Commit Graph

1589 Commits

Author SHA1 Message Date
juanjp600 e3433c725e Server name, message and submarine list syncing 2016-09-02 22:24:14 -03:00
Regalis cf77a59c97 Implemented some of the itemcomponent read/write methods, made submarines server serializable 2016-09-02 17:59:08 +03:00
juanjp600 e0b6642767 Minor fixes and tweaks 2016-09-01 22:22:45 -03:00
juanjp600 51dd858af1 Client reads lobby chat from server 2016-09-01 22:05:13 -03:00
juanjp600 028c3a8bc1 Added lobby chat syncing 2016-09-01 20:45:43 -03:00
juanjp600 fc457e0f18 Detect disconnect while password box is open 2016-09-01 15:43:27 -03:00
Regalis 0d68467464 Separate interfaces for entities that the clients/server can send updates for (+ placeholder implementations)
May or may not be useful
2016-09-01 20:39:52 +03:00
juanjp600 f845a21de8 Fixed login process
Time to get the lobby working
2016-09-01 13:45:46 -03:00
juanjp600 104ac73b97 Added login process to client
Doesn't work yet, gotta figure this out.
2016-09-01 11:42:21 -03:00
juanjp600 db0d4b1cd6 Fixed server kicking clients who request auth after validation 2016-08-31 21:11:27 -03:00
juanjp600 3d1cb65330 Added design plan
Here's a basic outline of what this is going to be, not a really in-depth explanation.
2016-08-31 20:58:01 -03:00
juanjp600 795efd82ab Added missing auth response header 2016-08-31 19:44:29 -03:00
juanjp600 a4a6046013 Fix banned packets being read 2016-08-31 18:49:51 -03:00
juanjp600 f5bd5fe0d3 Extra ban check for data packet type 2016-08-31 18:48:45 -03:00
juanjp600 f3b826a371 Added new function calls in server ReadMessage loop 2016-08-31 18:47:16 -03:00
juanjp600 b9a246ca68 New login process + a little bit of cleanup
No reliability required :) Will get to the client soon
2016-08-31 18:26:17 -03:00
Regalis 2c51ba50a8 v0.5.1.2: spawnitem console command, "spawn inside" always spawns characters in the main sub, a new music clip, modified the topwindow sprite a bit 2016-08-31 22:06:05 +03:00
juanjp600 d561805010 More netcode cleanup
how much more is there :/
2016-08-30 21:35:05 -03:00
juanjp600 33dc22da05 Merge remote-tracking branch 'refs/remotes/origin/new-netcode'
Conflicts:
	Subsurface/Source/Networking/GameClient.cs
2016-08-30 21:34:11 -03:00
juanjp600 55a2db7c70 Removed more networking code 2016-08-30 21:33:10 -03:00
juanjp600 2b110588b8 Removed more networking code 2016-08-30 21:30:31 -03:00
juanjp600 7bdcc51bae Made game compilable
Networking functionality is fully disabled now.

I think it's time to start rewriting everything. OH BOY
2016-08-30 21:13:36 -03:00
juanjp600 4157e5aab2 Merged branch new-netcode into new-netcode 2016-08-30 20:37:25 -03:00
juanjp600 0a0f8e19b4 Merged branch new-netcode into new-netcode 2016-08-30 20:37:12 -03:00
juanjp600 1efb0cee07 Merged branch new-netcode into new-netcode 2016-08-30 20:36:53 -03:00
juanjp600 1b418a0fda Re-enabling coroutines
Changed my mind about this
2016-08-30 20:36:44 -03:00
juanjp600 807c265652 Re-enabling coroutines
Changed my mind about this
2016-08-30 20:29:34 -03:00
juanjp600 9416eb64d7 Completely destroyed game
Looks like a lot more than just netcode is getting rewritten. Removing coroutines because there are better ways of handling asynchronous tasks, removing filestream because that's to be reimplemented later
2016-08-30 19:59:14 -03:00
juanjp600 37ffd64490 Disabled networkevent
Changing the way each item handles its own network updating
2016-08-30 19:28:32 -03:00
juanjp600 6e83ef7626 Merge remote-tracking branch 'refs/remotes/origin/master'
Conflicts:
	Subsurface/Barotrauma.csproj
	Subsurface/Source/Characters/AI/EnemyAIController.cs
	Subsurface/Source/Characters/AICharacter.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/DockingPort.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Physics/PhysicsBody.cs
2016-08-30 18:04:49 -03:00
Sebastian Broberg 8142cc734e Small rewrite of the Coroutine logic to stop it from going out of bounds and crashing. 2016-08-30 22:51:40 +02:00
juanjp600 9c116fc268 Merged branch master into master 2016-08-30 17:36:11 -03:00
juanjp600 52270e3a35 Hacked clients can't send chat messages from other characters anymore
Also added sendername as userdata in chat messages, for now it's not used for anything but we'll probably find something where this is useful
2016-08-30 17:35:58 -03:00
Regalis 2e2043bf7f Chat messages are added to the server log even if the host's character is out of range, message senders are shown in the server log, fixed multi-line log entries overlapping 2016-08-30 19:06:15 +03:00
Regalis 7ed95c430b Option to choose which character to control with the console command when there are multiple characters with the same name 2016-08-30 19:04:06 +03:00
Joonas Rikkonen a6d33b7ed4 Merged in Headswe/barotrauma/topwindow_change (pull request #2)
Modified top window
2016-08-30 16:50:54 +03:00
juanjp600 af220dbc2a Removed Fill/ReadNetworkData
These functions needed to be replaced because they rely heavily on reliability.

Instead, new functions called (Write/Read)Data(Server/Client) will be added. 

Separating client and server code into completely separate functions will help ensure that proper security checks are performed.
2016-08-29 20:02:46 -03:00
juanjp600 07398be97e Merge remote-tracking branch 'refs/remotes/origin/master'
Conflicts:
	Subsurface/Source/Networking/GameServer.cs
2016-08-29 19:46:26 -03:00
juanjp600 6bb6f63dd7 Hacked clients can't change their character name
Also made spam filter's aggressiveness consistent
2016-08-29 19:45:21 -03:00
juanjp600 f80c209d34 Hacked clients can't change their character name
Also made spam filter's aggressiveness consistent
2016-08-29 19:43:35 -03:00
juanjp600 4c23145025 Merged branch master into master 2016-08-29 19:02:51 -03:00
juanjp600 df0b064899 Hacked client can't join full server anymore
Not sure how they can get around lidgren's checking, but this should do the trick
2016-08-29 19:02:37 -03:00
Regalis 119d4f4600 v0.5.1.1 2016-08-30 00:58:38 +03:00
Sebastian Broberg 1d9c6da392 Modified top window
https://images-ext-1.discordapp.net/eyJ1cmwiOiJodHRwOi8vaS5pbWd1ci5jb20vVWtkeldmSy5wbmcifQ.xZ-njnk5KQ4aug-WzcIzOp5Wxf0.png
2016-08-29 23:55:33 +02:00
juanjp600 83f8ad0555 Clientside fix for empty password
Thanks for finding this Reg
2016-08-29 18:40:27 -03:00
juanjp600 bf686ae997 A few more security checks 2016-08-29 18:38:06 -03:00
juanjp600 8a3b901fa2 Merged branch master into master 2016-08-29 17:55:46 -03:00
Regalis a0a5e2df33 v0.5.0.1 + re-enabled the black wall damage indicators, client permissions disabled 2016-08-29 23:43:08 +03:00
juanjp600 b3f0f71d43 Fixed password storage when it isn't set
Disabled hashing on an empty string
2016-08-29 17:42:37 -03:00
Regalis ca5ad3ece4 Added some husk chems to the subs, attack key is included in the default config, fixed character and wiring modes crashing the game 2016-08-29 21:23:35 +03:00