EvilFactory
8724254247
Fixed initialization not being called on the client if there's csharp mods present without the cs package
2023-08-11 11:52:44 -03:00
EvilFactory
90e2105bc8
Fixed receive queue being given the wrong net message, causing the rest of the ReadIds message to be read incorrectly
2023-07-02 16:13:36 -03:00
EvilFactory
6b149e0498
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2023-06-21 10:36:16 -03:00
Regalis11
d6a886bf6b
v1.0.21.0 (summer patch hotfix)
2023-06-21 16:14:31 +03:00
EvilFactory
15daa64f66
Merge https://github.com/Regalis11/Barotrauma into develop
2023-06-15 12:13:50 -03:00
itchyOwl
83de72e3d2
v1.0.20.1 (summer patch)
2023-06-15 16:46:54 +03:00
EvilFactory
3bc8f06e58
Throw a nicer error message if the user tries to use cl_lua without it being initialized
2023-06-10 20:36:29 -03:00
peelz
8cfb698c67
Fix upstream CS9104 compile error
...
This should let us build the project again while we wait for the upstream fix.
2023-06-05 20:03:27 -03:00
peelz
a5baf9cfba
Migrate asm publicization to msbuild ( #132 )
...
* Make publish-release workflow fail on missing build artifacts
* Remove assembly publicization step from CI
* Add AssemblyPublicizer MSBuild task
* Add explanation for SatelliteResourceLanguages prop
* Move and document workaround for duplicate-file-on-publish OSX issue
* Move the Luatrauma.props import to the bottom of project files, this should give us a chance to override properties/items defined in the project file.
2023-05-25 16:31:46 -03:00
EvilFactory
f32da0bff7
Got rid of old unused properties, moved the remaining stuff to the separate props file and renamed the props file to Luatrauma.props
2023-05-25 13:32:18 -03:00
EvilFactory
09c36a9213
Merge https://github.com/Regalis11/Barotrauma into develop
2023-05-11 11:22:12 -03:00
Regalis11
e5ef2adc55
v1.0.13.2
2023-05-11 16:39:23 +03:00
EvilFactory
9f84941792
Quick fix for failing MacOS builds
2023-05-10 12:06:51 -03:00
EvilFactory
2c45c3d020
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-05-10 11:55:46 -03:00
Regalis11
ee1db852b1
v1.0.13.1 (first post-1.0 patch)
2023-05-10 15:07:17 +03:00
EvilFactory
8e6f8cc5e6
Added support for workshop install for other platforms (MacOS is likely still borked, but I don't have a Mac to test it)
2023-05-03 12:38:29 -03:00
EvilFactory
aa0be735f9
Initialize Lua on tutorials and register Exception (for compatibility)
2023-04-12 12:32:25 -03:00
EvilFactory
e2a70f3b4a
Merge https://github.com/Regalis11/Barotrauma into develop
2023-04-12 11:44:22 -03:00
Regalis11
f8af8db91a
v1.0.9.0 (2nd hotfix)
2023-04-12 15:42:35 +03:00
EvilFactory
4303cf3111
Added support for MoonSharp's VsCodeDebugger
2023-03-27 15:20:14 -03:00
EvilFactory
cf88aa4c5d
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-03-16 12:53:53 -03:00
Regalis11
b934dda228
v1.0.8.0 (Hotfix)
2023-03-16 17:00:21 +02:00
EvilFactory
4a229c6427
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-03-13 13:32:14 -03:00
Regalis11
bf73ddb6c3
v1.0.7.0 (Full Release)
2023-03-13 10:30:37 +02:00
EvilFactory
ef28f7c5fe
Initialize with the quickstart command ( fixes #121 )
2023-03-06 20:08:26 -03:00
EvilFactory
e8ca69dede
Added debug symbols to the installer script
2023-03-06 12:59:55 -03:00
Regalis11
2c5a7923b0
Faction Test v1.0.1.0
2023-02-16 15:01:28 +02:00
EvilFactory
1023ca2062
Fixed NRE when calling receive in singleplayer (should just do nothing)
2023-02-01 15:27:11 -03:00
EvilFactory
0c00839458
Only send network debug when verbose logging is enabled and enabled compatibility for the net lobby screen
2023-01-31 14:47:27 -03:00
EvilFactory
bd5811eb48
Fixed failing tests
2023-01-31 13:37:33 -03:00
EvilFactory
d60efb17cd
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-01-31 13:17:15 -03:00
Regalis11
cf9ecd35b3
Build 0.21.6.0 (1.0 pre-patch)
2023-01-31 18:08:26 +02:00
EvilFactory
ba543aef2c
Improved Networking
...
Network messages are now sent through a 2-byte Id to minimize overhead of using strings.
2023-01-29 13:21:19 -03:00
EvilFactory
8fcf0f7c8c
Removed CsScriptRunner since its useless
2023-01-18 22:53:55 -03:00
Markus Isberg
caa5a2f762
Faction Test 100.13.0.0
2023-01-11 15:36:23 +02:00
EvilFactory
5b44483600
Fixed typo
2023-01-09 18:08:22 -03:00
EvilFactory
94c68b9fe6
Added error overlay which is used to display errors in a more user friendly way, currently only used if the CSharp compilation fails
2023-01-06 19:58:15 -03:00
EvilFactory
82934cf9ed
Added popups telling you to run CSharp when joining a server with CSharp mods enabled but without the Cs package
2022-12-29 15:58:51 -03:00
EvilFactory
c665d3e9c7
Added settings that allow you to force turn on CSharp, treat forced mods as normal and allow for the workshop lua setup to be the preferred one
2022-12-29 15:58:51 -03:00
EvilFactory
8fdf2156dc
Introduce the LuaCsLogger class and make everything use that instead
2022-12-29 15:58:51 -03:00
EvilFactory
5807900556
Merge https://github.com/Regalis11/Barotrauma into develop
2022-12-20 12:29:13 -03:00
Regalis11
b8fa677148
Build 0.20.16.1
2022-12-20 17:05:53 +02:00
EvilFactory
dd71aacc49
Fix NRE in LuaCsInstaller in case the package isn't found
2022-12-17 22:24:24 -03:00
EvilFactory
2b871c8c48
Fix think hook getting called twice on the client
2022-12-15 09:12:03 -03:00
EvilFactory
5f4f0af89c
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop-unstable
2022-12-14 12:10:23 -03:00
Markus Isberg
2f7205fb4b
Build 0.20.15.0
2022-12-14 13:44:15 +02:00
EvilFactory
c739ea3952
Unstable fixes
2022-12-09 20:19:36 -03:00
EvilFactory
90c3cef977
Merge remote-tracking branch 'upstream/dev' into develop
2022-12-09 17:33:44 -03:00
Markus Isberg
6f788fb8b4
Build 0.20.12.0
2022-12-09 20:08:36 +02:00
Markus Isberg
1650735468
Faction Test 100.11.0.0
2022-12-09 20:08:17 +02:00