:00
Joonas Rikkonen 7cb70fa344 (73193fb71) Updated a couple of sound effects 2019-04-01 22:47:36 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen aeeacf6779 (932f9d67b) Fixed wire connections that have been done mid-round not working properly. Closes #1371 2019-03-31 19:13:39 +03:00
Joonas Rikkonen 8668647049 (866621cd8) Display a warning on the status monitor when docked to an outpost ("Docked to X, undock before attempting to maneuver the submarine"). 2019-03-31 19:12:13 +03:00
Joonas Rikkonen ddfd7274e9 (d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 17:24:17 +02:00
Joonas Rikkonen ca08b803dc (891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions 2019-03-29 17:24:02 +02:00
Joonas Rikkonen d974a5d72f (3a98135bd) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 17:21:37 +02:00
Joonas Rikkonen c0cf060526 (7d7e17231) Implement reversing and make it as an option for attacks. Detach latching with "F" (debug feature). 2019-03-29 17:20:54 +02:00
Joonas Rikkonen b9574dde2d (361a8d556) LevelResource fixes:
- If collecting the resource doesn't require any items, allow it to be picked up withour a repair tool. Closes #1325
- Fixed deattach timer not being synced (the methods were implemented, but the server never sent any events). Closes #1292
- Fixed ridiculously small mineral colliders that made it hard to hit them with the plasma cutter (body size was not updated when the sprites were changed?).
2019-03-28 18:17:19 +02:00
Joonas Rikkonen 2281035ffa (05ee3bb5f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-28 18:11:10 +02:00
Joonas Rikkonen fde8cc1d6f (9edcbf86d) Added: More prominent graphics for when a tutorial objective is completed 2019-03-28 18:10:56 +02:00
Joonas Rikkonen 68a601722c (34987308f) Fixed reactor warning lights being clickable 2019-03-28 18:10:27 +02:00
Joonas Rikkonen 9618c9b7e9 (db8417634) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-28 18:09:19 +02:00
Joonas Rikkonen 44a8bfce08 (808e7257d) Attempt to fix the issue where bots are not avoiding walls properly while wandering around. 2019-03-28 18:09:05 +02:00
Joonas Rikkonen a8222e429f (edb24c37f) Fixed ItemComponents overwriting the Msg-tags ("ItemMsgPressSelect" etc) with the text fetched from the text xml, preventing the texts from being translated after the sub has been saved. 2019-03-28 12:36:11 +02:00
Joonas Rikkonen 86ded4b1d5 (2f573ba39) Fix Hammerhead spritesheet orientation. 2019-03-27 20:54:13 +02:00
Joonas Rikkonen 4cb3469c4f (8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use. 2019-03-27 20:54:00 +02:00
Joonas Rikkonen 080ac78ded (5c35a640e) Update tutorial-rework with dev 2019-03-27 20:52:47 +02:00
Joonas Rikkonen 3f82c9a2cb (f417b026f) Fetched: Changes for playing video tutorial from local branch 2019-03-27 20:45:14 +02:00
Joonas Rikkonen 6fd4d14497 (8b8693dbf) Allow editing selected wires in wiring mode, made connection panels a little less transparent. Closes #1329 2019-03-26 17:34:35 +02:00
Joonas Rikkonen d60696f895 (a0e195312) Don't allow steering with WASD when a textbox is selected. Closes #1353 2019-03-26 17:34:21 +02:00
Joonas Rikkonen 4b3e78b566 (913ed2ce9) Merge remote-tracking branch 'origin/dev' into enemy-ai 2019-03-26 14:07:11 +02:00
Joonas Rikkonen 14832e2040 (aea5053bf) Fix wall target position not updated when the submarine moves. Fix latchontoai attach positions and distance checks. Detaching should also work both when the characters can get in and when the submarine velocity is enough to detach the characters. Still not synced, but re-enabled for testing. 2019-03-26 14:06:55 +02:00