Joonas Rikkonen
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607acb6e8a
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Fixed wall sections being rendered incorrectly if texture scale is changed, fixed gaps between tiles due to the width/height of the tile being rounded down as a result of texture scaling
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2018-04-10 22:28:14 +03:00 |
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itchyOwl
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22e2c8d8c2
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Fix the gap and submarine position indicator icon position.
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2018-04-09 18:11:27 +03:00 |
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Joonas Rikkonen
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8c4531188b
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Fixed scrollable area of GUIListBoxes not changing when children are hidden (e.g. when filtering messages in the server log), fixed new log messages appearing in the server log even if the type of message has been filtered out.
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2018-04-09 17:31:03 +03:00 |
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itchyOwl
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cc92341fae
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Merge branch 'master' of https://github.com/Regalis11/Barotrauma
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2018-04-09 16:16:23 +03:00 |
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itchyOwl
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7d31f0cdb6
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Add a backing field with the default value Vector2.One for TextureScale. Clamp the values between 0.01 and 10 to keep them sensible.
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2018-04-09 16:16:17 +03:00 |
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Joonas Rikkonen
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324b7f8edd
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Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster. Closes #362
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2018-04-09 16:01:38 +03:00 |
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Joonas Rikkonen
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3abbfcbc23
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Railguns cannot be fired without aiming. Closes #364
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2018-04-09 15:22:42 +03:00 |
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Joonas Rikkonen
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fe064b2170
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Added a debug command for mirroring the main sub horizontally
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2018-04-09 10:59:56 +03:00 |
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itchyOwl
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c0dccc550e
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Merge branch 'master' of https://github.com/Regalis11/Barotrauma
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2018-04-09 09:55:07 +03:00 |
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itchyOwl
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a34a024f58
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Revert to the old tiling logic. Insert texture scale logic in between. Turn the silhouette code block into a separate method.
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2018-04-09 09:54:26 +03:00 |
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Joonas Rikkonen
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2d39a68ecb
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Merge pull request #359 from Kampfkarren/patch-1
Make Captain's Jacket able to hold 5 things
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2018-04-08 16:44:19 +03:00 |
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boyned//Kampfkarren
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9c610a1a82
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Make Captain's Jacket able to hold 5 things
It's stupid that all jobs can hold stuff in their jumpsuits except Captain.
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2018-04-07 22:09:02 -07:00 |
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Joonas Rikkonen
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465b848cb4
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Fixed relay components ignoring signals to the toggle and set_state connections if the signal has been passed through other PowerTransfer components. Closes #355
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2018-04-06 19:51:16 +03:00 |
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itchyOwl
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22c3af6af6
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Enable editing of the texture scale of the structures.
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2018-04-06 16:07:17 +03:00 |
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itchyOwl
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9fc65298e8
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Reduce duplicate code in Sprite constructors.
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2018-04-06 15:56:32 +03:00 |
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itchyOwl
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1d30cbfac7
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Add a null check. Simplify.
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2018-04-06 15:11:04 +03:00 |
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itchyOwl
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061c7d17f1
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Clean up a bit.
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2018-04-06 14:21:29 +03:00 |
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itchyOwl
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b86b8cd377
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Use a single method with optional parameters for drawing tiled textures.
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2018-04-06 11:54:41 +03:00 |
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itchyOwl
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e89fa0dc5c
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Add a todo note.
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2018-04-06 11:51:52 +03:00 |
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itchyOwl
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d7d69616e3
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Simplify checks and casts, use pattern matching. Add a todo note.
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2018-04-06 11:50:54 +03:00 |
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Joonas Rikkonen
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807ec87694
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Fixed items in cloned/copypasted inventories not being saved. Closes #342 and #38
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2018-04-05 13:45:21 +03:00 |
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Joonas Rikkonen
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3aeaae0595
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Fixed RespawnManager not removing respawn items. Closes #234
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2018-04-04 18:53:23 +03:00 |
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Joonas Rikkonen
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5731f8a522
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Merge pull request #350 from extraneus/master
The preliminary assignments
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2018-04-04 18:48:29 +03:00 |
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Joonas Rikkonen
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9dd9425caa
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Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
Railgun shells, detonators and depth charges also now "use" their contents instead of destroying them. (See #322)
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2018-04-03 22:43:41 +03:00 |
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itchyOwl
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b599206294
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Add a GUI slider for setting the auto ban duration. Define the max auto ban length in the server settings. (Issue #128)
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2018-03-27 11:29:36 +03:00 |
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itchyOwl
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a48a4975ca
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Auto ban users that have been vote kicked. Define the auto ban time in the server settings. (Issue #128) NOTE: Not tested!
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2018-03-27 11:27:57 +03:00 |
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itchyOwl
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3106efa023
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Add "respawn" tag to the items that should persist in the Respawn Shuttle. Ignore the items with this tag when resetting the shuttle. (Issue #234)
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2018-03-27 11:24:11 +03:00 |
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Joonas Rikkonen
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faaaa69fa7
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RegExFindComponent doesn't attempt to evaluate the (null) signal when no signal has been received yet.
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2018-03-21 15:31:53 +02:00 |
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Joonas Rikkonen
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276798d88b
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Fixed null exception in IndoordsSteeringManager. Closes #326
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2018-03-10 18:47:59 +02:00 |
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Joonas Rikkonen
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3f8ead6ad2
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Name tag and healthpor positions are clamped inside the hull a character is inside. Closes #158
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2018-03-09 19:16:38 +02:00 |
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Joonas Rikkonen
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c02b8a17fe
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Reminder to self: press ctrl+s before committing
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2018-03-09 18:04:14 +02:00 |
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Joonas Rikkonen
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a8dda856cc
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Fixed statuseffect changes in a57bec2 not being added to one of the overloads of the Apply method
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2018-03-09 17:55:06 +02:00 |
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Joonas Rikkonen
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738910e123
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Fixed being able to gain karma by welding fixed walls
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2018-03-09 12:47:14 +02:00 |
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Joonas Rikkonen
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03fa2a2e1b
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Fixed item removal by SecondaryUse not being synced
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2018-03-08 23:54:28 +02:00 |
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Joonas Rikkonen
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e1f96480e1
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Added console commands for giving the clients ranks, showing their current permissions and giving/revoking the permission to use specific console commands. Closes #327
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2018-03-08 20:52:42 +02:00 |
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Joonas Rikkonen
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1b1bd6f51b
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Fixed switch sprite offset. Closes #324
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2018-03-08 17:57:12 +02:00 |
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juanjp600
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254be499d1
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Merge branch 'master' of https://github.com/Regalis11/Barotrauma
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2018-03-08 11:48:17 -03:00 |
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Joonas Rikkonen
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df746db421
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Ladders can be climbed by holding up/down while standing next to them without having to select them first.
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2018-03-08 11:01:17 +02:00 |
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Joonas Rikkonen
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4421c8a5de
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Fixed camera shake continuing indefinitely if a character falls unconscious due to impact damage
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2018-03-08 10:43:54 +02:00 |
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juanjp600
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3a2224392a
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Added EpicBobRoss' searchlight
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2018-03-07 23:30:38 -03:00 |
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juanjp600
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82dcbc3ae8
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Light sources now follow the direction of parent Turrets + changed Controller's output signal and Turret's input signal to an angle
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2018-03-07 22:53:28 -03:00 |
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Joonas Rikkonen
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3bfca8c67d
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v0.8.0.5
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2018-03-07 20:40:09 +02:00 |
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Joonas Rikkonen
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3bcf7a849b
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Fix LOS effect on linux. Not sure why the parameter names are different in the OpenGL shader but this seems to work ¯\_(ツ)_/¯
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2018-03-07 20:40:00 +02:00 |
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Joonas Rikkonen
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a43b8dc278
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Added a console command for changing the server password. Closes #325
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2018-03-07 17:26:42 +02:00 |
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Joonas Rikkonen
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b9287beed2
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Characters carry two-handed throwables in both hands. (See #303)
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2018-03-07 11:33:06 +02:00 |
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Joonas Rikkonen
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dd701e981e
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Fixed MP round summary always showing the game over text if the sub didn't progress to the next location. Closes #314
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2018-03-06 17:26:58 +02:00 |
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Joonas Rikkonen
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10ce4bd20d
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Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See #315
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2018-03-06 16:43:36 +02:00 |
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Joonas Rikkonen
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dda8854b58
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Fixed campaign view button staying visible in the server lobby after the campaign has been exited. (See #315)
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2018-03-06 15:44:15 +02:00 |
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Joonas Rikkonen
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366d57b98d
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Crash reports & main menu show a "debug build" text in debug builds
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2018-03-06 14:35:09 +02:00 |
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Joonas Rikkonen
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08ade1dc6f
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Fixed clients not being notified when a campaign is exited and a new one started, causing them to think they still have up-to-date save files for the new campaign and get kicked out due to desync as soon as a round starts. (See #315)
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2018-03-06 14:18:37 +02:00 |
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