Commit Graph

875 Commits

Author SHA1 Message Date
Joonas Rikkonen 7cb70fa344 (73193fb71) Updated a couple of sound effects 2019-04-01 22:47:36 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen 3219479774 (f202305e0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-01 14:26:57 +03:00
Joonas Rikkonen e154492a05 (a4e1c30c0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-01 14:26:43 +03:00
Joonas Rikkonen 0ca4a8db06 (169dbd4fd) Increased submarine masses to make it less easy for characters to push them around. 2019-04-01 14:26:29 +03:00
Joonas Rikkonen 7e67c20ccd (b99c0ef39) Fix the enemies not selecting another attack if they cannot reach the target. 2019-04-01 14:26:01 +03:00
Joonas Rikkonen 5cc2806185 (3db48532f) Give joining players "None" permissions by default (so server hosts can automatically give players some permissions if they want to). Save client permissions using the name of the permission preset instead of listing all the permissions given by the preset. Partially implements #1334 2019-04-01 14:25:33 +03:00
Joonas Rikkonen 1d766ef349 (b6b2972ea) Fixed linked subs not getting docked correctly when loading a saved game. Closes #1381 2019-03-31 20:22:33 +03:00
Joonas Rikkonen aeeacf6779 (932f9d67b) Fixed wire connections that have been done mid-round not working properly. Closes #1371 2019-03-31 19:13:39 +03:00
Joonas Rikkonen ceb6bf673d (0bab4a8d4) More reliable item wall attaching syncing. The problem was similar as the one fixed in 0835d92: the server occasionally received the unreliable attach inputs after the reliable item drop message, preventing the character from attaching the item server-side because it was not in the character's inventory anymore. 2019-03-31 19:13:08 +03:00
Joonas Rikkonen fa2a338d73 (b8f75ee96) Fixed level inequality errors caused by 866621c. Accessing the level start/end location properties during level generation caused the seed of RandSync.Server to be changed. Now generating a new random location uses a new MTRandom instance and doesn't touch RandSync.Server. 2019-03-31 19:12:27 +03:00
Joonas Rikkonen 8668647049 (866621cd8) Display a warning on the status monitor when docked to an outpost ("Docked to X, undock before attempting to maneuver the submarine"). 2019-03-31 19:12:13 +03:00
Joonas Rikkonen ea7f5a3b82 (0835d92e6) More reliable throw StatusEffect (= grenade explosion) syncing. Previously the clients would simply apply the statuseffects themselves when a client throws something, which most of the time didn't work because character inputs are sent unreliably and the item may have already been taken out from the character's inventory by a reliable NetEntityEvent by the time the throw input arrives. 2019-03-30 21:44:51 +02:00
Joonas Rikkonen c244b33fe8 (85018077f) HONK: Characters play Entrance of the Gladiators on the guitar when wearing a clown mask. Closes #1333 2019-03-30 15:35:07 +02:00
Joonas Rikkonen 8053f2ec9e (c748c569a) Made looping StatusEffect sounds usable (previously they never stopped or updated their position), moved client-specific StatusEffect code to the client project 2019-03-30 15:34:55 +02:00
Joonas Rikkonen 57a84f4b3d (5e82d9084) PropertyConditionals return a match when checking status tag inequality and the target has no status tags (e.g. checking if a character doesn't have a StatusEffect with a "poison" tag should return true even if the character has no active StatusEffects). 2019-03-30 15:34:42 +02:00
Joonas Rikkonen 7a32e07298 (49c530dbd) Fixed turrets not working if they're placed inside the submarine - a request from a sub builder who couldn't get indoors torpedo tubes to work :) 2019-03-30 15:34:14 +02:00
Joonas Rikkonen 854c90c89a (e38a3fef5) Fixed characters not letting go of the character they're grabbing when the health interface is closed with Esc or by clicking outside the window. 2019-03-29 21:51:24 +02:00
Joonas Rikkonen 0b098efbf6 (92a838f87) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 21:50:58 +02:00
Joonas Rikkonen 6f919a4de0 (f8907b59f) Added: Proper scaling based on resolution for VideoPlayer. Modified: IsFlooding check of contextual tutorial to require water volume 2019-03-29 21:50:44 +02:00
Joonas Rikkonen 140f1894d4 (400cf2cbd) Fixed highlight raster scale changing according to lightmap resolution 2019-03-29 17:39:43 +02:00
Joonas Rikkonen c80a3d1d5d (11190239d) Fixed autointeracting with contained items causing the parent to be selected in MP (e.g. picking up an ammunition box by interacting with the loader caused the loader to be selected) 2019-03-29 17:26:54 +02:00
Joonas Rikkonen d4d6a2ad30 (f16622a9d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 17:26:26 +02:00
Joonas Rikkonen 4eba8faccf (b619092ec) Continue working on the Charybdis. Refactor enemy ai attack limb selection logic. Implement FallBackUntilCanAttack behaviour. 2019-03-29 17:26:12 +02:00
Joonas Rikkonen a64096b5aa (24cde6cae) Add a static sight range. Considerably increase the hull sight ranges. 2019-03-29 17:25:58 +02:00
Joonas Rikkonen c1ac2bb5a9 (aa5cc0abe) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 17:25:14 +02:00
Joonas Rikkonen ce8501adf3 (b05f3e3d1) Fixed: Flood check logic 2019-03-29 17:25:00 +02:00
Joonas Rikkonen b375cd3be1 (db658d442) Keep oxygen percentage at the same level when resizing hulls in the sub editor (otherwise scaling up a hull will cause it to have less oxygen and vice versa) 2019-03-29 17:24:31 +02:00
Joonas Rikkonen ddfd7274e9 (d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 17:24:17 +02:00
Joonas Rikkonen ca08b803dc (891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions 2019-03-29 17:24:02 +02:00
Joonas Rikkonen 296ec8bab8 (d95fc9893) Fixed crashing when dragging waypoints in the sub editor due to waypoints not being assigned a prefab 2019-03-29 17:23:47 +02:00
Joonas Rikkonen af1f8be4fa (ad3954bd2) Moved item HUD closing logic to Character.ControlLocal and removed it from ItemInventory. The deselection in ItemInventory was not synced with the server, causing the item to be immediately reselected after the HUD has been closed (and the logic was redundant anyway because it's also handled in Character). 2019-03-29 17:23:33 +02:00
Joonas Rikkonen 817a6100d7 (f4680f78f) Made AI characters less eager to load extra fuel to the reactor (the load needs to be 2x higher than the theoretical max output of the reactor). In some subs the reactor's max output is so low that extra fuel is frequently needed, causing AI characters to constantly put in and take out rods as the load fluctuates. + The AI characters now put the excess rods in their inventory instead of dropping them. 2019-03-29 17:22:36 +02:00
Joonas Rikkonen db1d0acac9 (4d569f38c) AI characters can take out excess fuel rods from the reactor, and calculate if more fuel is needed to keep the output at a suitable level instead of only adding more fuel when the reactor is completely empty. 2019-03-29 17:21:52 +02:00
Joonas Rikkonen d974a5d72f (3a98135bd) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 17:21:37 +02:00
Joonas Rikkonen c0cf060526 (7d7e17231) Implement reversing and make it as an option for attacks. Detach latching with "F" (debug feature). 2019-03-29 17:20:54 +02:00
Joonas Rikkonen b9574dde2d (361a8d556) LevelResource fixes:
- If collecting the resource doesn't require any items, allow it to be picked up withour a repair tool. Closes #1325
- Fixed deattach timer not being synced (the methods were implemented, but the server never sent any events). Closes #1292
- Fixed ridiculously small mineral colliders that made it hard to hit them with the plasma cutter (body size was not updated when the sprites were changed?).
2019-03-28 18:17:19 +02:00
Joonas Rikkonen c76fb32e15 (5bab406f1) Fixed "allowInsideFixture" raycasts not working correctly - checking if the ray is inside the AABB is not enough, we also need to take the shape and rotation of the fixture into account. 2019-03-28 18:12:23 +02:00
Joonas Rikkonen f3dc34dfa3 (d211acd47) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-28 18:12:09 +02:00
Joonas Rikkonen 2490951b2b (6912a70c7) Removed: Unused, old code. Fixed: Formatting 2019-03-28 18:11:54 +02:00
Joonas Rikkonen f51c9c14df (54ae135f5) Items can be dragged and dropped directly from the inventory into containers without having to select the container first. 2019-03-28 18:11:40 +02:00
Joonas Rikkonen a351ffcbda (1beb64bd8) Removed: Duplicate code from VideoPlayer 2019-03-28 18:11:25 +02:00
Joonas Rikkonen 2281035ffa (05ee3bb5f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-28 18:11:10 +02:00
Joonas Rikkonen fde8cc1d6f (9edcbf86d) Added: More prominent graphics for when a tutorial objective is completed 2019-03-28 18:10:56 +02:00
Joonas Rikkonen 98935935c9 (46c711ce2) Made a bunch of ItemContainer UI panels larger 2019-03-28 18:10:41 +02:00
Joonas Rikkonen 68a601722c (34987308f) Fixed reactor warning lights being clickable 2019-03-28 18:10:27 +02:00
Joonas Rikkonen 4ce2316cb2 (8339ae744) Don't allow autointeracting with contained items (e.g. picking up an ammunition box from a loader) if another item is currently selected. Makes it less likely for players to accidentally pick up items from containers when they deselect another item. 2019-03-28 18:10:13 +02:00
Joonas Rikkonen b9556280fa (1f3241833) Fixed chatmessage "popups" overlapping with the report buttons when the chatbox is hidden, color the name of the speaker according to their job 2019-03-28 18:09:59 +02:00
Joonas Rikkonen c468b4f6f1 (ccaa0d2e9) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-28 18:09:45 +02:00