Commit Graph

3581 Commits

Author SHA1 Message Date
EvilFactory 3ee27aaec3 Added AITarget to default lib 2023-01-21 19:10:01 -03:00
EvilFactory 8fcf0f7c8c Removed CsScriptRunner since its useless 2023-01-18 22:53:55 -03:00
EvilFactory 2073cdf5e5 Fixed timer crash once for all - yes it was a race condition 2023-01-17 14:17:43 -03:00
EvilFactory 17d125e6d5 Fixed RoundStarted returning incorrect values in sub editor 2023-01-17 13:16:30 -03:00
EvilFactory a8da4f9cd1 Removed unused variable and added exception in case timer is null 2023-01-16 17:52:31 -03:00
EvilFactory 070d2c11a7 Fixed incorrect logger compatibility 2023-01-13 21:15:56 -03:00
EvilFactory 5b44483600 Fixed typo 2023-01-09 18:08:22 -03:00
EvilFactory 3fe21dc782 Fixed incorrect handling of Lua hook return results 2023-01-08 17:21:52 -03:00
EvilFactory 94c68b9fe6 Added error overlay which is used to display errors in a more user friendly way, currently only used if the CSharp compilation fails 2023-01-06 19:58:15 -03:00
EvilFactory 9fcab5ff60 Added a ToString method for Lua primitive types and made the value public 2023-01-06 12:31:23 -03:00
EvilFactory 90a68edb4e Fixed unknown error logs being silently ignored and fixed timers causing crashes in some weird rare circumstances 2023-01-06 12:05:00 -03:00
EvilFactory e9092d5620 Accidentally put the log compatibility class inside the logger class 2023-01-05 01:09:43 -03:00
EvilFactory f252fce6ef Fixed steam items not being updated correctly 2023-01-03 17:13:07 -03:00
EvilFactory 6de4a1bd09 Expose logger to Lua 2022-12-29 15:58:51 -03:00
EvilFactory 82934cf9ed Added popups telling you to run CSharp when joining a server with CSharp mods enabled but without the Cs package 2022-12-29 15:58:51 -03:00
EvilFactory c665d3e9c7 Added settings that allow you to force turn on CSharp, treat forced mods as normal and allow for the workshop lua setup to be the preferred one 2022-12-29 15:58:51 -03:00
EvilFactory 8fdf2156dc Introduce the LuaCsLogger class and make everything use that instead 2022-12-29 15:58:51 -03:00
EvilFactory 5807900556 Merge https://github.com/Regalis11/Barotrauma into develop 2022-12-20 12:29:13 -03:00
Regalis11 b8fa677148 Build 0.20.16.1 2022-12-20 17:05:53 +02:00
EvilFactory 5288b58d47 Register ConvertUtils and ToolBox 2022-12-18 15:00:23 -03:00
EvilFactory dd71aacc49 Fix NRE in LuaCsInstaller in case the package isn't found 2022-12-17 22:24:24 -03:00
EvilFactory 2b871c8c48 Fix think hook getting called twice on the client 2022-12-15 09:12:03 -03:00
EvilFactory fe2d0bdddb Fix Voip causing crashes 2022-12-14 13:57:20 -03:00
EvilFactory f520260f42 Merge branch 'develop-unstable' into develop 2022-12-14 12:11:08 -03:00
EvilFactory 5f4f0af89c Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop-unstable 2022-12-14 12:10:23 -03:00
Regalis11 0a0ec64ad5 Merge remote-tracking branch 'origin/dev'
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaClient/ClientSource/StatusEffects/StatusEffect.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/ChildServerRelay.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
2022-12-14 17:04:04 +02:00
Markus Isberg 2f7205fb4b Build 0.20.15.0 2022-12-14 13:44:15 +02:00
EvilFactory 015caba66d Register ContentFile, Steering and OutpostGenerator 2022-12-12 19:14:25 -03:00
EvilFactory c739ea3952 Unstable fixes 2022-12-09 20:19:36 -03:00
EvilFactory 90c3cef977 Merge remote-tracking branch 'upstream/dev' into develop 2022-12-09 17:33:44 -03:00
Markus Isberg 6f788fb8b4 Build 0.20.12.0 2022-12-09 20:08:36 +02:00
EvilFactory 28225d880f Remove unused CsScriptFilter.cs 2022-12-07 22:50:59 -03:00
Markus Isberg a10cc13566 Build 0.20.11.0 2022-12-07 17:40:58 +02:00
Markus Isberg f5cd0dbd1c Build 0.20.10.1 2022-12-07 06:29:38 +02:00
EvilFactory 505b6af2ee Fix LuaUserData.IsTargetType not behaving as originally due to it comparing types 2022-12-06 18:58:28 -03:00
Markus Isberg 9d2f160314 Build 0.20.10.0 2022-12-05 19:48:59 +02:00
EvilFactory 244dd8fad6 Register some missing GUI types and missions 2022-12-03 22:23:09 -03:00
Markus Isberg 31d2dc658e Build 0.20.9.0 2022-12-01 21:59:53 +02:00
EvilFactory 644238997b Disable this for now 2022-11-28 20:51:51 -03:00
EvilFactory 1ea26f1891 Fix threading issue introduced by #117 once for all 2022-11-28 16:49:11 -03:00
EvilFactory 08f18e2e69 Rename members to use correct case 2022-11-26 22:16:40 -03:00
EvilFactory 6f72df831e Add MapEntity to default lib 2022-11-26 21:59:53 -03:00
Markus Isberg df805574c4 Build 0.20.8.0 2022-11-25 19:56:30 +02:00
EvilFactory 0e8990ef02 Register EntityGrid 2022-11-24 16:59:24 -03:00
EvilFactory 16426c2605 Make status effect user accessible by default 2022-11-24 15:37:03 -03:00
EvilFactory aee83bdf74 Fix threading issues introduced by #117 2022-11-22 14:10:13 -03:00
EvilFactory ee1a87be19 Fix Game.RoundStarted reporting incorrect values on Singleplayer 2022-11-21 17:38:44 -03:00
Markus Isberg ecb6d40b4b Build 0.20.7.0 2022-11-18 18:13:38 +02:00
EvilFactory 2931ef00ea Added TypeOf 2022-11-14 14:31:38 -03:00
EvilFactory 3ba75e5c44 You can now specify the types in LuaUserData.MakeMethodAccessible and cleaned the code up a bit 2022-11-14 14:20:52 -03:00